(Topic ID: 258046)

Stranger Things Club. Join our Party!

By chuckwurt

1 year ago


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  • 12,892 posts
  • 596 Pinsiders participating
  • Latest reply 3 hours ago by C0untDeM0net
  • Topic is favorited by 226 Pinsiders

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“Which game are you getting?”

  • Pro 142 votes
    37%
  • Premium 125 votes
    33%
  • LE 116 votes
    30%

(383 votes)

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17 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 12,892 posts in this topic. You are on page 116 of 258.
#5751 1 year ago
Quoted from JustLikeMe:

I’m incredibly close to pulling the trigger on a Premium - in large part thanks to the great stream chuckwurt uploaded to YT with the camera in the players position - but I’m hesitating because I 100% need the UV kit and can’t find it in stock anywhere, and I’ve also heard they’ve been on back order for a while now.
I’m in London but would pay to ship from Europe or the States if I could find one - does anyone know of anywhere with stock?

Premium/LE UV kit is part number 502-7118-Q2

https://www.gameroom-goodies.com/stranger-things-pinball-uv-lighting-kit-upgrade/

ebay.com link: Stranger things pinball UV Kit for PREMIUM Edition 502 7118 Q2

https://www.marcospecialties.com/pinball-parts/502-7118-Q2

https://cointaker.com/products/stranger-things-uv-lighting-kit

#5752 1 year ago

Ah man thanks so much for the instant reply! Cointaker has the best international shipping rates so looks like I know what I have to do. Should probably also order one of your flipper cooling kits based on the reviews in this thread. Thanks again!

#5753 1 year ago
Quoted from JustLikeMe:

Ah man thanks so much for the instant reply! Cointaker has the best international shipping rates so looks like I know what I have to do. Should probably also order one of your flipper cooling kits based on the reviews in this thread. Thanks again!

Haha. You will not regret it, especially for a game like Stranger Things that runs hot, but it's not necessary as thanks for a few links.

#5754 1 year ago
Quoted from JustLikeMe:

Ah man thanks so much for the instant reply! Cointaker has the best international shipping rates so looks like I know what I have to do.

You might want to try Freddys Pinball Paradise in Germany... they have the UV kit for the pro in stock, but are planning on re-stocking the kits for the premium/LE... I've got one of those reserved... it could work out cheaper than buying from the US when you consider postage and import tax... only snag is that I'm not sure when/if they'll really succeed in re-stocking... they say they are planning to, but if Stern are out of stock, they may struggle...

#5755 1 year ago

I’ve just been playing my premium after a few months off from my games. This definitely my favorite Stern game in my collection. The music and audio is great and the UV is a must have IMO.

#5756 1 year ago

Question about the show. I have watched a little more than the first 5 episodes so far. Why does the Police Chief Hopper have a brown uniform and the officers blue uniforms ? Is that ever addressed in the show ?

#5757 1 year ago

Haha. Never wondered or remember them talking about it. Maybe just cause he’s the chief?

#5758 1 year ago
Quoted from NoQuarters:

Question about the show. I have watched a little more than the first 5 episodes so far. Why does the Police Chief Hopper have a brown uniform and the officers blue uniforms ? Is that ever addressed in the show ?

Blue makes him look fat(ter). He refuses to wear it or stop smoking.

#5759 1 year ago
Quoted from PinMonk:

CN2 is 5V, CN11 is 12V. Also, the pinouts are not the same. So CN2 is a dead-end if you need 12V.
CN3 and CN4 are 12V (different pin arrangement).
CN9 is for the dollar bill acceptor and is also 12V.[quoted image]

Don't the CN3 and CN4 connections just pulse the +12v power? They are intended for coin counter meters so I suspected they just gave a pulse of +12v power when a coin was inserted instead of providing the +12v at all times.

There is also +12v on the CN1 and CN8 on the cabinet node board if they are not being used.

#5760 1 year ago
Quoted from DugFreez:

Don't the CN3 and CN4 connections just pulse the +12v power? They are intended for coin counter meters so I suspected they just gave a pulse of +12v power when a coin was inserted instead of providing the +12v at all times.
There is also +12v on the CN1 and CN8 on the cabinet node board if they are not being used.

I assumed the 12v was always there on CN3 and 4, but I'd have to put a meter on it.

