(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!

By Blacksun

5 years ago


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Topic Stats

  • 4,038 posts
  • 618 Pinsiders participating
  • Latest reply 4 years ago by TheRudyB
  • Topic is favorited by 77 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Key posted, but no summary given Posted by Blacksun (5 years ago)

Post #139 Info about legal entities - licensing Posted by PPS (5 years ago)

Post #425 Link to pictures and interview of SR Posted by ASOA (5 years ago)

Post #449 Pictures of the game Posted by NeilMcRae (5 years ago)

Post #482 High resolution cabinet pictures Posted by BoJo (5 years ago)

Post #505 Rule card Posted by PinB (5 years ago)

Post #517 Gameplay videos Posted by PinB (5 years ago)

Post #521 Link to interviews Posted by PinB (5 years ago)

Post #647 Feature matrix Posted by ovfdfireman (5 years ago)

Post #3606 Explains how the upper PK is mounted Posted by swilson143 (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3122 4 years ago
Quoted from jeffspinballpalace:

a dude in another thread had some pics of his game and another guy chimed in with same complaint of shield coming loose. I thought it was a thing, but they end up suggesting adding locktite and seem satisfied it will hold up.

I’ve got 500 games in on my pro and I’ve had no shield issues, for what anecdotal evidence you may care about.

#3201 4 years ago

The placement is a bit odd. Assuming it was done since they can reuse parts...not the best reason.

That said, I’ve been going a little safe and hitting it to not just save (which is hard) but rather to just grab control of the ball since it’s such a fast PF. Can keep recharging the magna too so I don’t see it as a waste.

#3204 4 years ago
Quoted from coop:

Can we talk strategy?
Right now I feel like I'm just shooting for lit shots and my score (60MM so far) is based solely on ball time. Where are the points in this game? I'm unclear how the charging of the sword works and when and how to deploy it but I believe it acts as a playfield multiplier. Has anyone counted out the shots to see how many it takes to compete the modes?
What's your go-to method for this game?

I’m definitely no authority on big points, with GC in the high 70M... but my go to routine has been to get MB over going for all modes. I can hit the lock shot every time, more than I can say for the left orbit, so it works for me. Sword is a complete mystery to me as well, outside of how it charges. Bonus X has been as high as 5 but rarely get huge numbers there.

Open to hearing someone’s strategy that’s much better than I am.

1 week later
#3359 4 years ago
Quoted from pingod:

Anyone else getting the ball stuck behind the shield by the gate.
Ball search will put it behind the shield, but it doesn't hold the shield up long enough for it to come out.
Eventually putting another ball in play, screwing up the game.

Did you upgrade to 0.93? They listed this in the patch notes and if fixed it for me.

2 weeks later
#3502 4 years ago

I’m ready for new code, at least to just fix the skill shot lights.

#3562 4 years ago
Quoted from darcangeloel:

I installed 0.94 on my pro. Seems harder to finish the modes and such but my scores have been higher? I guess I'm getting more points for completing modes. Man this game fucking rocks!

Agreed on all fronts. After playing about 15 or so games on .94, when the modes run out of time as opposed to completing them, the next mode start will pick up the same mode where you left off within that mode. Cool concept, harder to finish since you have to eventually hit all the shots. Patch notes show a lot of score increases too.

I’m not great at this game (or in general lol) but I recent got my GC of 115MM, which was very satisfying.

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