(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!


By Blacksun

3 months ago



Topic Stats

  • 3,959 posts
  • 611 Pinsiders participating
  • Latest reply 20 hours ago by mandelbloom
  • Topic is favorited by 109 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic

Post #1 Key posted, but no summary given Posted by Blacksun (3 months ago)

Post #139 Info about legal entities - licensing Posted by PPS (3 months ago)

Post #425 Link to pictures and interview of SR Posted by ASOA (3 months ago)

Post #449 Pictures of the game Posted by NeilMcRae (3 months ago)

Post #482 High resolution cabinet pictures Posted by BoJo (3 months ago)

Post #505 Rule card Posted by PinB (3 months ago)

Post #517 Gameplay videos Posted by PinB (3 months ago)

Post #521 Link to interviews Posted by PinB (3 months ago)

Post #647 Feature matrix Posted by ovfdfireman (3 months ago)

Post #3606 Explains how the upper PK is mounted Posted by swilson143 (49 days ago)

Post #3758 A message from God Posted by newtoit (31 days ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#68 3 months ago

That's how you do a teaser.
Nice work.

#94 3 months ago
Quoted from CrazyLevi:

Will Lyman be coding at least one of the four playfields?!

Thanks.
That was a true laugh out loud moment.

2 weeks later
#2566 3 months ago
Quoted from Fytr:

I think the fact that players/room couldn't hear any sound from the game also had a negative impact on the stream. Hard to have fun playing pinball with no sound. You'd think a splitter cable could have been used to get the direct sound feed to the stream and also still going through the game. Even if they'd switched back to game with sound for the LE would have been a good compromise.
Something they should look into for the future.

As a streamer who uses headphone jacks for audio out all the time, I really don’t understand why they had no sound from the game in the room.
There is a setting in Spike 2 that allows both headphone jack and game speakers to play at the same time.
We just keep the main game speakers at a low enough level so as not to cause any echoing.
Works great.
I’m sure Jack and Stern know this already so there must have been a good reason.

#2631 3 months ago
Quoted from NeilMcRae:

yes, you get a lag in the audio and the mic picks it up and trashes the sound.
Neil.

We have been doing it for years with sound on both.
Works great.
Never had a complaint.
Just have to keep game volume on low.

#2687 3 months ago
Quoted from HighVoltage:

Synopsis is good, but conclusion is bad...
The problem is the pro has no upper playfield, and the premium has a bland upper playfield. It's not that the pro is better, it's that the upper playfield doesn't add enough.
The proper conclusion is that both need some kind of upper playfield that add more value:
Pro would be okay with an unsophisticated upper: maybe just a cool orbit shot with a spinner and a cheap virtual lock.
Premium/LE would add a lot more value with small additions: a spinner on the orbit shot, and at least a 3-bank of stand ups.

Perfectly said sir. This is exactly my take away so far.
Also, while the clear upper playfield is nice I can't help but miss the lighted inserts, saucers and drop targets.

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