CN1 I didn't recommend because I have no idea what the Universal Card link is and didn't want to suggest something that might mess something else up.

CN8 is definitely another good possibility if you aren't using electronic coin mechs.

#5761 1 year ago

Dumb question of the day. I took the cover off in front of the focus knob on the projector and can’t remember/figure out how this peace installs...

63839614-C44A-4FE7-9140-4FE264FB28A4 (resized).jpeg
#5762 1 year ago

Interesting. They must have changed it to something different later in production. My cover for the focus wheel looks different.

#5763 1 year ago

This was there along with the other cover.

Does this go to something else?

Quoted from chuckwurt:

Interesting. They must have changed it to something different later in production. My cover for the focus wheel looks different.

#5764 1 year ago

Sorry. I’ve never see the part in your picture before. Not sure where it goes.

#5765 1 year ago
Quoted from jalpert:

Dumb question of the day. I took the cover off in front of the focus knob on the projector and can’t remember/figure out how this peace installs...[quoted image]

It goes on the side of the projector. The little part that has the 90 degree angle hold the focus adjustment from moving. Mine mounted under another small piece from what I remember. I’ll be home in a few hours and can send a pic.

#5766 1 year ago

Is there a consensus on which rubbers are worth replacing with Titan glow rubbers for the UV effect? Just the flippers and the slings?

#5767 1 year ago
Quoted from JustLikeMe:

Is there a consensus on which rubbers are worth replacing with Titan glow rubbers for the UV effect? Just the flippers and the slings?

Everything in front of the projector main screen.

#5768 1 year ago
Quoted from chuckwurt:

Everything in front of the projector main screen.

Thanks, appreciate it - does this list cover everything?

https://www.titanpinball.com/kits/index.php/view/id/1303

#5769 1 year ago

Not sure. Double check it with the manual.

#5770 1 year ago
Quoted from chuckwurt:

Not sure. Double check it with the manual.

Don't have the game yet but when it arrives will do! Just trying to get organised in advance but waiting a few days won't kill me.

Edit: Just realised the manual may be online. Good shout, thanks bud.

#5771 1 year ago

Yeah should be on sterns site.

#5772 1 year ago
Quoted from JustLikeMe:

Thanks, appreciate it - does this list cover everything?
https://www.titanpinball.com/kits/index.php/view/id/1303

That does...I got that kit, but keep in mind you won't have to replace anything beyond the screen (like chuckwurt said)...nor will you want to. The rubbers up by the pops are an absolute bitch to get to. Just get the kit and replace the front rubbers...you'll have some spares and that's never a bad thing.

#5773 1 year ago
Quoted from beelzeboob:

That does...I got that kit, but keep in mind you won't have to replace anything beyond the screen (like chuckwurt said)...nor will you want to. The rubbers up by the pops are an absolute bitch to get to. Just get the kit and replace the front rubbers...you'll have some spares and that's never a bad thing.

Thanks, I've found the manual now and I've cross referenced with the list so I'm putting together an order minus the three rubbers by the pops. Did you bother with the shooter tip? Not sure it would make much of a difference...

#5774 1 year ago

Just get it so you’ll have a spare in case yours breaks.

#5775 1 year ago
Quoted from chuckwurt:

Just get it so you’ll have a spare in case yours breaks.

Good idea, order placed!

#5776 1 year ago

Titan kit is missing the 3/16 o-ring and the two slim tapered posts.

#5777 1 year ago
Quoted from JustLikeMe:

Thanks, appreciate it - does this list cover everything?
https://www.titanpinball.com/kits/index.php/view/id/1303

I tried to purchase this kit, but after following this link and clicking the green 'customize and purchase' button all that happens is that my phone screen goes a shade darker... after waiting a while to see if I'll be sent to another page, and finding that I'm not, I click the slightly darker shade of green button again and the screen brightness returns to what it was. I created an account with Titan and was apparently logged in... any tips on how to actually put this kit in the basket??

Tried from a PC instead of my phone and that way there's not even a button to click...

Edit: fixed by using Google Chrome as browser...

#5778 1 year ago
Quoted from pinballslave:

I tried to purchase this kit, but after following this link and clicking the green 'customize and purchase' button all that happens is that my phone screen goes a shade darker... after waiting a while to see if I'll be sent to another page, and finding that I'm not, I click the slightly darker shade of green button again and the screen brightness returns to what it was. I created an account with Titan and was apparently logged in... any tips on how to actually put this kit in the basket??
Tried from a PC instead of my phone and that way there's not even a button to click...
Edit: fixed by using Google Chrome as browser...

