(Topic ID: 153490)

PIN2DMD - LED color DMD solution for all resolutions (128x32, 128x16, 192x64)


By lucky1

3 years ago



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#901 5 months ago
Quoted from steve45:

Converting to true color is easier in latest version of the editor. There's two menu commands available for convert one or all scenes to RGB.

Progress! Converting to RGB did make the colors display correctly, but the problem now is that the 1st animation gets hung up and just plays over and over ad infinitum - never reverts back to clock - have to unplug to stop it. I will play with "ani format version" (there are 6 settings) to see if that makes a diff, otherwise looking for more sage advice.

3 months later
#902 43 days ago

Almost one year ago we presented the PIN2DMD EVO128x32 all-in-one controller board. The plug and play design received a lot of positive feedback and pinball ethusiasts from all over the world successfully built several hundred PIN2DMDs using the ordering information published on github. PIN2DMD firmware now supports Sega 192x64 display mode for almost 2 years now and is successfully running in more than 100 machines. One and a half year ago we successfully added support for DataEast 128x16 machines. To round things up I decided to also design a EVO board for my private DataEast 128x16 Checkpoint machine and my Sega 192x64 Batman FE pinball. To make sure that there are no errors in the pcb layout I ordered a test run (10 pieces) from the chinese pcb manufacturer called pcbway. They offer turnkey manufacturing service at a good price which means they not only manufacture the pcb but also source the parts and mount them on the pcb. All infomation can be found here https://github.com/lucky01/PIN2DMD/tree/master/hardware. You receive a fully functional pcb and only need mount the RGB display panels and solder the power connector for the panels to the pcb to get a fully working pin2dmd hardware. The pcb uses the original power plugs like installed in the DE and SEGA machines as these connectors supply enough amps to drive the panels (not like WPC power DMD power plugs which would get overloaded) As always pcb design can be used free by everyone no matter if for personal use, to organize a group buy or sell them in a shop. I still don´t commercially sell any hardware. Here are some pictures of my testboards.

evo128x16b (resized).jpegevo128x16c (resized).jpegevo128x16f (resized).jpgevo192x64b (resized).jpgevo192x64f (resized).jpg
#903 43 days ago

Video of PIN2DMD 128x16 in action

4 weeks later
#904 14 days ago

Firmware V3.04 is on github https://github.com/lucky01/PIN2DMD/tree/master/firmware/latest

- add Inder / SPinball as devicemode and to autodetection ( = attached to a real pin in visual pinball / default mode)
- fix problems with some SD cards
- fix activation problem from SD
- fix display after boot.fsq playback
- fix switch of devicemodes from tool

All users who are currently on V3.03 should upgrade. Stable release is still V2.68

Btw There was almost nothing to do to make Inder / SPinball work because the signals are almost the same as WPC.
Only the clock is a little different which is why a new devicemode was added to autodetection.

Here is a short video from my test in a Bushido. Of course all pin2dmd features like frame to frame colouring are already supported for these machines. So if you want capture the frames using the USB interface, color them using the pin2dmd editor and enjoy your pinball in color.

#905 8 days ago

Alright, I've been out of this game for a little while, but a few years ago I bought one of these LED setups including a laser cut bracket set. I also at the time got an RGB DMD Mini board. Then I did precisely nothing with it all.

But now I want to do something with it, even if it's just to spruce up my Williams Strike Master puck bowler. I'm guessing nobody has colorized any of it, and I'm not sure *I* care to, either. But maybe if I can throw that display in there and at least be able to select a different color or something, I'll get motivated to play with colorizing. *shrug*

Now, it looks like ecurtz hasn't touched the firmware on the RGB DMD Mini in four years, and my guess is in looking that it's not up to this task anyway? If that's the case, I suppose I just need to get a Pin2Dmd controller and go from there?

