(Topic ID: 158217)

Stop and Go

By WJxxxx

3 years ago

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  • 15 posts
  • 15 Pinsiders participating
  • Latest reply 3 years ago by fantasygoat
  • No one calls this topic a favorite


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#1 3 years ago

As the title suggests - What machines do you consider to be the most stop and go in terms of the machine holding onto the ball while it plays animations or prepares for mulitball etc.

I'm not asking whether you think this is good or bad, or if you prefer machines with more flow, just what machines enable the player to 'take a breather' during play.

It's all for a very good cause - to be revealed later.

Off the top of my head, I can think of The Addams Family, The Simpsons Pinball Party & Twilight Zone

#2 3 years ago

Lost world of Jurassic park when the snagger grabs the ball

#3 3 years ago

I don't know if it is the most stop and go, bit WPT holds the ball quite a bit.

#4 3 years ago

Pirates of the Caribbean has a good amount of stop and go with the compass, ship, scoop, chest...

#5 3 years ago

Lord of the Rings. I frequently finish beers in between flips.

#6 3 years ago

Hurricane is pretty bad.

#8 3 years ago

- Last Action Hero because of the crane lock shots and scoops
- Walking Dead
- Junk Yard

#10 3 years ago

Who dunnit

#11 3 years ago


#12 3 years ago


#14 3 years ago

hurricane's double ferris wheel ... stop more stop and then stop some more before the go

#15 3 years ago

Pat Lawlor is the king of Stop and Go.

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