I ordered the individual rubbers listed in the kit from here:

https://www.pinballshop.nl/playfield-parts/rubbers/flipper-bands/titan-competition-silicone-rings/?variation_id=13229

May be easier for you than ordering from the States?

#5779 1 year ago
Quoted from JustLikeMe:

I ordered the individual rubbers listed in the kit from here:
https://www.pinballshop.nl/playfield-parts/rubbers/flipper-bands/titan-competition-silicone-rings/?variation_id=13229

May be easier for you than ordering from the States?

Cheers, yes, ordering from the States is usually a PITA 'cos of customs kidnapping the goods and demanding a ransom! If the value is under €20 it gets through though, at least that's the rule for importing from a non-eu country to Czech... not sure how Brexit has affected buying stuff from the UK though... have you purchased stuff from Europe recently by the way, and has Brexit caused problems with impirting them?

#5780 1 year ago
Quoted from Lilpro66:

Titan kit is missing the 3/16 o-ring and the two slim tapered posts.

The kit I made has everything just change the color from clear to the glow. Look for the kit made by Kenneth h

#5781 1 year ago

Hey Chuck. Did I see you in the GnR thread? I just placed my order yesterday.

#5782 1 year ago
Quoted from pinballslave:

Cheers, yes, ordering from the States is usually a PITA 'cos of customs kidnapping the goods and demanding a ransom! If the value is under €20 it gets through though, at least that's the rule for importing from a non-eu country to Czech... not sure how Brexit has affected buying stuff from the UK though... have you purchased stuff from Europe recently by the way, and has Brexit caused problems with impirting them?

Yeah, I always try to avoid ordering from the States if I can help it - the ransom is one thing, but the postal service always demand a bullshit clearance fee on top too!

Fortunately no change at the moment as we haven't yet crashed out of the EU without a deal, but ask me again after January and I'll probably have a different answer for you! It's terrifying to think that we're about to leave the EU in the midst of a pandemic... we're just slowly marching towards a cliff over here and no one seems to care.

#5783 1 year ago
Quoted from brerspidur:

Hey Chuck. Did I see you in the GnR thread? I just placed my order yesterday.

Congrats! Yep. Believe it or not, stranger things is not my only pinball interest. Haha

#5784 1 year ago
Quoted from JustLikeMe:

Fortunately no change at the moment as we haven't yet crashed out of the EU without a deal, but ask me again after January and I'll probably have a different answer for you! It's terrifying to think that we're about to leave the EU in the midst of a pandemic... we're just slowly marching towards a cliff over here and no one seems to care.

It's scary indeed!! In a way it makes me feel a bit better about moving to Czech, but I still miss the old place!

#5785 1 year ago
Quoted from PinMonk:

Wow, this is great data on the improvement in STh play when the flippers are consistent throughout the game. Thanks for posting it!

Is the flipper fade more apparent on Stranger Things as I've never noticed it on my Deadpool Pro which I sometimes play consecutive games for a couple hours straight and some single games for 30-45 minutes...

#5786 1 year ago
Quoted from awesome1:

Is the flipper fade more apparent on Stranger Things as I've never noticed it on my Deadpool Pro which I sometimes play consecutive games for a couple hours straight and some single games for 30-45 minutes...

You can probably still make all the shots on Deadpool so it’s not as noticeable. But these will improve people’s consistency on every spike game imo.

It’s more apparent on STH because the main two shots become unmakable after playing for a while.

#5787 1 year ago
Quoted from awesome1:

Is the flipper fade more apparent on Stranger Things as I've never noticed it on my Deadpool Pro which I sometimes play consecutive games for a couple hours straight and some single games for 30-45 minutes...

It's MUCH worse/obvious on Stranger Things (and to a lesser extent TMNT) than Deadpool. I don't have deadpool anymore and it was gone before I started taking temps, but I would be surprised if it gets to even 140 degrees - something like Star Wars, which also doesn't have a coil overheating/fade issue. I WILL temp check it once I get access to a machine again, though. My goal is to do it for all the Spike 2 machines.