--Donnie

#906 8 days ago
Quoted from djb_rh:

Alright, I've been out of this game for a little while, but a few years ago I bought one of these LED setups including a laser cut bracket set. I also at the time got an RGB DMD Mini board. Then I did precisely nothing with it all.
But now I want to do something with it, even if it's just to spruce up my Williams Strike Master puck bowler. I'm guessing nobody has colorized any of it, and I'm not sure *I* care to, either. But maybe if I can throw that display in there and at least be able to select a different color or something, I'll get motivated to play with colorizing. *shrug*
Now, it looks like ecurtz hasn't touched the firmware on the RGB DMD Mini in four years, and my guess is in looking that it's not up to this task anyway? If that's the case, I suppose I just need to get a Pin2Dmd controller and go from there?
--Donnie

I reached out to Eli and asked him about RGBDMD and he pointed me to the Eagle files, so I had a few printed up - but at the end of the day, the Pin2DMD has a better processor behind it, better colorisation options, and all around is a generation ahead. The price isn’t even much more if you DIY. Maybe $120? That’s nothing compared to how much we can spend on mods. And it’s WAY less than the other colour option ..

That said, you are depending on a lot of your own work or the work of the community for a great colour job. I just installed a P2D in a STTNG and let me tell you .. that is an amazing job slippifish did. Amazing.

#907 8 days ago
Quoted from Rdoyle1978:

I just installed a P2D in a STTNG and let me tell you .. that is an amazing job slippifish did. Amazing.

Thanks very much It was also really good fun to do, colouring can be challenging to learn for sure, but once it "clicks" it can be addictive

As for Williams Strike Master; this recently appeared on the virtual pinball circuit, and my immediate thought was "that's ripe for a colour project!" As DMD games go it doesn't strike (no pun intended) me as being particularly tricky to colour (that is, I didn't see many dynamic scenes that would be challenging to trigger palette or animation changes for)

#908 8 days ago
Quoted from Rdoyle1978:

I reached out to Eli and asked him about RGBDMD and he pointed me to the Eagle files, so I had a few printed up - but at the end of the day, the Pin2DMD has a better processor behind it, better colorisation options, and all around is a generation ahead. The price isn’t even much more if you DIY. Maybe $120? That’s nothing compared to how much we can spend on mods. And it’s WAY less than the other colour option ..
That said, you are depending on a lot of your own work or the work of the community for a great colour job. I just installed a P2D in a STTNG and let me tell you .. that is an amazing job slippifish did. Amazing.

How does the RGBDMD even work to colorize? Does it need something plugged in via USB? Or is there enough storage on it to load the new data? It's pretty short on documentation other than "connect Pinball-Browser to it" (and Pinball-Browser doesn't seem to mention it as a compatible device though).

I know colorizing something isn't trivial (though I understand this game may be easier than most pins), but how hard is it to just say "make it all blue"? I'm not above buying new hardware (or even *making* new hardware...I have a reflow oven and know how to use it), but if this hardware will get me the very basics, wouldn't hurt to try it.

--Donnie

#909 8 days ago

RGB.DMD from Eli only has basic coloring options which means mapping monochrome shades to a single fixed palette.
With PIN2DMD you can use Pinballbrowser from oga83 for Stern SAM games or PIN2DMD Editor from steve45 to colorize
all other machine types. The Metallica colorization from j_m_ e.g. is done using pinballbrowser and STTNG from slippifishi is one
of the colorizations done with PIN2DMD editor. I also just recently added Spooky color mode which supports the colorization of AMH
done by herg.

#910 8 days ago

Okay, but if basics is all I want, how does it *work*? The docs on github for it don’t really say anything other than “use pinball-browser.”

I mean if I plug this thing in to a game and a machine running pinball-browser, will it all be obvious? Seems like no.

—Donnie

#911 8 days ago

How to use the pinball browser modified ROM files is documented here https://pin2dmd.com/pinball-browser/
A good starting point for pinballbrowser itself is here https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/38#post-2722290
PIN2DMD supports the same pinballbrowser colorization methods like SmartDMD (inframe and serial side-channel)

#912 8 days ago
Quoted from djb_rh:

Okay, but if basics is all I want, how does it *work*? The docs on github for it don’t really say anything other than “use pinball-browser.”
I mean if I plug this thing in to a game and a machine running pinball-browser, will it all be obvious? Seems like no.
—Donnie

It's not plug-and-play. If you want that, you need to buy a ColorDMD. You build or buy (there are some guys who have a few in stock), decide how you'll power the display (through the game's PDB or the recommended external power supply) then look for the appropriate game's color files, and load it.

#913 7 days ago
Quoted from Rdoyle1978:

It's not plug-and-play. If you want that, you need to buy a ColorDMD. You build or buy (there are some guys who have a few in stock), decide how you'll power the display (through the game's PDB or the recommended external power supply) then look for the appropriate game's color files, and load it.

