(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!


By Blacksun

7 months ago



Topic Stats

  • 4,000 posts
  • 617 Pinsiders participating
  • Latest reply 23 days ago by newpinbin
  • Topic is favorited by 93 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic

Post #1 Key posted, but no summary given Posted by Blacksun (7 months ago)

Post #139 Info about legal entities - licensing Posted by PPS (7 months ago)

Post #425 Link to pictures and interview of SR Posted by ASOA (7 months ago)

Post #449 Pictures of the game Posted by NeilMcRae (7 months ago)

Post #482 High resolution cabinet pictures Posted by BoJo (7 months ago)

Post #505 Rule card Posted by PinB (7 months ago)

Post #517 Gameplay videos Posted by PinB (7 months ago)

Post #521 Link to interviews Posted by PinB (7 months ago)

Post #647 Feature matrix Posted by ovfdfireman (7 months ago)

Post #3606 Explains how the upper PK is mounted Posted by swilson143 (5 months ago)

Post #3758 A message from God Posted by newtoit (4 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#624 7 months ago

Another pin where I like the Pro cabinet art more than the Premium or LE.

#1247 7 months ago
Quoted from PanzerFreak:

The ball lock in BK3 premium seems odd and doesn't resemble anything from the theme and comes across as a big chunk of metal with two plastics screwed onto it.

What does this represent from the theme?

I think they called it the catapult lock? It has a catapult on the art, which is medieval-ish, but it could look a lot more like a catapult, that's for sure.

#1630 7 months ago
Quoted from zaphX:

FWIW I am pretty excited about this machine and I may need to get one. I can’t wait for a stream so we can get a feel for the game.

Your collection says you have two JJPOTCs; you should totally sell one for a Black Knight if you like it

16
#1923 7 months ago

https://www.instagram.com/p/BvzrPOLHVvr/

I see Stern are definitely trying harder on the video/animations from this time around.

#2419 7 months ago

The upper playfield catapult looked ok, but they said it wasn't registering some switches up there, so maybe something actually happens when you get loops? If it weren't all that extra lighting, I'd say the Pro seems like an easy choice on this one...

2 months later
#3829 4 months ago
Quoted from Aniraf:

I’m confused about the new post…the concept is that you could essentially keep the ball in the upper play field forever? Is there a negative consequence to that seeing as the ball can never drain?

The ball can still drain. The (optional) post helps bump balls that went around the loop fly into the flipper, but you can still fumble that shot and lose the ball. The ball also needs to have some speed on it for the bump to do much. Players were already able to bump the ball into the flippers by nudging the game while the game was rolling on the rubbers in the upper playfield, the post just makes this automatic.

#3831 4 months ago
Quoted from Aniraf:

I guess I need to see it. In my mind this makes the upper play field too easy. It is possible that I am completely wrong in my imagination of this.

That is a valid concern. Thankfully, if it makes the game too easy, as it is an optional part, operators can just not install it.

From watching the Deadflip stream, it looks like it helped make a bunch more shots in the upper playfield, but didn't make the game trivial.

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