(Topic ID: 258046)

Stranger Things Club. Join our Party!

By chuckwurt

1 year ago


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  • 12,851 posts - Hot topic!
  • 596 Pinsiders participating
  • Latest reply 1 hour ago by C0untDeM0net
  • Topic is favorited by 226 Pinsiders

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Topic poll

“Which game are you getting?”

  • Pro 141 votes
    37%
  • Premium 125 votes
    33%
  • LE 116 votes
    30%

(382 votes)

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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 12,851 posts in this topic. You are on page 221 of 258.
#11001 5 months ago

Was there a drive-in movie theater in the TV show? How does the projector tie into the theme?

#11002 5 months ago
Quoted from PoMC:

Was there a drive-in movie theater in the TV show? How does the projector tie into the theme?

He's talking about the in game projections with the Premium/LE

#11003 5 months ago
Quoted from mpdpvdpin:

No more, premiums are done. I’ve confirmed that with two separate distribs and add flippn out that makes three. I also heard they may just retire the title after this next run but I’m not sure about that. Some modders should figure out an affordable projector option for the pro, There’s money to be made there for sure

Heard that the license is ending soon so the next Pro run in August will most likely be the last.

#11004 5 months ago

About to pull the trigger on the pro. Can't find any of the Stern UV kits. Does anyone have the pinstadium kit? How is it?

#11005 5 months ago
Quoted from stevebighead:

About to pull the trigger on the pro. Can't find any of the Stern UV kits. Does anyone have the pinstadium kit? How is it?

Just politely tell your distributor that you won’t buy the game without the Stern UV kit. I know that Jason at Classic Game Rooms is making sure he has commitment from Stern for a UV kit for every STH he sells, so that’s one distributor you could work with.

#11006 5 months ago
Quoted from swampfire:

Just politely tell your distributor that you won’t buy the game without the Stern UV kit. I know that Jason at Classic Game Rooms is making sure he has commitment from Stern for a UV kit for every STH he sells, so that’s one distributor you could work with.

Perfect. Will do

#11007 5 months ago
Quoted from stevebighead:

About to pull the trigger on the pro. Can't find any of the Stern UV kits. Does anyone have the pinstadium kit? How is it?

Nitro pinball had a pre order spot left for the Stern UV kit earlier today.

#11008 5 months ago

From what I understand the pinstadium UV kit doesn’t work as well with the code as the Stern kit.

Quoted from stevebighead:

About to pull the trigger on the pro. Can't find any of the Stern UV kits. Does anyone have the pinstadium kit? How is it?

#11009 5 months ago
Quoted from mpdpvdpin:

From what I understand the pinstadium UV kit doesn’t work as well with the code as the Stern kit.

I have the Pinstadium/Things on my premium and it works really well with the game. pinstadium See the quick vid.

#11010 5 months ago

Interesting - I assume that ties into the purple GI string somehow. Stern’s UV kit comes with a node board, but that might just be for electrical isolation. I guess the main benefit to the Stern kit is the plastics and the spare apron.

#11011 5 months ago
Quoted from mpdpvdpin:

From what I understand the pinstadium UV kit doesn’t work as well with the code as the Stern kit.

Pinstadiums turn on when you enter the upside down and turn off when you exit the upside down. They also have a very nice effect when on and are a perfectly fine and cheaper alternative to the stern kit.

#11012 5 months ago

Where can i buy the lockdown bar?

#11013 5 months ago
Quoted from swampfire:

Interesting - I assume that ties into the purple GI string somehow. Stern’s UV kit comes with a node board, but that might just be for electrical isolation. I guess the main benefit to the Stern kit is the plastics and the spare apron.

The Pinstadium kit is only on and off. No effects like the stern kit has. No flashing during demo modes, etc.

#11014 5 months ago

Got the Camaro and Hopper from Lermods installed today. Decided to remove the mounting piece on the bottom and put a dab of hot glue on the wheels to put them on the lower ramps. I might move the Hopper further up - not sure yet. That leaves plenty of room for the wall in the corner and the DigDug later maybe. Thanks to C-Note for the advice on the middle arrow. Works really well tied in there.

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#11015 5 months ago
Quoted from chuckwurt:

The Pinstadium kit is only on and off. No effects like the stern kit has. No flashing during demo modes, etc.

I’ll go back and watch one of your streams to see what other effects you’re getting. I know my Pinstadiums flash every time the UV GI flashes. You can see it at the end of the vid I posted just as it goes into Demogorgon mode. It would be nice to have the plastics from the official kit.

#11016 5 months ago
Quoted from Prophet:

I’ll go back and watch one of your streams to see what other effects you’re getting. I know my Pinstadiums flash every time the UV GI flashes. You can see it at the end of the vid I posted just as it goes into Demogorgon mode. It would be nice to have the plastics from the official kit.