I have several ColorDMDs in both LCD and LED. I understand this isn't that, nor is it close.

Trust me, I get all that. I'm looking for the specifics of how RGBDMD works, though. But it sounds like it might be as "easy" as what I asked...I really need to plug what I have into a game, plug Pinball-Browser into it, and then ask more specific questions as they pop up (well, and read the stuff Lucky1 posted above).

(Yes, I even understand I have to power the LED array separately...I followed enough of the discussion back in the day to know that as well. Have a 10A 5V supply sitting ready.) Sorry, didn't mean to sound like I was asking for something plug and play.

I've got a feeling I'll end up with Pin2DMD. Any pointers to someone with stock?

--Donnie

#914 7 days ago
Quoted from djb_rh:

Any pointers to someone with stock?
--Donnie

dpannell has them AFAIK

#915 7 days ago
Quoted from djb_rh:

I have several ColorDMDs in both LCD and LED. I understand this isn't that, nor is it close.
Trust me, I get all that. I'm looking for the specifics of how RGBDMD works, though. But it sounds like it might be as "easy" as what I asked...I really need to plug what I have into a game, plug Pinball-Browser into it, and then ask more specific questions as they pop up (well, and read the stuff Lucky1 posted above).
(Yes, I even understand I have to power the LED array separately...I followed enough of the discussion back in the day to know that as well. Have a 10A 5V supply sitting ready.) Sorry, didn't mean to sound like I was asking for something plug and play.
I've got a feeling I'll end up with Pin2DMD. Any pointers to someone with stock?
--Donnie

Well since the RGBDMD board isn’t available any longer - unless you have one already, you’ll definitely end up with a Pin2DMD

It isn’t that complicated, although I did have some questions initially, it turned out to be user error anyway

I got mine from dpannell as well - he does a few batches every year. You may also want to sign up on VPUniverse.com, which is where he also lurks. That’s also where a lot of the files are

#916 7 days ago

I do already have an RGBDMD. But yeah, as it isn’t supported and there are things it can’t even do due to lack of CPU power, it still may not be worth messing with.

Honestly it would be cool if it simply let you select a single color and just helped act as a DMD replacement, though. It’s so tiny and cute.

Thanks for the pointer on someone maybe stocking Pin2DMD. Will hit him up.

—Donnie

#917 7 days ago
Quoted from djb_rh:

I have several ColorDMDs in both LCD and LED. I understand this isn't that, nor is it close.
Trust me, I get all that. I'm looking for the specifics of how RGBDMD works, though. But it sounds like it might be as "easy" as what I asked...I really need to plug what I have into a game, plug Pinball-Browser into it, and then ask more specific questions as they pop up (well, and read the stuff Lucky1 posted above).
(Yes, I even understand I have to power the LED array separately...I followed enough of the discussion back in the day to know that as well. Have a 10A 5V supply sitting ready.) Sorry, didn't mean to sound like I was asking for something plug and play.
I've got a feeling I'll end up with Pin2DMD. Any pointers to someone with stock?
--Donnie

This topic has gotten derailed. This post was supposed to be about PIN2DMD which is a very capable color display. DJB seems to have a different type of display "RGBDMD" which is much less capable from a colorization standpoint and it confuses this forum topic.

#918 7 days ago
Quoted from djb_rh:

I do already have an RGBDMD. But yeah, as it isn’t supported and there are things it can’t even do due to lack of CPU power, it still may not be worth messing with.
Honestly it would be cool if it simply let you select a single color and just helped act as a DMD replacement, though. It’s so tiny and cute.
Thanks for the pointer on someone maybe stocking Pin2DMD. Will hit him up.
—Donnie

Yep RGBDMD can be set to 1 color - 4 shades of colors for B/W games. I think Stern games support 16 colors. But Pin2DMD is a far superior solution for B/W games because you can create a package which dynamically switches the color palette - so 4 colors at a time, but switching those 4 on demand, so it really looks awesome.

RGBDMD doesn’t have the processor (it uses a Teensy Arduino) or software to do this. Wish I’d switched long ago!

