(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!


By Blacksun

6 months ago



Topic Stats

  • 3,998 posts
  • 616 Pinsiders participating
  • Latest reply 33 days ago by Chalkey
  • Topic is favorited by 99 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic

Post #1 Key posted, but no summary given Posted by Blacksun (6 months ago)

Post #139 Info about legal entities - licensing Posted by PPS (6 months ago)

Post #425 Link to pictures and interview of SR Posted by ASOA (6 months ago)

Post #449 Pictures of the game Posted by NeilMcRae (6 months ago)

Post #482 High resolution cabinet pictures Posted by BoJo (6 months ago)

Post #505 Rule card Posted by PinB (6 months ago)

Post #517 Gameplay videos Posted by PinB (6 months ago)

Post #521 Link to interviews Posted by PinB (6 months ago)

Post #647 Feature matrix Posted by ovfdfireman (6 months ago)

Post #3606 Explains how the upper PK is mounted Posted by swilson143 (4 months ago)

Post #3758 A message from God Posted by newtoit (3 months ago)


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10
#1054 6 months ago

This pin kinda flew under my radar. I just got a Munster Pro and still loving it, thinking now I'm going to start saving my money for the possible Elvira 3 and then "BAM", here comes the Black Knight.

I have to hand it to Steve Ritchie. He really knows how to take (1) toy in a pinball and utilize it to the maximum effect. The BK toy reminds me of all the cool stuff the Vengeance ship does on ST (another Ritchie) game and all the interacting features that is packed in both of those toys. To me this is what a pinball toy should do in pinball games, interact with the players.

Love the dark tone in this pin. Someone already said it, but it would sit well next to MM. One dark medieval pin and one comical medieval pin.

Well done Stern. Leaning towards a premium or pro on this one if I get it. I curse you Stern for emptying my savings account. (don't worry, I'll forgive ya once I get the pin )

3 weeks later
17
#2922 6 months ago
Quoted from Ericc123:

So I have had a chance to put about 10 games on a pro on location. This game is excellent. The shots are great, the Black Knight toy is great and interactive, and the music isn't as repetitive as I thought it would be. I have to say that this is a really solid pin by Stern.

How dare you sir to come into a Black Knight thread and talk about the Black Knight pinball machine!!! Moderators....Please!!!

2 months later
#3764 3 months ago
Quoted from newtoit:

I hope someone will post the following onto the BKSOR thread. Thanks.
Hey Guys, I have some fixes for a couple problems you guys have mentioned on Pinside:
For JeffsPinballPalace:
Your Minion/Monster modes are set on difficult, and that's why you are frustrated! Go to game features adjustments. Adjustment #'s 21, 22, 23. 24, and 25 adjust the Worm, Hydra, Hell Hand, Magma Beast, and Lich Lords. Set them to Easy or Medium. I am not a good player and just completed 4 of them on Medium. There are not 3 levels to the modes. The modes are simple to achieve when set to factory Medium. Now we can calm down and enjoy some pinball!
To Anaraf, and anyone else who is having trouble shooting up the Flail lane to the upper playfield:
Power off. Take the glass off the playfield. Get a ball out of the trough. Level the Flail horizontally with your hand and rub the ball along both side walls and the floor *simultaneously* in the flail lane up and down from top to bottom. If you feel a click on the ball passing over one or more of the screws securing the flail lane floor, grab a #2 Phillips screwdriver and tighten them until you don't feel the click anymore. Screws sticking up too high will make it difficult to get the ball up to the upper playfield. The ball will slam into stuff on the the bottom of the upper playfield.
You could be having other problems with the flail lane, since you removed the upper playfield, which is no crime, but perhaps it didn't get fastened down correctly. Get a flashlight and see if you can see any obstruction in the ball's path up to the 180 degree scoop. You may have to take the playfield off again to see if wires or anything else are hanging down in the ball's path. Good luck!
Someone wrote that the Upper Playfield Cables running through the back panel don't all fit in the holes. Not true. If it were true, how did we ever build games and connect the connectors? The biggest connector goes in first, then the smaller cables on the left side. Form the wires coming out of the big connector to lay down parallel with the long edge of the connector a bit before you try this.
BKSOR definitely has flipper and other coil power adjustments! I suggest you use them before you alter your games.
Whip out your manuals and find all the adjustments you can make. There are more in BKSOR than ever before. Our engineers, Mark Guidarelli, Chuck Bleich, Tim Sexton and others have worked their butts off to advance our software and hardware. Put it to good use. Make your game fun for you, eliminate cranky posts, and enjoy your games as you like them.
Most of our games now have interlock switches on the coin door. When you open the door power is disconnected from the playfield. The interlock switch can be defeated for service by pulling it out (towards the coin door) a click. Voila! You can now enter diagnostics and make adjustments. Be careful.
Please read your manuals!
Steve Ritchie

Manuals??? We don’t need no stinking manuals!!!

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