(Topic ID: 258046)

Stranger Things Club. Join our Party!

By chuckwurt

4 years ago


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  • 22,409 posts
  • 981 Pinsiders participating
  • Latest reply 5 hours ago by jackd104
  • Topic is favorited by 400 Pinsiders

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“Which game are you getting?”

  • Pro 215 votes
    37%
  • Premium 235 votes
    40%
  • LE 133 votes
    23%

(583 votes)

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Topic index (key posts)

41 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 22,409 posts in this topic. You are on page 66 of 449.
#3251 4 years ago

Did you not get to play before you bought it? The game is tons of fun. I’d be impossible for me to stop playing this.

#3252 4 years ago
Quoted from chuckwurt:

HIGHLY recommend turning down the power on your flippers. 240 on right and 235 on left. You should have zero glass hits at any point if your flipper power is dialed down.
Especially on the pro. No reason to have either flipper juiced.

mine are turned down but with the ramp/demo shot as it is I get lots of glass hits.

#3253 4 years ago

LE/PRE V0.88.0 - April 16, 2020
=====================

- Added "Mode Starts to light Extra Ball" instructional speech.
- Improved display award text on Monster Hunting.
- Changed Demogorgon drop target instructional speech to occur less often.
- Now Break Out can be completed by making 25 target hits.
- Improved display award text on Turn up the Heat.
- Changed the rules for Break Out. Targets score 1M, complete all 7 targets
to raise the target score award to 2M, complete again to raise the target
score award to 4M.
- Scoring for Junk Yard has changed. Now shot score awards increase at each
level based upon which shots were made in the previous level.
- Added logic to better align images on the secondary display during Follow
the Compass.
- Added logic to rotate images better on the secondary display.
- Added logic to better align images on the secondary display during Lure Dart.
- Added logic to better align images on the secondary display during Get Me Out.
- Added Junk Yard mode completion speech.
- Added Junk Yard mode start/award speech.
- Changed the rules for Junk Yard. Now 2 shots are lit at a time, complete
them to light 2 more shots. Do this 3 times to complete the mode. The 1st
threshold scores 1M per shot.
- Changed the amount of time the game will wait to compensate a left lane
target shot.
- Changed outlined fonts on the secondary display to have smaller outlines.
- Changed logic to hear narrative speech more frequently.
- Added Narrative logic to manage the iconic speech moments that are heard
thru out the show.
- Now the Left Outlane Ball Save Lit speech is clearer to hear.
- Changed the font used for awards in Quarter Hunt to make the text more readable.
- Added Left Outlane Ball Save is lit speech and criteria for when it is heard.
- Added Mystery instructional speech.
- Improved award text on Lure Dart.
- Improved award text on Follow the Compass.
- Improved award text on Get Me Out.
- Added additional speech to Turn up the Heat.
- Removed Demogorgon and Demodog instructional speech that occurred during
Skill Shot events.
- Improved the 2nd Total Isolation Multiball display text effects.
- Improved Hopper speech heard during Operation Mirkwood.
- Added Demogorgon drop target instructional speech.
- Improved award display text on Total Isolation Multiball jackpots and
Super Jackpot.
- Added a speech criteria manager to handle instructional game speech.
- Added Demodog target instructional speech.
- Added Demodog Attack Ready speech.
- Added Break Out start speech.
- Added "Double Super Jackpot" and "Triple Super Jackpot" speech to
Telekinesis Multiball.
- Improved award display text on the 4 Telekinesis Multiball jackpot awards.
- Changed the scoring for Operation Mirkwood. Now, the 6th/7th/8th/9th/final
consecutive shots are worth 6M/7M/8M/9M/20M. Finishing Operation Mirkwood
via non-consecutive shots is still worth 10M.
- Added speech to Operation Mirkwood to accommodate 2X+ scoring so the speech
can match the displayed text whenever possible.
- Fixed a bug where, in certain circumstances, collecting a Quarter Hunt
threshold award while a Demogorgon mode/multiball was running could cause
the game to crash.
- Added additional "million" speech callouts for Operation Mirkwood.
- removed a non-rendered frame from the start of the Turn up the Heat Final
award display effect.
- Now the HSTD reset counter is updated when the Standard Adjustment is changed.
- Added TARGET_GAME_TIME adjustment, accessible when the BALL_SAVE_TIME
adjustment is enabled. TARGET_GAME_TIME enables a multi-use ball saver,
whose duration is dynamically calculated for each ball to help ensure the
player has a guaranteed amount of play time per game. TARGET_GAME_TIME has a
range of 1m 30s to 3m 00s and defaults to NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play. When enabled the first ball of play will have a
multi-use ball saver of BALL_SAVE_TIME sec. The second ball will have a
multi-use ball saver which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).

