(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!


By Blacksun

6 months ago



Topic Stats

  • 3,998 posts
  • 616 Pinsiders participating
  • Latest reply 35 days ago by Chalkey
  • Topic is favorited by 98 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic

Post #1 Key posted, but no summary given Posted by Blacksun (6 months ago)

Post #139 Info about legal entities - licensing Posted by PPS (6 months ago)

Post #425 Link to pictures and interview of SR Posted by ASOA (6 months ago)

Post #449 Pictures of the game Posted by NeilMcRae (6 months ago)

Post #482 High resolution cabinet pictures Posted by BoJo (6 months ago)

Post #505 Rule card Posted by PinB (6 months ago)

Post #517 Gameplay videos Posted by PinB (6 months ago)

Post #521 Link to interviews Posted by PinB (6 months ago)

Post #647 Feature matrix Posted by ovfdfireman (6 months ago)

Post #3606 Explains how the upper PK is mounted Posted by swilson143 (4 months ago)

Post #3758 A message from God Posted by newtoit (3 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider robertstone0407.
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#138 6 months ago

I heard strong source tomorrow reveal, only a LE and premium model

#1571 6 months ago
Quoted from pascal-pinball:

wtf? they just recycled the power features from iron maiden? loops, ramps, spinners, etc...

Im ok with it cause it makes you utilize the entire playfield beyond modes

1 week later
#2727 6 months ago

Been playing the pro and the code in my opinion is extremely early. Pretty much a one flipper game as it sits. My only real complaint is mode start is a pain and the shield has no logic to it when it raises and lowers

#2728 6 months ago

Oh his voice is way to deep, almost a touch to cheesy

#2730 6 months ago
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#2731 6 months ago

Code will be the make and break on this game. Got about 60 plays in. 10 beers. Left outlane has a ball save. Wish they'd stop being cheap and do a kickback

#2734 6 months ago
Quoted from Sinestro:

Kickbacks can be less than reliable.

Yes, bur they keep the ball in play and are more exciting

#2736 6 months ago
Quoted from wolfemaaan:

Black Knight lookin pretty good now that the JJP hype is fizzling like that bottle drunk Grandpa Joe stole

For all owners i played at 6.5 and 8.0. 7 ish is where this game wants to be. Side to side is much better

#2743 6 months ago

Ok I've sobered up to give a brief over view. Code is very early still so i cant say much positive other than i see the potential.

The shield lock shot is exciting but also tough and as code sits it can be annoying. For no rhyme or reason the shield will lower and it becomes a chore and risk to start a mode.

The flail is still kinda underused but a great toy with feedback when you sneak past it, hit it or get denied.

The knight base shot is basicly suicide.

The right orbit shot feeds to the pops but on both pros i played the feed out of the pops hits the top of the sling almost every time which is annoying and hard to control.

Ball times are extremely short till you figure out the shots and a routine.

My biggest complaint is very rarely do i ever shoot from the left flipper on this game. Really only time is to hit the light lock target. If you hit the shield with the left flipper or attempt the lock, you will drain. Its a back hand shot. The drop targets are nice but arent really coded in. So youll find your self with the ball on the left either doing a post pass or scratching your head on what to shoot at. Once they code in the drop targets more it'll remedy it alot

Dual spinners are sweet and they rip quite nice.

The ramp is smooth as hell but as it sits it can be blocked most of your ball until you learn to raise the flail etc

Magna save i more often forgot to use it less than the button being in the middle affected me. It works but not a large range

Bottom line is im in. Its fast and punishing but running it steeper than 6.5 made my ball times greatly increase and i had fun. Im in on the LE.

#2749 6 months ago
Quoted from pinmister:

This was one of my concerns, having just a flat stationary target to add to number of fast rejects(At least GOT has a battering ram that moves and absorbs shock). How did the flow feel? Did it feel like a choir trying to hit ramps, etc. or is the distance in between targets tolerable?

Flows good but i will say give it a few games the area around the knight seems magnetic cause you just end up hitting it alot. I ramps easier to hit than expected. Only tough shot is the lock

#2755 6 months ago
Quoted from Zablon:

This post here sums up why I scratch my head at people on this forum. You basically said nothing positive about this game, but still say you are going to buy it in 'hopes' that the code will be improved. Your post alone tells me there's no way I'd drop money on this right now, and I'm very hyped for it.

