I'm buying one
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Quoted from Hazoff:that sounds right. I though it was all BK2K never really had alot of play on the og's. Its a very cool mode anyway.
What is retro mode? I guess I haven't gotten there yet hahaha
I installed 0.94 on my pro. Seems harder to finish the modes and such but my scores have been higher? I guess I'm getting more points for completing modes. Man this game fucking rocks!
I've gotten a few stuck balls on my pro. One under the right sling but I think that was my fault. I do notice the war lane but a gentle nudge and it pops right out. I have noticed several times the ball does get stuck behind the shield. Not sure what causes it as the next time I shoot over there no more issues. The balls search seems to clear it after a few attempts.
IMG_20190608_135912 (resized).jpgIMG_20190608_135916 (resized).jpg
Quoted from newtoit:Nope no airballs here. Must be doing something wrong
Who said anything about air balls?
Quoted from TheRudyB:At least consider doing this as an owner/operator adjustment setting.
Wait I'm confused I have a pro and if I complete a mode it's done. I don't have to complete it three times. Mine is set to factory defaults on the latest code 0.94 if I recall correctly. Perhaps your settings are at hard? Maybe a difference between pro and le?
I wonder if the pro will get a ransom mode. I hope so but even if I can barely spell knight once much less twice hahahaah
I think your last item is spot on. A few seconds ball save for spelling rage would make the game way more fair and I think more enjoyable. Don't get me wrong I love the game but man some of those drains are just fucken annoying.
Quoted from jeffspinballpalace:How about showing current playfield multiplier?
How about downshifting the default difficulty of #21-#25 monsters by one level?
How about coding standup target on upper pf to require (x + 1) hits to qualify catapult rather than 1
How about making the standup target on upper pf translucent and light it by led from below?
How about allowing user to select which of 5 main modes start at shield lock with bumper hits?
How about softening Extended Play requirements for those who’ve already started catapult multiball?
How about adding a 4 sec ball save at completion of rage to offset cheap drains?
Quoted from TheRudyB:Switch the long springs on each shooter.
I noticed this as well but it's not as much of an issue on the pro. Which springs should we change? The big orange one?
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