i've had such a weird journey with this machine, the very first time i played it i sank the demogorgon shot and locked the first ball i ever shot to the TK lock. then for a period of about 2 months i never EVER hit the demo unless i banked it off the inside of one of the side movie screens and pretty much never hit the TK lock, to the point where i thought about turning off the mech to save the wear and tear in case i ever decide to sell it. part of me didnt want to eff around with an expensive toy and maybe damage it and part of me was stubborn/pissed that again, such an expensive toy needed to be 'dialed in'. finally took the plunge and did what i had to do to both the demogorgon and the TK lock and the game is literally twice as good as it was already. it has cost me one microscpic flaw in the purple siderail that you wouldn't find if you looked for a year unless you knew where it was. don't be stubborn like i was. make the adjustments you gotta make to your prems and les because it makes it a different game.
also
chuckwurt remember when we were talking about how TK multiball is always crappy points? if you can light the locks and put a ball on the backboard after you start it you can put some decent points up. a little woodchoppy, still, compared to some of the other modes but it's not as dire as i thought, after having played some more