Its gonna be a good game im just telling you what I noticed could be an issue. Games gonna come down to code. right now its barren

1 week later
#3154 5 months ago
Quoted from taz:

Given the opportunities for mods, I'm surprised that I haven't read about some ideas so far. Surely, the modsters have been in their secret lairs for weeks now.

Id like to see a 3d castle mod

#3262 5 months ago
Quoted from marksf123:

I agree the pro playfield is pretty bare. I like mods but I don’t think adding a bunch of dark knight figures is the answer since the center toy is so nice. The game needs something that compliments that toy. The game play is fun and that is what matters most.

Needs a killer 3d castle in the back to cover the plastic

#3263 5 months ago

That pedal in the early 2000s was complete trash but they did something and its actually a good pedal now

1 week later
#3384 5 months ago

Ive gotten quite a few questions of a finish for the pro and premium. I think these are pretty suitable for those of you looking. A finish the same as the LE and a dark burgundy metallic

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#3399 5 months ago

Does anyone know what the extra item is for LE owners

#3416 5 months ago

On the feature matrix it says LE gets a autographed collectable. Anyone know what that is?

#3434 5 months ago
Quoted from DylanFan71:

Only got to put a couple games on. Played perfect out of the
box.[quoted image]

Whats the extra LE goodie? Pretty lame theres no speaker light

#3437 5 months ago
Quoted from DylanFan71:

Not sure. There's supposed to be something extra?
I'll check the goodie bag later.
I was surprised about the lack of speaker lights too.

Deadpool had them. They are cheap but a nice touch. On the feature matrix it says a collectable or something. Mirror backglass is 90% why i went Le

#3440 5 months ago
Quoted from mandelbloom:

I think the game is the collectible ? If you really read it ..
it is signed and collectible
. Marketing .

Pulled a little sneaky on us

#3442 5 months ago
Quoted from mandelbloom:

How do you like upper playfield ?

I played the premium and i loved it. More fun than the video shows. still needs some code but the lock is super satifying

1 week later
#3495 4 months ago
Quoted from jmcadres:

#39 reporting for duty!
Anyone else with an LE noticing a weak right lower flipper? Enough power to barely hit the ramps, but not even close to the power in the left flipper. Haven't found anyone else mentioning it anywhere......so I'm thinking it might just be my pin. Bummed.[quoted image][quoted image][quoted image][quoted image]

Ive had several flippers to tight against the playfield. They drag quite a bit

2 weeks later
#3662 4 months ago

LE owners i now have speaker panels, shooters and coins doors available for exchange to complete the powdercoat on your game. I ship you the hard ware and you send me your old

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#3663 4 months ago

LE owners i now have speaker panels, shooters and coins doors available for exchange to complete the powdercoat on your game. I ship you the hard ware and you send me your old

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#3664 4 months ago

Premium owners i got a full set ready for exchange as well in the perfect color

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#3666 4 months ago
Quoted from newtoit:

Is it paint or powdercoat? Coin doors too? Pics please and prices.

Powdercoat. PM me I don't wanna over run the thread. Anyone thats got questions hit me up

#3667 4 months ago

Better pictures of the speaker panel. Ill install on mine tonight. Let me know if your interested in upgrading
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#3669 4 months ago
Quoted from John_I:

How well does it match the rest of the metal on an LE?

Exact match its the same powdercoat. Pardon the poor lighting in my basement

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1 week later
#3735 3 months ago

Physical enhancement? Are they hinting at a add on you gotta purchase?

#3749 3 months ago
Quoted from PiperPinball:

[quoted image][quoted image][quoted image][quoted image]

Where did you get those castles? Looks great, if the game came out like that they'd sell like crazy

4 weeks later
#3953 3 months ago

Id like to see an actual multiball where you battle the knight. I still feel the knight toy is extremely underused

#3955 3 months ago
Quoted from DS_Nadine:

When I see how than Guy in Champions Pub moves I'm even more sad that the Black Knight doesn't even 'shake'.

Itd just be great to have more reason to bash the knight which is boderline suicide. Like so many hits to the knight triggers a mode. Hit his shield till it raises lock it which adds a ball once your back to single ball the modes over

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