Does the shaker kick in at the TK multi-ball start? I love this game and that's the last thing I need in it. Lol.
Does the shaker kick in at the TK multi-ball start? I love this game and that's the last thing I need in it. Lol.
Quoted from Looprunner:Does the shaker kick in at the TK multi-ball start? I love this game and that's the last thing I need in it. Lol.
I couldn’t tell you what the shaker does if anything. Haha. Definitely needs more use.
Quoted from chuckwurt:I couldn’t tell you what the shaker does if anything. Haha. Definitely needs more use.
Yeah. Shaker on this is very subtle. Sometimes I forget I've installed it.
Quoted from beelzeboob:Of course! A day after I install the cleland code for .98!
Actually, I had just finished .99.1 and now this. I dunno if I want to spend hours to update to see drawings.
May have to wait for 1.1 or whatever, I hope there is a video mode in the end.
Quoted from cleland:I dunno if I want to spend hours to update to see drawings.
What are these 'drawings' and what is the relevance of them to gameplay, if any?
Quoted from pinballslave:What are these 'drawings' and what is the relevance of them to gameplay, if any?
Quoted from pinballslave:What are these 'drawings' and what is the relevance of them to gameplay, if any?
People. Please learn to read the readme files. Haha.
Quoted from chuckwurt:People. Please learn to read the readme files. Haha
I haven't even had time to make a coffee this morning... madness for me at the moment...
Ok, I made a coffee and read more... I see this:
Drawings are collected
throughout the game, mostly by finishing Chapter Modes. Each drawing collected adds to
an award that is given at Bonus and at the start of Send it Back, Light the Fire, and
Final Showdown Multiball.
So, it seems it's part of the bonus count... maybe a bit like Ducks in Oktoberfest... I want to see them... wonder if they join together like the map that Will made... is this the 'side objective map thing' that you were referring to? Wonder if there is a complete set of drawings to collect (to make the map complete)...
I guess I need to install the new code and find out
It seems that if you start a chapter mode, but don't finish it, then you don't get a drawing... and since you can't revisit chapters, it means you miss that drawing... gives a greater incentive to finish modes, which is cool!
Quoted from Rocco:Does it work to install the new 1.0 Game Code with the Cleland Soundmod 99.1 Version????
No.
Quoted from pinballslave:I guess I need to install the new code and find out
Bingo. Haha. Ducks in OF is a good comparison.
Topper light show...interesting. Might we see something better than some plastic and LEDs for this one? Perhaps upside down integration as well? Hmmm, come on Stern. I need to spend some stupid money.
Quoted from 1963BSARGS:I think this is the only pin I own that has no sound effects for slingshot hits.
They're thinking out of the box on this one!
Quoted from JDub03:Topper light show...interesting. Might we see something better than some plastic and LEDs for this one? Perhaps upside down integration as well? Hmmm, come on Stern. I need to spend some stupid money.
It will be plastics and LEDs but don’t you worry it will be stupid money so Stern have got you covered there
If it’s led and plastics they seem to be $600 now and if there’s any kinda motor or servo it’s $1000. BKSOR topper was a steal!
So does anyone have a photo of one of these 'drawings' they'd care to share... just to spoil the surprise for us too lazy to update the code? I'm assuming vireland's drawing, although nice, is not what the new code has in store for us...
It’s a short clip of Will making the drawings from season two with a sound effect and details of what your current mini wizard mode and wizard mode jackpots are currently at. You can also go to a screen in instant info to check these levels.
Quoted from chuckwurt:Assume all toppers are 1,000 going forward.
Agree. Especially since people are buying them. I was actually on the list for three toppers and backed out once they started hitting 1K.
Is anyone else running into problems downloading the new code? I keep getting to 2.8 of the 2.9 gigs and it says 0 bites per second. It’s happens 4 times now.
Quoted from Looprunner:Agree. Especially since people are buying them. I was actually on the list for three toppers and backed out once they started hitting 1K.
What toppers were 1k?
Quoted from beelzeboob:What toppers were 1k?
Elvira and TMNT were both $1k. Those were the last two Stern toppers.
Quoted from Looprunner:Elvira and TMNT were both $1k. Those were the last two Stern toppers.
Well...
I guess I feel better about my stupid R2D2 topper now.
Quoted from beelzeboob:Well...
