Sorry if this was posted here before but this is pretty cool.
Quoted from ricard2798:Lots of new stranger thing toys are out. There is a upside down glow demogorgon (probably good for the uv kit) a bunch of uv reactive funko pops, and both demogorgon dogs and the new flying bats. I think im going to start tinkering with some mods, or perhaps attempt my first custom topper.
I figured that if i put an uv light strip (tied to up kit power) and a red one to global ilum, i could have a pretty cool interactive topper that switches to upside down whne the pinball goes into upside down
In the meantime, the new flying demogorgons are AWESOME!
[quoted image][quoted image]
Hello,
can someone from America get me the BANDAI Demogorgon upside down glow and the Demobat and send them to Germany?
Unfortunately, the two figures are not available in Germany.
Quoted from Rocco:Hello,
can someone from America get me the BANDAI Demogorgon upside down glow and the Demobat and send them to Germany?
Unfortunately, the two figures are not available in Germany.
ill be back in the estates in one week, if you dont find anypne in the meantime,.ill try to help out. Keep in mind, the bats are perfectly sized (one on each side.of.movie.screen), but the demogorgon glow in dark and the demodog.are.too big in my opinion to be used on playfield... except.maybe for a topper.
i'm leery of putting stuff that wasn't in the first two seasons of the show on the playfield but i guess that makes me a purist lol
Quoted from Rocco:Hello,
can someone from America get me the BANDAI Demogorgon upside down glow and the Demobat and send them to Germany?
Unfortunately, the two figures are not available in Germany.
i'm happy to do this for you if you can find them in stock anywhere, looks like about $40 for the figs and about $100 for shipping...drop me a PM if you want help and i'll see what i can do but they are out of stock pretty much universally
Quoted from Lucxor:Any sneak peak you can already show us.
Very interested with what you come up.
Still working on final details and paint colors. There will be some differences from what's shown here.
I'll wait for the full reveal to show things like the detailed deprivation tank (replaces the back left flasher, connecting with a factory style plug--triggers both the tank and the laser that's mostly obscured behind it).
Ultimately all based on the room of the lab where Eleven opens the gate.
EDIT: No list being taken until the set is fully revealed.
Quoted from Medisinyl:Still working on final details and paint colors. There will be some differences from what's shown here.
I'll wait for the full reveal to show things like the detailed deprivation tank (replaces the back left flasher, connecting with a factory style plug--triggers both the tank and the laser that's mostly obscured behind it).
Ultimately all based on the room of the lab where Eleven opens the gate.
Quoted from Medisinyl:Still working on final details and paint colors. There will be some differences from what's shown here.
I'll wait for the full reveal to show things like the detailed deprivation tank (replaces the back left flasher, connecting with a factory style plug--triggers both the tank and the laser that's mostly obscured behind it).
Ultimately all based on the room of the lab where Eleven opens the gate.
Seriously though, everything sounds so cool, especially the interactive tank. And that last shot is goooorgeous!!! Cant wait till you start accepting spots!!
Quoted from Gutterghoul:Seriously though, everything sounds so cool, especially the interactive tank. And that last shot is goooorgeous!!! Cant wait till you start accepting spots!!
I'm glad you dig it thus far Thank you for the feedback.
And correct, no list until it's fully revealed. There will be some notice before then, and a separate thread made.
Quoted from Medisinyl:Still working on final details and paint colors. There will be some differences from what's shown here.
I know you have a track record of doing fantastic work, but if the actual mods are anything close to the quality of the teaser video you have a winner! Nice work and great job on the video. Really cool stuff and I’m looking forward to the full reveal.
Quoted from Medisinyl:Still working on final details and paint colors. There will be some differences from what's shown here.
I'll wait for the full reveal to show things like the detailed deprivation tank (replaces the back left flasher, connecting with a factory style plug--triggers both the tank and the laser that's mostly obscured behind it).
Ultimately all based on the room of the lab where Eleven opens the gate.
This is definitely wild.
can't wait to se the full mod and maybe get my hands on it.
Thanks for the great teaser
Quoted from Medisinyl:Still working on final details and paint colors. There will be some differences from what's shown here.
I'll wait for the full reveal to show things like the detailed deprivation tank (replaces the back left flasher, connecting with a factory style plug--triggers both the tank and the laser that's mostly obscured behind it).
Ultimately all based on the room of the lab where Eleven opens the gate.
Looks great. Do I have to wear the glasses for this mod?
Quoted from Medisinyl:Still working on final details and paint colors. There will be some differences from what's shown here.
I'll wait for the full reveal to show things like the detailed deprivation tank (replaces the back left flasher, connecting with a factory style plug--triggers both the tank and the laser that's mostly obscured behind it).
Ultimately all based on the room of the lab where Eleven opens the gate.
EDIT: No list being taken until the set is fully revealed.
Can't wait to see the final product. You do great work and this game is deserving of something special.