Yeah, if it’s recreating all the effects then, the lack of plastics is really the main detractor. That and if you like pinstadiuns or not. I’m sure there will be no way to just get the plastics so if you want them your stuck getting the whole kit. Do they make that much of a difference?

#11017 5 months ago
Quoted from Prophet:

I’ll go back and watch one of your streams to see what other effects you’re getting. I know my Pinstadiums flash every time the UV GI flashes. You can see it at the end of the vid I posted just as it goes into Demogorgon mode. It would be nice to have the plastics from the official kit.

I watched a stream on FB and it was definitely not the same as sterns kit behavior. The owner confirmed it. But he could’ve hooked it up wrong, not sure.

#11018 5 months ago

here is a picture with the stern kit, it also has the image enhancing film on the drive in

stranger (resized).png
#11019 5 months ago

Checking if any owners were considering letting go of a Pro before I order new. I'm in Canada so US owners would need to ship to Zip 59484. Please Pm if interested.

#11020 5 months ago

PHENOMENAL PINBALL MACHINE!!!! Especially when you change your flipper coils!!!!!! Go Pinball Life-LOTR flipper coils!!! Game is transformed!!!

#11021 5 months ago
Quoted from MJK-911:

PHENOMENAL PINBALL MACHINE!!!! Especially when you change your flipper coils!!!!!! Go Pinball Life-LOTR flipper coils!!! Game is transformed!!!

...or just install the PinMonk fans.

#11022 5 months ago
Quoted from beelzeboob:

...or just install the PinMonk fans.

Isn’t that setup kinda spendy vs cost of 2 coils?

#11023 5 months ago
Quoted from Mbecker:

Isn’t that setup kinda spendy vs cost of 2 coils?

You don’t want or need stronger coils. You want coils that don’t get weaker the longer you play. That’s where the fans come in.

#11024 5 months ago

Anyone heard anything about toppers from cointaker?

#11025 5 months ago
Quoted from swampfire:

You don’t want or need stronger coils. You want coils that don’t get weaker the longer you play. That’s where the fans come in.

Speak for yourself.

I DO want (slightly) more powerful coils. I think these are just slightly on the weak side even when cool.

I've been considering going with stronger coils for awhile. I had them on a Mustang LE and it made a huge difference in how that game played. Way better.

And as mentioned, new coils are a lot less expensive than the fans.

#11026 5 months ago

Which flipper coils did people around here upgrade to? I didn't even realize that was a thing.

#11027 5 months ago
Quoted from beelzeboob:

Which flipper coils did people around here upgrade to? I didn't even realize that was a thing.

I wouldn’t worry about that honestly

#11028 5 months ago
Quoted from NeilMcRae:

Anyone heard anything about toppers from cointaker?

I heard from Melissa a few days ago that Stern is still showing them arriving in June. And the UV kits as well. I'm trying not to get my hopes up but hoping Stern doesn't push it back again!

#11029 5 months ago
Quoted from beelzeboob:

Which flipper coils did people around here upgrade to? I didn't even realize that was a thing.

I used the LOTR coils from pinball life. You have to cut the diode off though. Also, I dialed back the power in the settings a decent amount as at full power, they were way too powerful.

#11030 5 months ago
Quoted from chuckwurt:

I used the LOTR coils from pinball life. You have to cut the diode off though. Also, I dialed back the power in the settings a decent amount as at full power, they were way too powerful.

Getting the TK lock dialed in properly has also made a huge difference. I actually ended up turning down the power on the right flipper to 225, which seems to be perfect now - with the Pinmonk fans and the shims behind the ramp. More power than that and the ball sometimes flies off the ramp when the lock light isn't lit, and 225 is plenty of power to lock the balls on the wall for TK lock, for mine at least. Without the fans and shims, though, you need much more power in the right flipper and it's nowhere near as reliable.

#11031 5 months ago

I’ve got a good basis for comparison. I just finished a LOTR playfield swap, and I used the “medium strength” LOTR coils (you can get them on eBay). I’ll play it for few months to see if that’s a reasonable substitute for fans. With the stock coils (2004), people at my parties got mad because they couldn’t make the ramp for Destroy the Ring with a clean shot.

I can’t imagine wanting more power for STH (Pro version, at least). The ball already comes off the drop targets like a rocket, and I can make the ramps just fine. I just want consistency.

#11032 5 months ago
Quoted from chuckwurt:

I used the LOTR coils from pinball life. You have to cut the diode off though. Also, I dialed back the power in the settings a decent amount as at full power, they were way too powerful.

Yep, definitely have to cut the diode off.

I had no idea that you had upgraded your coils on STh. Makes me even more convinced that I want to try this.

#11033 5 months ago
Quoted from RobT:

Yep, definitely have to cut the diode off.
I had no idea that you had upgraded your coils on STh. Makes me even more convinced that I want to try this.