#3254 4 years ago

code code code!!!!!!!!

#3255 4 years ago

I was looking through the rules and the mystery shot list has a video mode listed as one of the mystery rewards. I’m wondering what it might be but could be cool if it’s a AFM throwback style.

#3256 4 years ago

this is different:

- Added TARGET_GAME_TIME adjustment, accessible when the BALL_SAVE_TIME
adjustment is enabled. TARGET_GAME_TIME enables a multi-use ball saver,
whose duration is dynamically calculated for each ball to help ensure the
player has a guaranteed amount of play time per game. TARGET_GAME_TIME has a
range of 1m 30s to 3m 00s and defaults to NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play. When enabled the first ball of play will have a
multi-use ball saver of BALL_SAVE_TIME sec. The second ball will have a
multi-use ball saver which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).

Any other games have this?

Loving the new demo dog rules! Love that how you do in the prior mode affects the scoring of the next mode.

#3257 4 years ago
Quoted from Wildbill327:

I was looking through the rules and the mystery shot list has a video mode listed as one of the mystery rewards. I’m wondering what it might be but could be cool if it’s a AFM throwback style.

Yeah I think Brian is going to bring back AFM with Stranger Things theme. That would be sweet. Lockbar button used to fire.

#3258 4 years ago

First game and there are a lot of new callouts in this one. Hopper is workin over time. I think there was one time it was talking about demodogs though when it was the demogorgon that was actually ready.

#3259 4 years ago

How's this compare to Elvira HoH for those that have played both? Debating between the two as my next purchase.

#3260 4 years ago
Quoted from Vitty:

How's this compare to Elvira HoH for those that have played both? Debating between the two as my next purchase.

This is the Stranger Things club. What do you THINK we think is better?

#3261 4 years ago

So many more callouts. Great addition. And they did a fanatic job of ordering them so they never cutoff or anything. Very well done. This is starting to get packed with assets.

#3262 4 years ago

To me probably the best update so far! LOTS of callouts and i loved it!

It had alot of ambiance to the game.

#3263 4 years ago
Quoted from Vitty:

How's this compare to Elvira HoH for those that have played both? Debating between the two as my next purchase.

To me Elvira was the game that surprised me the most. I loved it!! Tough call! Of you love fast action game with an ambiance i’ll go with ST but Elvira is more a family game, shots well, presentation is great and this is the kind of game that make you smile.

My 2 cents

#3264 4 years ago

I think I’m gonna buy the UV kit with my trump check. Stimulate the economy and all.

#3265 4 years ago

Just ordered. Can’t wait !! I hope it adds a lot to the gameplay.

#3266 4 years ago
Quoted from Trindawg:

Just ordered. Can’t wait !! I hope it adds a lot to the gameplay.

Best add on I’ve ever seen to a pinball machine. Congrats!

#3267 4 years ago

When you guys update, do you use the quick update option and do you verify? I always choose full update and verify. Takes awhile. But I just wanted to get others opinions on it.

