Quoted from evileye:
You have an LE? Those legs do look great.
Can you possibly take a pic of that shooter plate in good lighting with the game off? Curious to see how well it matches the artwork in front of the game. Do you have the matching one on the lock bar too?
Yes, it's an LE... the legs look better in person... when I had a leg in my hand, moving it in the light, it was amazing to see, it's almost like a very fine metallic effect! A car in this colour would be quite a head turner!! do the pro and premium have different colour legs?
I can take the pic, but not at home for a few days... yes, it has the matching art on the lock bar... this came with the game, and I added the shooter rod mod, so I peeled the shooter plate decal off the old shooter plate, drilled a couple of holes in it for the lights of the new shooter plate, and stuck it on the new one... this decal is made from about 1mm thick plastic, so it's quite robust... I've therefore ended up with a double shooter mod
Quoted from evileye:
If you put the Dig Dug sensor in front of GI lighting it should remain on all the time, in theory.
I wish it were that simple, but it's not... the snag is that the Dig Dug mod will turn itself off after about 30 seconds if there is no activity on the buttons or knob on the cabinet to save the battery which it thinks is in the game... this battery is replaced by 5v from the black box which is part of the mod. if this 5v drops out, the Dig Dug screen goes off (it's like someone took the battery out). Then, when it's re-applied, the game should come back on again. In the mod there's some electronics that causes the 5v to stay on for 6 seconds after the light sensor switch goes open, this it to stop the mod turning on and off with the light insert blinking... in attract mode, since the blinking insert always re-lights within 6 seconds, it means the mod always gets 5v, therefore it stays on for the full 30s and then switches off (to save the 'battery'). It will therefore not come back on in attract mode. When you start the game, the Quarter Hunt insert will go out for longer than 6 seconds, this will take the 5v off the mod, and prime it for turning back on, which should happen when the Quarter Hunt insert lights again... I'm writing this to partly get my own thinking straight!! The snag with mine is that it doesn't come back on when Quarter Hunt re-lights when the pin is being played... this seems to be an issue with my specific mod which I'm working with Lermods to resolve...
If you have the glass off and play Dig Dug during the pin attract mode, it stays working of course...
It would be awesome if somehow this Dig Dug internal shut off could be disabled so that it stays on, but this would mean taking the Dig Dug game apart, and finding that shut-off feature!
Thinking about it, I wonder if somehow moving the Dig Dug knob permanently into a fixed position would fool the internal shut off of the mod and therefore leave it turned on? If this was the case, the light sensor that provides the repeating 'on' pulse would no longer be needed, and could simply be shorted out... must test this when back home!!!