(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!

By Blacksun

5 years ago


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Topic Stats

  • 4,038 posts
  • 618 Pinsiders participating
  • Latest reply 4 years ago by TheRudyB
  • Topic is favorited by 77 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Key posted, but no summary given Posted by Blacksun (5 years ago)

Post #139 Info about legal entities - licensing Posted by PPS (5 years ago)

Post #425 Link to pictures and interview of SR Posted by ASOA (5 years ago)

Post #449 Pictures of the game Posted by NeilMcRae (5 years ago)

Post #482 High resolution cabinet pictures Posted by BoJo (5 years ago)

Post #505 Rule card Posted by PinB (5 years ago)

Post #517 Gameplay videos Posted by PinB (5 years ago)

Post #521 Link to interviews Posted by PinB (5 years ago)

Post #647 Feature matrix Posted by ovfdfireman (5 years ago)

Post #3606 Explains how the upper PK is mounted Posted by swilson143 (4 years ago)


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11
#1773 5 years ago
Quoted from Guinnesstime:Winner winner Whopper dinner![quoted image]

Looks like they all got Fries with their burgers. Onion rings must come on the LE meal ???

#1776 5 years ago

Maybe Gary only gave them enough money for Fries. Onion Rings would have shot the cost on BOM - aka Bag Of Meals.

#1821 5 years ago

I want to know why Danger and Sexton got Chicken and only Steve got the Whopper. The Whopper is obviously the closest to an LE meal, But figuring out which of the other two meals were Pro and Premium were confusing to me. They should have posted shots of the Burger King Meal Matrix Order Board.

Next we'll hear from the JJP crowd how their staff eat at Cousins Subs or something and how much better the food is and has more robust features.

1 week later
16
#2343 5 years ago
Quoted from Bublehead:

I am not yet convinced I want to listen to the thuppida thuppida thuppida drums and squeeling guitar riffs the entire time I play the game, that feels like it could get old fast. I like the new take on the old BK2K theme, but the new soundtrack was getting on my nerves pretty quick.

Nice game, I like the design, but the music went just to too far off the BK2K rails for me.
Maybe it needs an adjustment in the menu for music....

I didn't care for the short repetitive music tracks either. Bothered me also.

1 week later
#3085 5 years ago
Quoted from x-rug-x:

My apologies if this is has been covered already...
I was MGC and my initial reaction to the Pro was that it seemed like the playfield was sort of empty and the Premium was where I was going to have put my money. After playing both however, I am back to leaning towards the Pro. But this was at MGC where you couldn't really hear the games.
I got some quality time with a Pro over the weekend, and while I think this is a great game for being on location, I don't think I could have this in my house. There's too much repetition with the normal background music (for me). This is obviously something that could change with code updates, so I'll be keeping an eye on it.
Anyone else bothered by the music, or am I just officially old?

I had a Pro reserved for order early. When I heard the music on the stream I canceled. I too played it at MGC and the play was decent, but you sure wouldn't know how it would sound in your home. The repetition in such short repeating clips I think would get on my nerves. Wasn't willing to take the plunge on one just yet and usually I'm an early adopter.

#3140 5 years ago
Quoted from Jediturtle:

6.5 degrees should be measured on the playfield. Measure it with an angle finder or digital level. This is a standard part of setting up a machine, the same as leveling side-to-side. Most machines have a bubble level in the shooter lane that can be used, but they are rarely accurate. Modern machines (since the SS era at least) are designed for 6.5 degree pitch. Most people prefer a bit higher to increase speed. However, in some cases that can cause ill effects, especially the further away from 6.5 you go. Locks may not work correctly, ball flow changes (ie orbit returns hitting slings instead of flippers), saucers may bounce out more, airballs can increase, etc, etc. It also actually makes the game easier in some cases by minimizing side-to-side action and making the ball easier to trap. Not all machines will show any problems, but some can be very sensitive to pitch. Just something to try whenever something just isn't working right. Always go back to the design intent and tweak from there!

Good advice. Sometimes even reducing the pitch a hair under stock helps play too on certain games. You can get too aggressive on pitch. 6.5 or so is what most are designed for.

1 month later
#3776 4 years ago
Quoted from newtoit:

What part of "physical enhancement that will extend upper playfield experience" doesnt sound like something actually physical.
I imagine itll be a lamp matrix feature like the funhouse mirror telling you which shot is ready to collect.

Maybe it's like pinball Viagra

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