I guess I feel better about my stupid R2D2 topper now.
Exactly! LOL. I have a BKSOR topper and I think it was $520 plus shipping. I was on the list for a TMNT topper but I couldn't drop $1k for it.
Quoted from Kharris:Is anyone else running into problems downloading the new code? I keep getting to 2.8 of the 2.9 gigs and it says 0 bites per second. It’s happens 4 times now.
yeah things are slow going today. My guess is dropping 3 different machines worth of code at the same time was a little more than their servers can handle. I might be done in an hour when it's usually minutes for me.
Quoted from C0untDeM0net:yeah things are slow going today. My guess is dropping 3 different machines worth of code at the same time was a little more than their servers can handle. I might be done in an hour when it's usually minutes for me.
I just downloaded it with no issues. Maybe 15 minutes.
I always thought they would fix the match sequence video, how it starts with a half blank screen and sort of opens up unevenly to one side. Maybe I am missing the intended effect, but it looks unfinished.
Quoted from NeilMcRae:I had three attempts at downloading AIQ.
running perfect in just 1...
so strange, may be too much connections at the same time
I hope the topper isn't 1k. That is a crazy price, BKSOR was a value for sure and it's a great looking topper. I get it's a money grab but that's 1/6 of the cost for a loaded Pro.
Quoted from 1963BSARGS:I always thought they would fix the match sequence video, how it starts with a half blank screen and sort of opens up unevenly to one side. Maybe I am missing the intended effect, but it looks unfinished.
I never noticed anything odd or unfinished looking about mine... Will pay more attention next time!
Watching DeadFlips twitch stream with software developer Mike V. From the sound of it 1.0 is the end of the line as far as code updates. He said Brian,himself and Lonnie accomplished everything they wanted to in this game.
Can’t get the MXV skill shot to work.
Added a MXV Skill Shot. This is earned by making a Skill Shot that is followed
immediately by making a Super Skill shot on the same plunge.
Quoted from Flash71:Watching DeadFlips twitch stream with software developer Mike V. From the sound of it 1.0 is the end of the line as far as code updates. He said Brian,himself and Lonnie accomplished everything they wanted to in this game.
I expect bug fixes and scoring balances only at this point. Not surprising.
Quoted from djreddog:Can’t get the MXV skill shot to work.
Added a MXV Skill Shot. This is earned by making a Skill Shot that is followed
immediately by making a Super Skill shot on the same plunge.
I haven’t been able to get it either. Apparently you have to get the drop skill shot immediately followed by the super skill. For me it seems the super skill turns off as soon as you hit the drops.
Quoted from chuckwurt:I haven’t been able to get it either. Apparently you have to get the drop skill shot immediately followed by the super skill. For me it seems the super skill turns off as soon as you hit the drops.
Just hit the skill shot, ball dropped to right flipper, shot the scoop, no award. So now thinking you have to plunge the drop skill shot and then ball has to deflect directly into the scoop for the award.
Also learned the TK power settings in the feature adjustment actually effects how hard the TK lock ramp pulls in and how hard the TK magnet pulls in.
Quoted from djreddog:Just hit the skill shot, ball dropped to right flipper, shot the scoop, no award. So now thinking you have to plunge the drop skill shot and then ball has to deflect directly into the scoop for the award.
I feel like I’ve done that and still not got it. Maybe it wasn’t quick enough.
Quoted from Flash71:Also learned the TK power settings in the feature adjustment actually effects how hard the TK lock ramp pulls in and how hard the TK magnet pulls in.
I would set this to the Max then.
Quoted from chuckwurt:I would set this to the Max then.
Kinda what I was thinking. No lag.
Lol. I’ll never be able to get it. I’ve been sitting here completing modes and I have yet to see any drawings. Then it dawned on me, I updated to Clelands 99.1 code. Haha!
Haha. Well until they rework the end of ball bonus you’re not going to see too much benefit from them unless you make the final wizard modes.
Regarding my issue with the opto under the demogorgon... I've been playing a bit today after replacing the optos and the issues are still happening. While I had it apart I did pull the pins on the connectors and tested them. I honestly don't see any issues and I don't see any in switch test mode. What I'm seeing feels like a code issue as debouncing would seem to catch it but since no one else is seeing it I'm at a loss. Not sure what else it could be.
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