(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!

By Blacksun

5 years ago


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  • 4,038 posts
  • 618 Pinsiders participating
  • Latest reply 4 years ago by TheRudyB
  • Topic is favorited by 77 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Key posted, but no summary given Posted by Blacksun (5 years ago)

Post #139 Info about legal entities - licensing Posted by PPS (5 years ago)

Post #425 Link to pictures and interview of SR Posted by ASOA (5 years ago)

Post #449 Pictures of the game Posted by NeilMcRae (5 years ago)

Post #482 High resolution cabinet pictures Posted by BoJo (5 years ago)

Post #505 Rule card Posted by PinB (5 years ago)

Post #517 Gameplay videos Posted by PinB (5 years ago)

Post #521 Link to interviews Posted by PinB (5 years ago)

Post #647 Feature matrix Posted by ovfdfireman (5 years ago)

Post #3606 Explains how the upper PK is mounted Posted by swilson143 (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#675 5 years ago
Quoted from RandomGuyOffCL:

Any Black Knight for Stern jokes yet?

Not sure, but it looks like plenty here would not mind having a Sword of Rage in their basement. :p

#1682 5 years ago

Can someone clarify what the upper-pf functions on the premium/LE. It looks like a loop/ball-lock mech, but am wondering if there is more too it than that?

#1684 5 years ago
Quoted from MRG:

Just 3 shots. The lock target. the lock and the loop. Basically the upper playfield is just for locking balls.

That is what I thought too. I'm just trying to find out the perspective on the overwhelming desire for the pre/le over the pro. Is it the desire for a physical ball lock or the nostaglia of BK having an upper pf? Something else?

#1699 5 years ago
Quoted from Yoko2una:

I think the upper PF lock is a halfpipe design similar to the skill shot in WCS. I'd guess the spike in the lock is only there when lock is lit to trap the balls. If lock isn't lit, then the ball can spill through. I believe the part on the right is the transition to the upper PF from the Flail Lane.

Please just order the Premium so I can play it at league. Also, come on, BK = Upper PF.

You should know by now that nostalgia and 'just because...' aren't factors that affect my purchases. Who else would buy a MET and Iron Maiden without hearing the music prior? Besides, Chris is picking up thur or fri nights for league so now you will have even more choices.

#1725 5 years ago
Quoted from DS_Nadine:

Everyone laments that Stern doesn't put enough engineering/ toys in their games (minus Batman'66) but then buys the further stripped down version 'because it's not THAT bad'.
I love everything I've seen of the new Black Knight so far but there is no denying the Pro does look bare (as always).
Edit: And no that is not meant as an attack, I couldn't afford a Premium/ LE either, so the Pro is better than nothing. But that is why JJP in (only) this regard is way more popular...

Yeah, I thought WoZ was stuffed with everything.....then i played a POTC. Is there anything they didn't put in that pin?

#1910 5 years ago
Quoted from KnockerPTSD:

So again, why blue. Stern puts black rings in everything. Buy black bumper pads

Probably because so many pin-folk are absolutely resistant to change. Ever notice how any little change and people lose themselves in complaint-posts?

I wouldn't mind black nubs of death.

1 week later
#2807 5 years ago
Quoted from amkoepfer:

So ive seen the pro, which is the way to go? Pro or premium?

that's easy....premium has the upper-pf with the ball-lock. If you like it, and it fits your budget, go premium. If it don't impress you much, go pro. Only you can decide what works for you.

On the plus side, both have the "Hell Hand" mode....How frickin cool is that.

#2893 5 years ago

Bring on the mods! (just trying to lighten things up....)

#2969 5 years ago
Quoted from KnockerPTSD:

SHAME! SHAME! SHAME!
Edit. Aw man, there were bells in that post but they dont show up

I heard the bells in my mind....I don't even watch the show, but I know that scene.

#2970 5 years ago
Quoted from taz:

I agree. I almost went blind watching the last Superbowl halftime performance. Back to Black Knight, I imagine that the amazing mod makers in our community are going to have some cool stuff to fix up that barren Pro model. I'm counting on them.

I'm right on top of that Rose...... Flat plastics make me cringe. Have a few ideas for the back panel too, but I have to wait to examine one more closely.

#2976 5 years ago
Quoted from Daditude:

You don't watch the show??!
You need to rethink your life.

My husband watches it and then shows me all the scenes that make him think of me (my dark sense of humor). He had me watch the scene with the Shame Lady's revenge and the nun that tortured her. I burst out laughing when she whispers "shame shame" to her. No doubt, GoT is high quality murder-porn. I can only imagine what shenanigans they will show in the final season. If it is truly dark and twisted, chances are I will see it.

#2980 5 years ago
Quoted from BrewNinja:

During the Black Knight talk with Tim and Steve at MGC, Tim said there is much more coming for callouts. There is also more content coming that they haven't gotten yet and are waiting on. So much more to come! Cant wait.

Any have a guesstimate as to how much of the game is done? Some pins are released with more code than others.

1 week later
#3146 4 years ago
Quoted from Tmezel:

Getting our pro today!

Got mine yesterday.... OMG, it seems soooo flat compared to other games (due to space left for upper-pf). Not a complaint, this game is fast-n-fun.

However, I'm confident y'all are gonna be cooking up all sorts of things for this game....I see a lot of potential...and vertical real-estate.

#3148 4 years ago
Quoted from Jediturtle:

I know what you mean. Didn't notice it in the streams or pics really, but seeing it for the first time at MGC it definitely appears "flat". The ramp is super shallow and there isn't much else going vertical. But once you pull that plunger, that all fades away. That ramp might be shallow, but it's very satisfying to hit! That is one of the reasons I lean a bit towards the pro...the ramp flow is awesome coming right back to the flipper rather than the upper pf. I am definitely looking forward to see what the modding community comes up with to fill all that vertical space...

Absolutely.... we are so used to "tall" ramps that their absence shocks us. We quickly realize they are always needed. I really like that how that left shot which is usually the orbit, isn't. The inner shot it the orbit.... It's a great way to mix it up. As for mods...I've already got a pile waiting to be installed. The mirror blades are gonna be great in this game because you are going to see a lot of them. What I REALLY want to see, is a 3-D push-out of the castle around the fire lights in the back panel. My 3D printing design skills aren't up to that level yet.....but I am now motivated.

#3224 4 years ago

Jazzin up the "very open" playfield.... still have a few more ideas to implement. Trying to keep it looking like it came from the factory this way and not
heavily modded.

**Add a little SuperLube to the spinners and the rip like crazy on this game.

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#3227 4 years ago

Jazzin up the "very open" playfield.... still have a few more ideas to implement. Trying to keep it looking like it came from the factory this way and not
heavily modded.

**Add a little SuperLube to the spinners and the rip like crazy on this game.

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