Quoted from metallik:Yeah I love TSPP despite the playfield.. the rules and theme make the game. I think it shoots better than WOZ, maybe being a narrow body gives it less room for clunk, but the playfield is still the weakest part of the game.
When I had WOZ I could see the similarities with TSPP, and as much as I liked the technology, I wound up selling WOZ because it had the worse playfield AND theme
TSPP is what I call the 'anti-flow game'. That's actually the beauty of it. It's an acquired taste, not designed to be a shot-chainer, and if you try to play it in the traditional flow manner, it's going to kick your ass. It's FULL of sucker shots, and the way to play it properly is to beat it at its own game. Don't take the bait, figure out the less obvious means and workarounds to more safely hit what you want. Backhanding is a must (the Bart captive ball especially). But there is always something you need or want to shoot for no matter where the ball ends up, the rules and code depth take full advantage of that, and that's what really makes it work.