#3268 4 years ago

Love how the code is moving on this title(and Elvira)it’s really looking good and I’m glad I went with my gut feeling and bought one....good job STH code team

22AF484C-F224-4C5A-8B69-F51D358AFE58.gif22AF484C-F224-4C5A-8B69-F51D358AFE58.gif
#3269 4 years ago
Quoted from Trindawg:

When you guys update, do you use the quick update option and do you verify? I always choose full update and verify. Takes awhile. But I just wanted to get others opinions on it.

Whatever pops up on the screen I do that.

#3270 4 years ago

I knew Eddy, Mike V and crew would come through

This game rocks!

#3271 4 years ago
Quoted from Trindawg:

When you guys update, do you use the quick update option and do you verify? I always choose full update and verify. Takes awhile. But I just wanted to get others opinions on it.

We always do Full and Verify. Takes a little bit longer, but this way makes sure your update is 100%. We do this on all our games where available.

#3272 4 years ago

Anyone know if they sell NIB stranger things pin with the UV kit preinstalled ? Looks like a lot of time and taking apart the machine. Cool mod but painstaking process.

#3273 4 years ago

I’m sure a distributor will install it for you with a fee. I just installed it and it’s not hard at all. Maybe an 1 1/2hr to install, very easy. Also there’s a couple of instructions videos on you tube.

#3274 4 years ago

Streamed 0.88 tonight. Tons of callouts. Hopper can't seem to shut up. There's some kids chatter too, and foremost WINONA, I heard her! <3

I had 2 hours of shit games. I really like how Mirkwood works now. The Demodog modes still needs work. The game is not fun when you bring that big cock blocker out.

Here's a long ball 3 game with the shortest TI in recent memory.

#3275 4 years ago

Hi guys,
I'm going to install Convolux plastic protectors on my Stranger Things LE but I cant decide what color, I was thinking either blue or red, has anyone installed any of these two colors or what color do you think would look the best?
I am also replacing all the rubbers with titan rubbers, can't decide on what color to use for these either.
cheers
Trevor

#3276 4 years ago

Clear Titans always for me.

#3277 4 years ago

Hopper does talk a lot now. I don't know if other people are hearing this but on mine I have the volume set to 10 so really low. I'm getting some strange feedback in the back box speakers on some of hoppers call-outs. Not all of them just a few when his voice is really deep. it kind of sounds like the speakers are being overloaded but I'm not sure how that's possible

#3278 4 years ago
Quoted from chuckwurt:

Clear Titans always for me.

Hey chuck, I saw some pics of someone who installed the glow in the dark rubbers on their machine with the UV kit installed and it looked so badass!! I have the clear also and I’m gonna switch to glow

#3279 4 years ago
Quoted from Trindawg:

Hey chuck, I saw some pics of someone who installed the glow in the dark rubbers on their machine with the UV kit installed and it looked so badass!! I have the clear also and I’m gonna switch to glow

Saw that too. Looked good.

#3280 4 years ago
Quoted from C0untDeM0net:

Hopper does talk a lot now. I don't know if other people are hearing this but on mine I have the volume set to 10 so really low. I'm getting some strange feedback in the back box speakers on some of hoppers call-outs. Not all of them just a few when his voice is really deep. it kind of sounds like the speakers are being overloaded but I'm not sure how that's possible

I have speech attenuation at plus 6 and music attenuation at minus 10.

I always play with volume around 15-16.

Didn’t notice anything you’re talking about.

#3281 4 years ago

I will note that my machine is also a pro with the stock speakers. I have not messed with the audio settings other than volume yet. I'll take a look at that. Seems to me like some of the audio clips are clipping causing the distortion. May not hear it on higher end speakers.

#3282 4 years ago

I also noticed that some of the hopper speech is really clear while others sound broken up. I am going to reinstall the code today to see if that changes anything.

#3283 4 years ago

Purchased on Wednesday few things wrong on startup. Left ball lock rod under ramp not releasing the ball. My fix was to add two small spacer washers to each of the 3 screws holding the coil to the Playfield. So far so good. Next problem the telekinesis ball lock. Adjusted as per chuckwurt PDF file. Now works 100%. Thanks chuckwurt. Adjusted left flipper 235. Right flipper 230. My pitch is 7.0 bubble is centered. The demo shot is hit 50% of the time. Might just be my bad pinball skills. Last problem is the mystery gate(under left ramp). The ball gets stuck there often. Any solutions. I’m thinking of bending the gate some. Very happy with this game. I can’t stop playing it as it really draws you in. So much fun.

