Quoted from markmon:I don't know why you think that's so bad? Its cool. It forces you to plan your play strategy and get rewarded for your choice. With the new change, now it adds more to the strategy. They're doing great on this game.
Because it's not what the playfield/scorecards say. It says complete 3-in-a-row for X Reward. Not "Complete 3-in-a-row for X Reward once per grid." You could easily make the argument that if it was specifically limited to one mode per grid, you'd still have the competitive choice to pick whichever mode is most lucrative for you anyways, since some people aren't good at backhanding ramps, they might want to take popbumper or spinner.
Honestly, if it was MY code, I'd have it let you choose the single mode when completing #6 in a corner, then have it stack all the "bonus" that's added by how well you do in the modes into that single super shot. I don't think there's really much difference other than activating 2 modes you're forcing people to make double the shots to collect the points, and that has some merit too, especially in a tournament.
So yeah....my assertation of the idiocy would be entirely predicated on the game only awarding one award per grid, which was not what I thought I'd experienced before, but perhaps I was too busy playing to actually pay attention to whether spinner and/or pops were actually ACTIVE or not after completing those segments.
*Edit* Well someone confirmed CURRENT operation at least.. so yeah, that's fine. 1 per otherwise get 2 on mission 6. I think it's a no brainer to go for the double, but I still don't feel like in a group of higher-skill competitive players anything but Super Ramps is going to make a huge difference. I pity da fool that takes pops+spinner lol.