Quoted from dashv:
Looks great! Do any other games need this? Munsters?
How do I get on the list for this?
Pretty sure they all need it to varying degrees, but I need to gather more data to say which need it most critically. Stranger Things and TMNT definitely benefit. Iron Maiden and Star Wars are up for testing soon. I have a new probe system that can collect temps from up to 4 coils at the same time so I can do any spike machine now, where with the Thomas Traceable gauge, I was limited to two coils at a time, with no real-time collection (I had to write the temps down at intervals). My plan is to eventually temp graph ALL Stern Spike2 machine coils, then Spooky, then JJP, then work my way back. Whatever the uncooled coil temps are, one thing that's clear from the beta tests is with the cooling system, the coils stay below the threshold of even the slightest bit of fade for as long as you want to play. Consistent first-flip performance through entire games, one after another. This process has sensitized me acutely to the very beginnings of fade that I can verify by glancing over to a gauge and made me a very picky flipper bitch that won't tolerate even the mildest forms of fade (that usually manifest as barely missed or bricked shots you usually make consistently, but suddenly start missing later in games) now. I can turn you in to one, too!
I'll probably put up orders once I have the foam pricing back. It's the last component I'm waiting for a price on, and when I have that I can set a price for the kit. That way I can get an order queue and get an idea of what I'm looking at. It's a little crazy, because I already have people PMing me to be put down for 2, 3, 5 kits each right off the bat because they want to do all their Spike2 machines. The bottleneck will be the brackets, but I've been printing them for a while to build up a stockpile that hopefully will survive the first rush.
I've been updating this thread and the TMNT one as the project moves toward release, so just keep an eye out here and there for the announcement.