1E047998-FD44-4C58-9046-21CE32252CCF (resized).jpeg1E047998-FD44-4C58-9046-21CE32252CCF (resized).jpeg
#3284 4 years ago
Quoted from Nazz26:

Last problem is the mystery gate(under left ramp). The ball gets stuck there often. Any solutions. I’m thinking of bending the gate some. [quoted image]

On a lot of games, including mine, the gate comes loose and causes balls it get stuck under there. Need to put it back in position and bend it out a bit so it stays. Once I did that I didn't have any more issues.

#3285 4 years ago
Quoted from twenty84:

On a lot of games, including mine, the gate comes loose and causes balls it get stuck under there. Need to put it back in position and bend it out a bit so it stays. Once I did that I didn't have any more issues.

Thanks...I will give it a gentle try. Just don’t want to snap the gate.

#3286 4 years ago

It seems like a lot of the audio callouts are on different volume levels. Some are clear and some are so low that are inaudible almost. Anyone else ?

#3287 4 years ago
Quoted from Trindawg:

It seems like a lot of the audio callouts are on different volume levels. Some are clear and some are so low that are inaudible almost. Anyone else ?

I think the custom ones are different than the show clips. Seems to be common when they mix the two. GOT is like this too.

#3288 4 years ago
Quoted from chuckwurt:

I think the custom ones are different than the show clips. Seems to be common when they mix the two. GOT is like this too.

If I remember right, Star Trek was originally terrible with this, but they were able to balance them well in a code update. Hopefully that will happen here too.

#3289 4 years ago
Quoted from Jediturtle:

If I remember right, Star Trek was originally terrible with this, but they were able to balance them well in a code update. Hopefully that will happen here too.

That’s good to hear. Yeah I can’t remember if they balanced that out with GOTs most recent update as I haven’t played it a ton and played close attention.

#3290 4 years ago
Quoted from chuckwurt:

I think the custom ones are different than the show clips. Seems to be common when they mix the two. GOT is like this too.

If they'd let me into Pinball Browser I could fix all of these

#3291 4 years ago
Quoted from cleland:

If they'd let me into Pinball Browser I could fix all of these

Wow you can adjust volumes too? That’s huge.

#3292 4 years ago

Does anyone have any cool instruction cards yet?

#3293 4 years ago
Quoted from chuckwurt:

Wow you can adjust volumes too? That’s huge.

Of course, and match levels, EQ and compression etc... I'm an out of work Audio Engineer at the moment, but hope to be back to work middle of next month.

#3294 4 years ago

Damn man. Hopefully you can get back to work soon.

#3295 4 years ago
Quoted from Yesh23:

Does anyone have any cool instruction cards yet?

I like the ones it came with. Stern seems to have finally given up the plain yellow ones.

#3296 4 years ago
Quoted from twenty84:

I like the ones it came with. Stern seems to have finally given up the plain yellow ones.

Definitely better than the plain yellow ones but just looking for a bit more myself

#3297 4 years ago
Quoted from Trindawg:

I think I’m gonna buy the UV kit with my trump check. Stimulate the economy and all.

I took everyone’s advice and ordered the UV kit from stern.

It’s the tits!! Just installed it today with the new code. Wowzers!!! This game is so addictive!! Love the new callouts

#3298 4 years ago

I'm having alot of trouble trying to download the new from stern. Been trying all morning.
ll my other internet and download items are fine. Anyone have any advice or having the same issue?

#3299 4 years ago

If you’ve done all the stuff you normally do, and it’s not working, I say try a different usb stick.

#3300 4 years ago

Its actually getting the file from stern site..cant even get to stick level!!

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