So, here's first impression and setup quirks of #374, my game was built 1/29. The vagmonster has zero issues (you need to aim to hit it), lock magnet is flawless - I had a few incidents where the 3rd ball flings past the two previous locks though. I think the flipper strength is a tad bit strong, at least on the right side. A clean shot to the left ramp is violently fast. Pitch is around 6.5 and 7.
Projector was hopelessly out of focus and fiddling with the mapping is a right fucktardery when you need to hold the interlock while navigating. I left the bracket for the focus wheel off.
The bumper shot pinches the ball and the ball guide needs adjusting. Bumpers need adjusting too, no action what so ever, I kid you not I had a stuck ball resting on the bumper skirt.
A clean burn it back shot sends the ball DTM, guide needs adjusting.
Speech and music attenuation is a right piece of work, sound levels across the board for some modes and call outs are completely out of whack. This is exactly how I experienced GOTG when it first came out. Chaos in the audioscape.
I dialed back the insert brightness to 25%, it gives the projector less light to fight off and it looks more moody.
Inserts in general on the playfield are very washed out on mine, like the printer ran out of black ink, anyone else experiencing that?
Put in the real knocker kit in from PBL along with transparent lexan washers for the slings and super-bands on the flippers.
Only had a handful of games due to setup and waxing took a few hours. It plays fast, flows fine (5x combo is not very hard to nail) and I love all the modes. Code needs many iterations to make this game a holistic experience, some modes are more or less silent (callouts - voice) and the sound effects are screeching loud.
We need to figure out how to get the black diamond projection surface into this game. The projector is a complete miss in my opinion with the white surfaces, most projections are simply too washed out to be pleasant to look at. The low res of the projector doesn't help either, especially on the surfaces with a weird throw angle.
I don't love it, but I don't hate it either. All fixable issues.