Quoted from Tranquilize:I was a release buyer of DI. The code for Bob and multiballs is the weakest part of the game. There are also imbalances in scoring that should not appear in modern games. The coding is not great.
Gnr has base code that is not that exciting. Wonka is okay, about the same as DI. Pirates is maybe about the same but is in dire need of an update. They all lack climactic moments.
Lyman would fix the lack of excitement in future coding. Multiballs would feel like you've earned something, and jackpots would feel like... Well, jackpots. Even Munsters has more tension than any jjp machine.
I love their design and builds, but coding is their weak spot imho.
Agree with you on weak multiballs & jackpots, but disagree on overall tension. DI is one of my favorite games for the feeling of losing a chance at a sim card when draining. When ya have a few sim cards ready to be collected, the tension gets me every time, which is the main reason I come back. (Had my first Armageddon yesterday, now just need to reach showdown)