Quoted from Medisinyl:Still working on final details and paint colors. There will be some differences from what's shown here.
I'll wait for the full reveal to show things like the detailed deprivation tank (replaces the back left flasher, connecting with a factory style plug--triggers both the tank and the laser that's mostly obscured behind it).
Ultimately all based on the room of the lab where Eleven opens the gate.
EDIT: No list being taken until the set is fully revealed.
Wow. Looks like another home run!
Quoted from Medisinyl:Still working on final details and paint colors. There will be some differences from what's shown here.
I'll wait for the full reveal to show things like the detailed deprivation tank (replaces the back left flasher, connecting with a factory style plug--triggers both the tank and the laser that's mostly obscured behind it).
Ultimately all based on the room of the lab where Eleven opens the gate.
EDIT: No list being taken until the set is fully revealed.
Yup, not missing on this!
Can't wait to see more!
-Would be interested to hear the differences between pro and prem/le kits. Guessing the TK lock area. Reason being, I have a pro, but hope to find an LE one day!
Quoted from Medisinyl:Still working on final details and paint colors. There will be some differences from what's shown here.
I'll wait for the full reveal to show things like the detailed deprivation tank (replaces the back left flasher, connecting with a factory style plug--triggers both the tank and the laser that's mostly obscured behind it).
Ultimately all based on the room of the lab where Eleven opens the gate.
EDIT: No list being taken until the set is fully revealed.
This looks really cool. Your Elvira mods are the best I have on any of my games. Do you know yet if you are going to sell as a package or individually? I may be interested in the whole bundle but will look forward to the full reveal.
I dont usually even like most mods but these look to be on a whole different level, like they were meant to be in the machine from the get-go. Very interested in seeing the full reveal!
Quoted from PinStalker:Do we get a 40th version on this one?
Remind me in 2056
Quoted from Purdue:Yup, not missing on this!
Can't wait to see more!
-Would be interested to hear the differences between pro and prem/le kits. Guessing the TK lock area. Reason being, I have a pro, but hope to find an LE one day!
On the premium, the power box (inspired by the tall double server rack to the left of the gate in the show) is finished in appearance on the left side with the metal opto cover, so on the Pro, I'll need to have an additional panel to fill it out, and also a different way to have the left side stabilized.
Quoted from Utesichiban:This looks really cool. Your Elvira mods are the best I have on any of my games. Do you know yet if you are going to sell as a package or individually? I may be interested in the whole bundle but will look forward to the full reveal.
As this set was designed from the start as a cohesive package, individual pieces wouldn't make as much sense, and even the left side is a long assembly of connected parts rather than the deprivation tank on its own.
----------------------------
Thanks to everyone for the positive feedback. It's always appreciated, and I look forward to when the set can be experienced in other games
Hi every one i need a little help my lift ramp do not drop down when you try to activate the demogorgon.
It happens suddenly.
Does it happened to someone.?
Big Thanks
Quoted from chuckwurt:Happy stranger things day!!!
Haven't read too deeply into reviews, but no ones condemning in the headlines so thats a good sign!
Game is awesome!!! Thanks chuckwurt for all your helpful posts. Was not getting demogorgon because I had turned down power cos of airballs to 180. Then read your posts to turn them up. Anywho 230 and 225 and getting holes in one all day without adjusting demogorgon. Woohoo. Only thing is the ball is coming around the left ramp so quickly it escapes 1 out of 3. Only have a pro. Notice the airshirld in the top left can be adjusted across a little. Will check that if still happening will make an air shield out of lexan. Anyone else having this issue?
May also have to adjust my shooter lane guide as manual launches will only hit left targets or side of left ramp. I guess they are meant to hit middle targets so can bounce into saucer? When I try to decrease launch it just misses targets altogether and just hits side of left ramp.
Btw chuckwurt your help with my TWD solved all my prison magnet issues. Made that game sing!
Quoted from Jodester:You have good taste in game placement![quoted image]
I'm right there with yall
Screenshot_20220527-214649_Gallery (resized).jpgPlaying some stranger things pinball, with a new season and a long weekend, it doesn't get better than this.
Quoted from Makarov:Playing some stranger things pinball, with a new season and a long weekend, it doesn't get better than this.
Fitting in some Dead by Daylight with Johnathan, Nancy, Steve, and the Demogorgon between episodes as well.
Quoted from Gutterghoul:Haven't read too deeply into reviews, but no ones condemning in the headlines so thats a good sign!
It’s definitely interesting and well made as expected. My entire family is huge fans and couldn’t wait for S4. That being said, not giving anything away but this round feels a lot more like Nightmare on Elm St. than Stranger Things. Robert Englund being on board makes perfect sense.
A vid of our Premium and trip to the ST store
Quoted from Hoteldrummer:It’s definitely interesting and well made as we would expect. My entire family is huge fans and couldn’t wait for S4. That being said, not giving anything away but this round feels a lot more like Nightmare on Elm St. than Stranger Things. Robert Englund being on board makes perfect sense.
