(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!

By Blacksun

6 months ago

Topic Stats

  • 3,998 posts
  • 616 Pinsiders participating
  • Latest reply 34 days ago by Chalkey
  • Topic is favorited by 99 Pinsiders


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Topic index (key posts)

11 key posts have been marked in this topic

Post #1 Key posted, but no summary given Posted by Blacksun (6 months ago)

Post #139 Info about legal entities - licensing Posted by PPS (6 months ago)

Post #425 Link to pictures and interview of SR Posted by ASOA (6 months ago)

Post #449 Pictures of the game Posted by NeilMcRae (6 months ago)

Post #482 High resolution cabinet pictures Posted by BoJo (6 months ago)

Post #505 Rule card Posted by PinB (6 months ago)

Post #517 Gameplay videos Posted by PinB (6 months ago)

Post #521 Link to interviews Posted by PinB (6 months ago)

Post #647 Feature matrix Posted by ovfdfireman (6 months ago)

Post #3606 Explains how the upper PK is mounted Posted by swilson143 (4 months ago)

Post #3758 A message from God Posted by newtoit (3 months ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2534 6 months ago

I only watched the first 60 minutes of explanation and play due to time. I'll get it all in tonight or over the next couple of days. My initial impression is still hopeful, but not excited. I liked the art and animations. The concept of a D-n-D style knight vs traditional medieval knight is a win for the design team. The playfield layout tips it's hat to the originals just enough, while adding new things as well (the physical knight mainly).

As for play, the game just looked frenetic. I like Steve's philosophy of design with lots of flow and combo focus on his games. But flow doesn't mean loss of control. That was the thought going thru my mind as I watched...these are some great players and they look like they're flailing (no pun intended). The ball was moving so fast, most of the time combos were hard to come by. It looked mostly like shot...brick...wild rebound...shot...brick...wild rebound.

I know I saw only a small portion of the stream so far, but it didn't heighten my enthusiasm. I hope in the second hour, they find their shots and can hook a few together.

#2554 6 months ago
Quoted from NorCalRealtor:

Just so you know, this is pretty typical with a brand new pin. Playfield is like glass. Squeeky clean new coils all firing at 100%. Stiff new rubber bands all at their bounciest. It will be lightning fast for a bit. That plus nobody is good at it yet.

I get this argument, but there's no evidence of it impacting other game reveals. Look at a few of the latest that Stern/Deadflip has done. IMDN, DP, and Munsters all played pretty much the way the game plays in the wild. Those three games/streams weren't negatively impacted, and I'm sure those games were just as shiny, just as stiff, and just as "new" to the people that built them and were playing.

Granted gameplay on these four games is very different, but the reveal streams on the previous three did a pretty good job of "revealing" the games and how they play. I don't see why this game/video would be an exception.

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