I had a chance to play the LE version of Black Knight Sword of Rage getting in several games at a private location and it is so much fun to play! Locking the balls in the catapult is a challenge, but once you find the exact spot to shoot from the flipper it is an easier shot. The loop is tough to master to go continuously. Reminds me of High Speed Getaway. With more code they could do a lot to make the upper playfield even more interesting for the player.
I was worried about the flow of the game having the upper playfield and the 6-ball Multiball is pure awesomeness and very rewarding. Playing on the upper and main playfield to get the jackpots and super jackpots is very exciting to play. With the added space without obstructions on the upper playfield it allows more flow for Multiball. Now I see why Stern didn’t add pop bumpers or other targets on the upper playfield. This allows balls to drop to return to the right flipper so you can go ballistic hitting all the targets and ramps with balls bombarding all over the place.
As the code progresses this game is a sure winner. The mirrored backglass on the LE is stunning when it gets lit up.
I was on the fence about a Pro versus a Premium/LE Model, but having an upper playfield is a must for Black Knight Purists. If you want flow, let the balls drop immediately from the upper playfield and you will get plenty of flow you expect from a Steve Ritchie game. Only thing that interrupts flow is the left orbit that has a VUK to the upper playfield, but it is fun to shoot to lock the catapult. Imagine if you could get several balls to make that loop shot on the upper playfield. Mega points!
Black Knight SOR is a blast to play no matter what model you play. I can’t wait to see how the code progresses, but it is that one more game appeal I like and the graphics are amazing to see in person. It is brutal, but hey, it is a Steve Ritchie game and he delivered!