I never mentioned it because it isn’t needed imo. And I only did it to the right flipper.

#11034 5 months ago
Quoted from chuckwurt:

I never mentioned it because it isn’t needed imo. And I only did it to the right flipper.

Sorry, I couldn’t resist.

#11035 5 months ago
Quoted from chuckwurt:

I never mentioned it because it isn’t needed imo. And I only did it to the right flipper.

I agree that the right flipper would be the one to do, although I wonder if backhanding the TK lock would also be easier if the left flipper was done as well.

If you did it, and kept it, why do you think it isn't needed?

#11036 5 months ago
Quoted from RobT:

If you did it, and kept it, why do you think it isn't needed?

Because of how much I have to decrease the flipper power. I’m way under stock on that. If I had the stock flipper it would be fine at full power. I just didn’t take the LOTR coil out because I was lazy. Also did the coil before the fans.

Also backhanding that’s TK lock won’t happen no matter what imo.

#11037 5 months ago
Quoted from chuckwurt:

Because of how much I have to decrease the flipper power. I’m way under stock on that. If I had the stock flipper it would be fine at full power. I just didn’t take the LOTR coil out because I was lazy. Also did the coil before the fans.
Also backhanding that’s TK lock won’t happen no matter what imo.

I assume you mean you can't backhand the TK lock with the magnet grabbing it on the backboard? I agree with that.

#11038 5 months ago
Quoted from RobT:

I assume you mean you can't backhand the TK lock with the magnet grabbing it on the backboard? I agree with that.

Yes. You don’t need much power at all to backhand that ramp with no lock lit.

#11039 5 months ago
Quoted from chuckwurt:

Yes. You don’t need much power at all to backhand that ramp with no lock lit.

When I backhand the ball, it often does not make it all the way up the ramp and falls back down, often SDTM. Even Karl was having this issue in his videos. A stronger coil would certainly seem like it would help.

And if the lock is lit, I still get credit for the locked ball even when not grabbed by the magnet.

#11040 5 months ago

Might have another issue with your game if you sometimes can’t backhand that ramp. It should never be an issue with stock coils even at reduced power.

#11041 5 months ago

Sorry if this was already answered...Are the Stern Inside Art Blades reactive with the UV kit?

#11043 5 months ago

Fixed the awful cabinet artwork on the pro.

3C5BB842-B231-4AE8-A373-52EB8E74CACA (resized).jpeg
#11044 5 months ago
Quoted from PoMC:

Fixed the awful cabinet artwork on the pro.

I wouldn't say that's "fixed" exactly... LOL

#11045 5 months ago

Has anyone been able to successfully dial in your TK lock? I've fiddled with this thing a bunch and I just can't get it to work right. It goes up the metal arm and then dribbles back down. I also bought that Stern updated plastic cover kit. Didn't seem to change anything.

I think I'm going to have my wife take some slow-mo videos on her phone while I'm trying to hit it and see what happens.

#11046 5 months ago
Quoted from NightTrain:

Has anyone been able to successfully dial in your TK lock? I've fiddled with this thing a bunch and I just can't get it to work right. It goes up the metal arm and then dribbles back down. I also bought that Stern updated plastic cover kit. Didn't seem to change anything.
I think I'm going to have my wife take some slow-mo videos on her phone while I'm trying to hit it and see what happens.

Follow the key posts exactly as described. Height of the arm may be you’re issue. Double check everything. It’s not really that hard honestly just takes a little trial an error. Once it’s dialed it’s money.

#11047 5 months ago

chuckwurt do you know the status of the toppers and UV kits ???? I don’t trust the distros answers or Sterns. Couldn’t resist. ; )

#11048 5 months ago
Quoted from NightTrain:

Has anyone been able to successfully dial in your TK lock?

I had the same reject problem. What fixed it for me was pulling the ramp out from the back wall/toward the bottom of playfield. i slipped in a felt spacer between the ramp and the back wall under and slightly to the right of 11's plastic

#11049 5 months ago

I'll give it another go.

I was just more curious if dialing this thing in to work 95%-100% was actually possible, or if it's just a flawed design. If others are getting it to work well, I'll get it figured out. Just wanted to make sure I wasn't wasting my time.

#11050 5 months ago
Quoted from NightTrain:

I'll give it another go.
I was just more curious if dialing this thing in to work 95%-100% was actually possible, or if it's just a flawed design. If others are getting it to work well, I'll get it figured out. Just wanted to make sure I wasn't wasting my time.

Yes it’s possible. Did you follow the key post top to bottom?

I should probably add a part that emphasizes the need to stick something between the ramp and the back wall to push the ramp out more. That’s very important.

There are 12,851 posts in this topic. You are on page 221 of 258.

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