(Topic ID: 214103)

Stnng Klingon Ship Mod

By Johnwart

5 years ago



Topic Stats

  • 5 posts
  • 3 Pinsiders participating
  • Latest reply 5 years ago by jathomp22
  • No one calls this topic a favorite

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#2 5 years ago

John,
I've seen some ships with defective Zener diodes draw way too much current.

You need to plumb the ship into the 6.3V GI as the ship REQUIRES AC voltage to function. IE the cannon and/or engines won't blink as you saw.

I'd recommend at a minimum you check out my installation instructions for my WingLEDs:
http://Pinball-Mods.com/url/stngWingLED

#4 5 years ago

My mod will work if you connect it before the OCD mod. OCD mod puts out 9VDC... so [the ship] won't even [function] properly - as you've already seen with your experiments above. Meaning some portion of the ship won't function. Additionally; I'm pretty sure the 9VDC will burn out the ship and/or my WingLEDs as they are both designed to run off of 6.3VAC.

Patofnaud explains how to fix this:
https://pinside.com/pinball/forum/topic/sttng-mixing-gi-ocd-and-kbop-mods-issue#post-2783358
Basically, there really isn't any other way to do it.
You might also try using a crimped set of wires into the other empty connectors on GI circuit.
I can't really help because my game is still running Incandescent lamps on the GI because I haven't convinced myself I need to convert the GI to LED on my game yet.

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