#5788 1 year ago

LE/PRE V0.99.0 - October 15, 2020
=====================

- Added a new Final Showdown Secondary Display Background video.
- Added new/revised Final Showdown award SFX.
- Added additional Final Showdown award videos.
- Added Final Showdown award speech.
- Added Final Showdown award videos.
- Revised the Final Showdown Multiball Start lightshow.
- Fixed a bug where the game could crash if a Demogorgon mode/multiball was started
immediately after starting Quarter Hunt.
- Fixed a problem where the Final Showdown Stage 1 Completion SFX had too much
silence at the end of the SFX.
- Fixed a problem where the Final Showdown Stage 7 Completion award video stopped
playing before reaching it's final frame.
- Added Final Showdown Stage 1 background video.
- Added Final Showdown Stage 1-4 award/completion SFX.
- Added Final Showdown Stage 7 completion SFX.
- Added a new Final Showdown Demodog Target Stage background video.
- Fixed a problem where a Final Showdown stage completion audit was not being chalked.
- Added a new Final Showdown Pop Bumper Stage background video.
- Now Final Showdown Stage 1 award videos are shorter.
- Moved the "Stage X of Y" text, that appears on the Final Showdown background
display effect, to a more readable position.
- Added Final Showdown background videos for each stage, added Stage 1 display
award videos.
- Changed Final Showdown scoring. Stage 1 Jackpots score 1M, Completing Stage 1
scores 10M. Stage 2 Jackpots score 2M, Completing Stage 2 scores 20M. This
continues until Stage 7 which scores 100M for shooting the Demogorgon, closing
the gate, and ending Final Showdown.
- Added text to the Final Showdown background display effects to indicate which
stage the player is currently on.
- Changed the criteria to make the Final Showdown Pop Bumper stage easier to complete.
- Changed the criteria to make the Final Showdown Spinner stage harder to complete.
- Added a new background to Final Showdown.
- Added logic for the lockdown bar button lamp to mimic the behavior of the start
button lamp during the attract mode.
- Added new Snow Ball Dance Super Jackpot SFX.
- Updated the Falling Demodog background video, seen during the Final Showdown
Complete display effect, to be loopable and seamless.
- Removed a blank frame from 1 of the background videos that appears during the
attract mode DJ Mixer.
- Added the capability to display/change the music volume on the DJ Mixer screen.
- Added Pops/Spinner award animations for the Pop Bumper and Spinner stages of
Final Showdown.
- Added 4 new DJ Mixer background videos.
- Added a progress bar to the Final Showdown Multiball background display effect,
i.e. it shows the progress of the current Final Showdown stage the player is
trying to complete.
- Added text to the Snow Ball Dance Intro display effect to remind
the current player to "Keep Shooting".
- Added "Demodogs Falling" video to the Final Showdown Completed display effect.
- Added Snow Ball Dance Intro speech.
- Added Snow Ball Dance start SFX.
- Fixed a problem where the points earned for bashing the Demogorgon during
Send it Back were not being tested for achieving a Send it Back Multiball
High Score Champion.
- Fixed a problem in Send it Back Multiball where it would take too many hits
to destroy the Demogorgon if Send it Back Multiball had been played 2+ times.
- Added Demogorgon Bashing to Final Showdown Multiball. Now the Demogorgon
can be killed (and the gate closed) by bashing it several times in addition
to shooting the ball into the Demogorgon's head.
- Added "Replay at XX,XXX,XXX" to instant info.
- Added Send it Back, Light the Fire, and Final Showdown Champion
initials/scores to instant info.
- Changed the scoring for Snow Ball Dance. Now all shot score awards are doubled when
making the shot as a combo.
- Added a new background video that is shown during the pop bumper and spinner
stages of Final Showdown Multiball.
- Raised the placement of the disco ball on the secondary screen during Snow Ball Dance.
- Added Snow Ball Dance Jackpot, Super Jackpot SFX.
- Removed silence at the end of the Snow Ball Dance SFX.
- Fixed incorrect DJ Mixer display text.
- Added Songs to the DJ Mixer.
- Added logic for the DJ Mixer songs to attenuate a few seconds before transitioning
to the next song in the playlist.
- Added a new background video to the Snow Dance Total display effect.
- Added a spinning disco ball video to the secondary background screen for Snow Ball Dance.
- Added "Snow Ball" text to the Snow Ball Dance total display effect.
- Now the drop targets stay in the down position during Snow Ball Dance.
- Added logic for the left ramp up post to hold the ball upon collecting a Snow
Ball Dance Super Jackpot.
