I hope and suspect that the LCD will do a better job of explaining the rules and objectives than a DMD does. Otherwise, I would look forward to WOZ being just as confusing as TSPP and LOTR. I've heard they are deep games, but after playing each one (TSPP and LOTR) several time, I have no idea what is going on or what to shoot for. Me on LOTR consists of flipping the ball around, many multi-balls, extra balls and much time later it is game over. It seems like I had a good game...yet I don't even come close to hitting the high scores.
I'm sure this is great in the home environment where you can take the time to learn the rules, but I don't see such "deep" rules pulling any inexperienced players in on location. I'm a lower / mid level player at best and like rules like Spiderman, Monster Bash, Attack From Mars, Medieval Madness, (Just realized those were all Lyman games) where the goals are clear and I know how to do everything.....doing it is the challenge. I don't even mind "light the scoop, hit the scoop to start the mode" DE games...because at least in them they make it clear that you have started a mode and what you are supposed to do.
There is room for many types of game rules. What one person finds boring and repetive, another might find fun and challenging. What one person might find as deep and rewarding, others might find confusing and convoluted.