Enjoying our Pro and S4 here as well. Just visited the pop up store in Chicago… lots of fun! Picked up a demodog there… not sure if it will fit in the machine or just perch nearby to chase the ball from afar…
1693D5D7-96A2-4FDD-92FA-69C6173D47C7 (resized).jpeg8ABA7C7B-E8A7-4219-9BB6-24BE627DF05B (resized).jpegQuoted from VanSkalen:Enjoying our Pro and S4 here as well. Just visited the pop up store in Chicago… lots of fun! Picked up a demodog there… not sure if it will fit in the machine or just perch nearby to chase the ball from afar…
[quoted image][quoted image]
Awesome! Yeah we really had a great time when it was here in Los Angeles. I wanted that big Demogorgon figure but the damn thing was like $250! Yikes!
Quick question:
Are the drop targets sometimes meant to stay up when you hit them? Some quite hard hits they are staying up and the ball just rebounds back.
Quoted from gumnut01:Quick question:
Are the drop targets sometimes meant to stay up when you hit them? Some quite hard hits they are staying up and the ball just rebounds back.
Nope, that's not designed to happen. In my opinion, once the game has been played a lot more, they'll soften up a little and drop when hit.
At least that's how my ACDC was way back when it was new.
Other opinions are welcome of course.
Quoted from gumnut01:Quick question:
Are the drop targets sometimes meant to stay up when you hit them? Some quite hard hits they are staying up and the ball just rebounds back.
Nope. Just standard bricking drops that have always existed for some reason. You’d think they’d find a design that doesn’t do that anymore.
Quoted from Chambahz:Nope, that's not designed to happen. In my opinion, once the game has been played a lot more, they'll soften up a little and drop when hit.
At least that's how my ACDC was way back when it was new.
Other opinions are welcome of course.
Quoted from chuckwurt:Nope. Just standard bricking drops that have always existed for some reason. You’d think they’d find a design that doesn’t do that anymore.
Thanks!! Adds a bit of excitement I guess.
chuckwurt went through your video. So only solution for ball bouncing out of mystery into left orbit where it’s not a clean return to left flipper was mainly levelling and then playing with left orbit guide? Post coming down and letting ball out does seem to put some rattle on the ball so it’s in the middle of the orbit lane and drops down to sling.
Quoted from gumnut01:Thanks!! Adds a bit of excitement I guess.
chuckwurt went through your video. So only solution for ball bouncing out of mystery into left orbit where it’s not a clean return to left flipper was mainly levelling and then playing with left orbit guide? Post coming down and letting ball out does seem to put some rattle on the ball so it’s in the middle of the orbit lane and drops down to sling.
That’s all I messed with the fix it yeah.
Quoted from gumnut01:Thanks!! Adds a bit of excitement I guess.
chuckwurt went through your video. So only solution for ball bouncing out of mystery into left orbit where it’s not a clean return to left flipper was mainly levelling and then playing with left orbit guide? Post coming down and letting ball out does seem to put some rattle on the ball so it’s in the middle of the orbit lane and drops down to sling.
On my machine I had to cut the return spring to slow the up post down. Cut a little at a time and kept testing it until the up post was not hitting the ball anymore.
Quoted from C0untDeM0net:On my machine I had to cut the return spring to slow the up post down. Cut a little at a time and kept testing it until the up post was not hitting the ball anymore.
I pulled a weaker spring from the parts bin and tried this. Still hits the ball. Cut a couple windings and still hits it. Gonna cut a couple more later. My right side return from the pops always goes to the left flipper, so that one has never been an issue.
Quoted from RC_like_the_cola:I pulled a weaker spring from the parts bin and tried this. Still hits the ball. Cut a couple windings and still hits it. Gonna cut a couple more later. My right side return from the pops always goes to the left flipper, so that one has never been an issue.
I cut quite a bit of the spring.
Quoted from C0untDeM0net:On my machine I had to cut the return spring to slow the up post down. Cut a little at a time and kept testing it until the up post was not hitting the ball anymore.
Thanks. It’s a pity this can’t be fixed with a code release. I Could always remove the post ….
Quoted from gumnut01:Thanks. It’s a pity this can’t be fixed with a code release. I Could always remove the post ….
yeah, all it would take is a ball release delay setting. I don't think I've ever seen something like that in the adjustments though. At least it's pretty easy to tweak the spring.
Quoted from C0untDeM0net:yeah, all it would take is a ball release delay setting. I don't think I've ever seen something like that in the adjustments though. At least it's pretty easy to tweak the spring.
Or replace the solenoid with an arduino. Will try the spring fix, thanks!
EDIT: going to report to stern as a bug. They got it right in Elvira and turtles. Can’t be that hard.
Quoted from gumnut01:I Could always remove the post ….
That would be a bummer. No staging the ball during animations or staging the ball momentarily during MB to rip some unblocked shots.
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