- Added a Super Jackpot award to Snow Ball Dance.
- Changed the rules for Final Showdown Multiball. Now Final Showdown Multiball
is a 3 ball multiball that requires 7 stages to complete. The stages are:
Stage 1 = 3 Shots to the left ramp
Stage 2 = 8 Arrow Shots
Stage 3 = 8 Drop Targets
Stage 4 = 7 Demodog Targets
Stage 5 = 25 Pop Bumper Hits
Stage 6 = 25 Spinner Hits
Stage 7 = 1 Shot into the Demogorgon's Mouth to close the gate
A new ball is added into play when you complete a stage and have less than 3
balls in play. Final Showdown Multiball is over when you complete all 7 stages
or have drained all of the balls, i.e. you can keep playing with only 1 ball
in play. If Final Showdown Multiball is completed all the balls drain, one ball
is placed back into the shooter lane and Snow Ball Dance (Victory Laps) starts.
- Added a Snow Ball Dance mode that starts if Final Showdown Multiball has been
completed. Snow Ball is a 1 ball non-timed mode that has all 8 Arrow shots lit.
Make all 8 arrow shots to collect a Jackpot and light Super jackpot at the left
ramp. Shoot the left ramp to collect a Super Jackpot and relight all 8 Arrow
shots. Play continues until the ball drains.
- Now each stage of Final Showdown Multiball has it's own background music.
- Changed game logic to disallow the Demodog Targets from advancing the
Demodog Attack feature during Snow Ball Dance.
- Changed game logic to disallow the drop targets from advancing the Demogorgon
rule during Snow Ball Dance.
- Changed the game logic to disallow the mode advance/start rule from advancing
during Snow Ball Dance.
- Changed the game logic to disallow the Telekinesis rule from advancing during
Snow Ball Dance.
- Modified some DJ Mixer song names.
- Fixed an outline in the DJ mixer title text.
- Added logic so Send it Back Multiball, Light the Fire Multiball, and
Final Showdown Multiball are not enabled to start if any Demogorgon mode/multiball
is active.
- Standardized the format of the videos that play on the LCD Screen during
DJ Mixer.
- Changed the Final Showdown Ball Save Timer adjustment text to be more concise.
- Added a Final Showdown Stage Ball Save Timer adjustment. Default setting time = 10
seconds, min = 1 second, max = 20 seconds. This adjustment determines how long
the ball save timer will run upon completing a stage of Final Showdown Multiball.
- Standardized the format of the videos that play on the LCD Screen during
Light the Fire Multiball.
- Standardized the format of the jackpot videos that play during Send it Back
Multiball.
- Standardized the format of the video that plays in the background of the
secondary screen during Light the Fire Multiball.
- Added a "DJ Mixer" music player to the game play mode menu that appears in
the attract mode.
- To start, hold in both flipper buttons. When the GAME PLAY MODE MENU appears
use the flipper buttons to navigate the DJ MIXER player, use the
START BUTTON to enter your selection.
- Use buttons to control the player
- LEFT BUTTON will restart the current tune. It will go to the previous
song if pressed near the start of a song.
- RIGHT BUTTON will move to the next song.
- The LOCKDOWN BAR BUTTON will exit the DJ MIXER.
- The START BUTTON will exit the DJ MIXER.
- Both flipper buttons will Pause or un-pause the mode. After some time,
while paused, the DJ MIXER will automatically end.
- There are three new adjustments in the STANDARD ADJUSTMENTS for this:
- PLAYER DJ MIXER MODE - Default = YES
- NO - Do not include in the GAME PLAY MENU
- YES - Include in the GAME PLAY MENU
- DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK
- ORDERED PLAYBACK - play songs in order
- SHUFFLE PLAYBACK - play songs in a random order
- DJ MIXER PLAYLIST REPEAT - Default = YES
- NO - Return to the attract mode when the playlist ends.
- YES - Restart the playlist when it ends.
- The game must be in FREE PLAY to use the DJ MIXER
- Added more topper light shows.
- Added topper attract mode light shows.
- Added topper mode award light shows.
- Fixed an issue in mystery that didn't honor the adjustment settings for skipping
display choreography.
- Added topper award light effects for Demogorgon modes/multiballs and Telekinesis
Multiball.
- Changed the Light the Fire default ball saver time to 30 seconds.
- Changed the Final Showdown Multiball starting score award value to 6 Million.
- Fixed a problem where Total Isolation 2 Multiball would not start upon qualifying
it for the 2nd time.
- New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
- This adjustment, which is only available and active when the game is in
FREE PLAY mode, controls the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode.
This is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.