#919 7 days ago
Quoted from Rdoyle1978:

Yep RGBDMD can be set to 1 color - 4 shades of colors for B/W games. I think Stern games support 16 colors. But Pin2DMD is a far superior solution for B/W games because you can create a package which dynamically switches the color palette - so 4 colors at a time, but switching those 4 on demand, so it really looks awesome.
RGBDMD doesn’t have the processor (it uses a Teensy Arduino) or software to do this. Wish I’d switched long ago!

Pin2DMD has full color replacement possible for most games. Please don't spread information that is misleading. There are full colorizations including hundreds of colors(up to 16 per frame, more actually possible I believe) for B/W games, data east games, stern games etc. The colorizations if done well can be on-par or sometimes superior(IMO) to what other more expensive companies sell. Plus if you don't like something you can change it to whatever you want. You could write your name in the background of an animation if you felt like it using the pin2dmd editor. Don't get me wrong, colorizing a game is very time consuming but there are already many games people have done and freely distribute the files (props to malenko and martin).

#920 7 days ago

here’s an example of an animation used in HS2 on a PIN2DMD.
E528FC1B-1FE9-4E79-8B26-E790ADD5C460 (resized).png

#921 7 days ago
Quoted from tjc02002:

here’s an example of an animation used in HS2 on a PIN2DMD.

Well, at least it is a still frame of the animation. Here are a few other examples - Full credit to Malenko. FYI, click on an image to see full resolution GIF.
kickback.giffreeride.gifdh.gif

#922 7 days ago

yay me!

Lots of people doing lots of good work. Martin, Slippi, CB3, etc all of them are rockstars.

That's a really old version of the hitch hiker scene though. I made changes to make it look less like ColorDMDs release and match the backglass a little better (it looks like a black/grey interior). I almost added a beard to the guy :p

hiker.PNG

#923 7 days ago
Quoted from tjc02002:

This topic has gotten derailed. This post was supposed to be about PIN2DMD which is a very capable color display. DJB seems to have a different type of display "RGBDMD" which is much less capable from a colorization standpoint and it confuses this forum topic.

"Seems to"? No, that's exactly what I have and we've already covered all that.

I forget how weird this particular issue is. Some of you guys seem to get butt-hurt over the strangest things. I've already asked for pointers on buying Pin2DMD hardware and we've already covered that RGBDMD is inferior and a dead end. I was just trying to find someone who remembers a little bit about it so I could maybe use it to get some mediocre, but better than original, output with it BECAUSE ITS SITTING HERE DOING NOTHING OTHERWISE. Seems to have the power needed to let you have a tiny little simple one-color plasma-DMD replacement with it for games with which there is no colorization, for example. That's all, not trying to do anything more. I know the likelihood of me doing much useful work in colorizing Strikemaster is low for two reasons...one, I don't have a lot of time for it and two, well, I'm partially colorblind.

But hey, I'm curious and maybe I can still do something interesting with it. I'm off to order Pin2DMD hardware. Sorry to derail your precious thread a tad bit.

--Donnie

#924 5 days ago
Quoted from tjc02002:

Pin2DMD has full color replacement possible for most games. Please don't spread information that is misleading. There are full colorizations including hundreds of colors(up to 16 per frame, more actually possible I believe) for B/W games, data east games, stern games etc. The colorizations if done well can be on-par or sometimes superior(IMO) to what other more expensive companies sell. Plus if you don't like something you can change it to whatever you want. You could write your name in the background of an animation if you felt like it using the pin2dmd editor. Don't get me wrong, colorizing a game is very time consuming but there are already many games people have done and freely distribute the files (props to malenko and martin).

Huh? I have a PIN2DMD and have colored games
Myself. Wtf misinformation are
You referring to?

#925 5 days ago
Quoted from djb_rh:

"Seems to"? No, that's exactly what I have and we've already covered all that.
I forget how weird this particular issue is. Some of you guys seem to get butt-hurt over the strangest things. I've already asked for pointers on buying Pin2DMD hardware and we've already covered that RGBDMD is inferior and a dead end. I was just trying to find someone who remembers a little bit about it so I could maybe use it to get some mediocre, but better than original, output with it BECAUSE ITS SITTING HERE DOING NOTHING OTHERWISE. Seems to have the power needed to let you have a tiny little simple one-color plasma-DMD replacement with it for games with which there is no colorization, for example. That's all, not trying to do anything more. I know the likelihood of me doing much useful work in colorizing Strikemaster is low for two reasons...one, I don't have a lot of time for it and two, well, I'm partially colorblind.
But hey, I'm curious and maybe I can still do something interesting with it. I'm off to order Pin2DMD hardware. Sorry to derail your precious thread a tad bit.
--Donnie