#5789 1 year ago

Now THATS how you code a final wizard mode. Sounds amazing!

#5790 1 year ago
Quoted from chuckwurt:

Now THATS how you code a final wizard mode. Sounds amazing!

Sweet Fancy Moses that sounds awesome. And Snowball Dance as victory laps if you beat it? Brilliant.

The best part though...it's still not 1.0. Come on map pieces!! I would like it to be collect them for completing or doing well in modes (since right now you only need to start them) and get a special mode for collecting so many. But we'll see what Eddy and the team come up with. So far I am loving this code. Unique modes and the way it builds to the different "check point" mini-wizard modes is so satisfying, not to mention all the side missions. A few scoring tweaks would be nice yet, but I'm very happy overall.

#5791 1 year ago

Yeah. Last time I talked to Eddy about the map images it sounds like they will be similar to soul shards in Maiden.

Code those
Eleven mystery award (I bet that’s video mode)
Balance the end of ball bonus
Then maybe tweak some of the chapter mode scoring on some of them to make them more interesting.

If we can get all that, it will wrap up as a fantastic game everyone simply wrote off too soon imo.

#5792 1 year ago
Quoted from chuckwurt:

Yeah. Last time I talked to Eddy about the map images it sounds like they will be similar to soul shards in Maiden.
Code those
Eleven mystery award (I bet that’s video mode)
Balance the end of ball bonus
Then maybe tweak some of the chapter mode scoring on some of them to make them more interesting.
If we can get all that, it will wrap up as a fantastic game everyone simply wrote off too soon imo.

Heck yeah...perfect list. Fingers crossed!

#5793 1 year ago

Could not help but to notice the mention of the word "topper" in the code update a few times. I hope we get to see it soon.

#5794 1 year ago

Awesome updates on these 2 machines. Super happy with both!

20201015_155731 (resized).jpg
#5795 1 year ago
Quoted from chuckwurt:

Yeah. Last time I talked to Eddy about the map images it sounds like they will be similar to soul shards in Maiden.
Code those
Eleven mystery award (I bet that’s video mode)
Balance the end of ball bonus
Then maybe tweak some of the chapter mode scoring on some of them to make them more interesting.
If we can get all that, it will wrap up as a fantastic game everyone simply wrote off too soon imo.

And bullshit! slap mode. It has to be there.

#5796 1 year ago
Quoted from awesome1:

Is the flipper fade more apparent on Stranger Things as I've never noticed it on my Deadpool Pro which I sometimes play consecutive games for a couple hours straight and some single games for 30-45 minutes...

I have not noticed any issues with fade at all, even after 3-4 hours play

#5797 1 year ago
Quoted from Jakusu:

I have not noticed any issues with fade at all, even after 3-4 hours play

I've not had a problem with other Spike games, but flipper fade is very pronounced in my Stranger Things Premium, from the first push of the start button. I installed Vireland's coil fans today and promptly made two Demo mouth shots in one game for the first time in ages. It could just be a coincidence, but my game worked better from the start, without having to wait for the coils to heat up. So far, I'm a happy customer!

#5798 1 year ago
Quoted from chuckwurt:

Now THATS how you code a final wizard mode. Sounds amazing!

It sounds amazing! And I’ll probably never get there.

#5799 1 year ago

Seems like this code has messed with the switches in the game. Anyone else seeing this? The center shot behind the drops, right orbit, all the standups, are only registering like once out of 5 times hit.

#5800 1 year ago
Quoted from Jakusu:

I have not noticed any issues with fade at all, even after 3-4 hours play

For deadpool I agree. I need to temp test it, but it doesn't seem to have fade of any serious kind. For Stranger Things the place where it's most obvious to me is backhanding the left ramp. You simply can't do it 80-90% of the time if it's a long-ish games. The coils are well over 150 degrees by that point and mushy. With the fans or from a cold start, you can backhand the left ramp easily.

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