I believe this thread was started by lucky1, not this dude. Carry on. How is discussing the pros and cons of. Different solutions NOT related to the original topic? PIN2DMD appears to me to be the best technical solution, as
long as
The buyer is ok with it it not being plug-and-play

#926 5 days ago
Quoted from Rdoyle1978:

Huh? I have a PIN2DMD and have colored games

Quoted from tjc02002:

Pin2DMD has full color replacement possible for most games.

rdoyle1978 , I am a little confused about your rep;ly to him. You both seem to be saying the same thing?

#927 5 days ago

I think they both refer to the posts from djb_rh.

#928 4 days ago
Quoted from lucky1:

I think they both refer to the posts from djb_rh.

Yes, there was some complaining that the thread is being derailed by discussing other solutions

#929 4 days ago
Quoted from lucky1:

I think they both refer to the posts from djb_rh.

No, I'm pretty sure I never spread "information that is misleading", as tjc02002 said. I've never tried to imply or state that RGBDMD is anywhere close to as capable as Pin2DMD. I admitted from the start it was obvious it was probably a dead project. I poked here and asked for some information on it (I mean given the size, I was curious what it could do), that's all. And then I bought a Pin2DMD (it's on the way!). And now that I let it go, nobody else seems to want to. Sheesh.

--Donnie

#930 4 days ago

One step after the other..
I have now a working pin2dmd on my Simpson party white star.
Picture is clean, card is activated.
I've purchased the colorization files, placed the pin2dmd.pal and pin2dmd.fsq on the sdcard.
when I boot the pin2dmd, I see the pallet is changing, so it's loaded.
But the display only uses 3 colors, not the whole pallet.
I have a friend who is using the same config (pin2dmd + same files+ same ROM French) and it works fully, as the video showing muticolor animation ..
What am I missing (again?)

Thanks

#931 4 days ago
Quoted from djb_rh:

No, I'm pretty sure I never spread "information that is misleading", as tjc02002 said. I've never tried to imply or state that RGBDMD is anywhere close to as capable as Pin2DMD. I admitted from the start it was obvious it was probably a dead project. I poked here and asked for some information on it (I mean given the size, I was curious what it could do), that's all. And then I bought a Pin2DMD (it's on the way!). And now that I let it go, nobody else seems to want to. Sheesh.
--Donnie

I'll say! LOL

#932 4 days ago
Quoted from BENETNATH:

One step after the other..
I have now a working pin2dmd on my Simpson party white star.
Picture is clean, card is activated.
I've purchased the colorization files, placed the pin2dmd.pal and pin2dmd.fsq on the sdcard.
when I boot the pin2dmd, I see the pallet is changing, so it's loaded.
But the display only uses 3 colors, not the whole pallet.
I have a friend who is using the same config (pin2dmd + same files+ same ROM French) and it works fully, as the video showing muticolor animation ..
What am I missing (again?)
Thanks

You have to configure the board when it's installed. There is a "Enhancer" setting which can be on or off. The .fsq file is set to work with it either on or off, you will need to try both. Also, make sure you set the "mode" to Stern, and save.

To get into the menu, hold the right-hand button and press the left-hand button. This will reset the Pin2DMD. Then keep holding or pressing (I apologize, I forget which) the right-hand "menu" button. Make sure you are pressing the buttons on the Pin2DMD board, and not the Nucleo or other board which is also attached. press "menu" to cycle to the different menu options, and press the other button to select a value.

I also had to try multiple times to get the .fsq file to load properly. You may need to download the .zip again from VPuniverse. Also, I did a full format on my SDCard.

Also try adding a boot.fsq and see if the startup process uses this (it's sort of a multi-colored spinning vortex)

#933 4 days ago

Thanks for these ideas. Will give a try !

#934 4 days ago
Quoted from Rdoyle1978:

You have to configure the board when it's installed. There is a "Enhancer" setting which can be on or off. The .fsq file is set to work with it either on or off, you will need to try both. Also, make sure you set the "mode" to Stern, and save.
To get into the menu, hold the right-hand button and press the left-hand button. This will reset the Pin2DMD. Then keep holding or pressing (I apologize, I forget which) the right-hand "menu" button. Make sure you are pressing the buttons on the Pin2DMD board, and not the Nucleo or other board which is also attached. press "menu" to cycle to the different menu options, and press the other button to select a value.
I also had to try multiple times to get the .fsq file to load properly. You may need to download the .zip again from VPuniverse. Also, I did a full format on my SDCard.
Also try adding a boot.fsq and see if the startup process uses this (it's sort of a multi-colored spinning vortex)

with or without Enhancer, same thing
mode whitestar is ok (with the latest soft, it's even autoselected if i put the virtual pinball mode. So no issue.
boot.fsq works without issue on boot.

Display rom version is F5.00, which is the good target, and i know that another french user is working with the same rom..

What could be the trick ?

#935 4 days ago

A bit obvious perhaps, but is the PIN2DMD display definitely activated?

#936 4 days ago

Yes, no more activation required.

#937 4 days ago
Quoted from BENETNATH:

with or without Enhancer, same thing
mode whitestar is ok (with the latest soft, it's even autoselected if i put the virtual pinball mode. So no issue.
boot.fsq works without issue on boot.
Display rom version is F5.00, which is the good target, and i know that another french user is working with the same rom..
What could be the trick ?

I would go re-download the files. I had a mysterious issue like this for a few days, and I finally re-copied the files (make sure they are named pin2dmd.fsq and pin2dmd.pal). After I downloaded them again, unzipped them and transferred to the newly formatted card, they worked. I am still not 100% sure what exactly fixed it

#938 4 days ago

and try a different SD Card just in case

#939 4 days ago

If only the palette is working there could be something wrong with the fsq file or the palette file not being for real pinball machine

#940 3 days ago
Quoted from lucky1:

If only the palette is working there could be something wrong with the fsq file or the palette file not being for real pinball machine

Good point! benetnath you may have downloaded a Virtual pinball file. Make sure where you got the .fsq and .pal it says specifically for “real pinball” machine

#941 3 days ago

Thanks all for your assistance.
ReDL files, put them on another sdcard, re-reset the card..
Then it worked !
Happy guy

#942 3 days ago
Quoted from BENETNATH:

Thanks all for your assistance.
ReDL files, put them on another sdcard, re-reset the card..
Then it worked !
Happy guy

YES! Congratulations

#943 3 days ago

noitbe1 just managed to get his pin2dmd working with his P-ROC project

Communication is done through USB

https://pinside.com/pinball/forum/topic/totan-software-rewrite-on-p-roc-twilight-melody/page/8#post-5206509

#944 3 days ago
Quoted from lucky1:

noitbe1 just managed to get his pin2dmd working with his P-ROC project
Communication is done through USB
https://pinside.com/pinball/forum/topic/totan-software-rewrite-on-p-roc-twilight-melody/page/8#post-5206509

That’s exciting! How do the animations get programmed? Is there some editor program for the P-ROC which can create DMD animations, or must he somehow create Pin2DMD masks and replacement frames for the entire game?

#945 3 days ago
Quoted from Rdoyle1978:

That’s exciting! How do the animations get programmed? Is there some editor program for the P-ROC which can create DMD animations, or must he somehow create Pin2DMD masks and replacement frames for the entire game?

I don´t have any experience with P-ROC but before he used a normal LCD screen as display and now replaced it with a PIN2DMD.
Maybe you better ask in a P-ROC thread .

#946 9 hours ago

So I was reading through this and don’t understand what I have to do. My Checkpoint unfortunately fell off the stool while I was setting it up and it slammed down so hard it sheered the internal little connectors for the DMD so rather than spend a ton for a new one might as well spend the money and get some color.
How do I go about getting this, what do I need for Checkpoint?

#947 5 hours ago
Quoted from Isochronic_Frost:

So I was reading through this and don’t understand what I have to do. My Checkpoint unfortunately fell off the stool while I was setting it up and it slammed down so hard it sheered the internal little connectors for the DMD so rather than spend a ton for a new one might as well spend the money and get some color.
How do I go about getting this, what do I need for Checkpoint?

If you are looking to buy one fully working pm dpannell and see if he has any at the moment. If you want to put it together yourself you will need 2 p2.5 64x32 led panels, a frame, a v4 pin2dmd shield, a NUCLEO-F429ZI board and a Data East controller board.

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