(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!


By Blacksun

1 year ago



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  • 4,038 posts
  • 618 Pinsiders participating
  • Latest reply 6 months ago by TheRudyB
  • Topic is favorited by 89 Pinsiders

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There are 4038 posts in this topic. You are on page 81 of 81.
#4001 8 months ago

Any news on when the new code will be released?

#4002 8 months ago

Stern swept this game under the rug.
They showed a lame update about a week ago. Who knows when it will be released, probably in sync with the topper. Could be any day could be months.

#4003 8 months ago
Quoted from newtoit:

Stern swept this game under the rug.
They showed a lame update about a week ago. Who knows when it will be released, probably in sync with the topper. Could be any day could be months.

Possibly years.

#4004 8 months ago
Quoted from newtoit:

Stern swept this game under the rug.
They showed a lame update about a week ago. Who knows when it will be released, probably in sync with the topper. Could be any day could be months.

Sales were not good, so on to the next spaghetti.

#4005 8 months ago

It's not exactly their best game, hopefully the code helps

#4006 8 months ago
Quoted from vireland:

Sales were not good, so on to the next spaghetti.

How many units were sold?

#4007 8 months ago
Quoted from newpinbin:

How many units were sold?

Not enough to give distributors I've talked to good feelings.

#4008 8 months ago

I still enjoy playing the pro. Not sure if it would last at home in a lineup, but I've missed it since it rotated out of the local places I know of. Operator does not share where he puts is pins if I call and ask where one went next...dumb, I know.

#4009 8 months ago
Quoted from JodyG:

I still enjoy playing the pro. Not sure if it would last at home in a lineup, but I've missed it since it rotated out of the local places I know of. Operator does not share where he puts is pins if I call and ask where one went next...dumb, I know.

Dumb indeed if a paying customer actually cares enough to make the effort to call

1 week later
#4010 7 months ago

We are now at the end of January and the new code has not been released. Does anyone have any insight as to why this is?

#4011 7 months ago

seems stern ran from this one. hope you get the code you need.

#4012 7 months ago
Quoted from robotron:

seems stern ran from this one. hope you get the code you need.

Hope that's not true

#4013 7 months ago
Quoted from robotron:

seems stern ran from this one. hope you get the code you need.

They had new unreleased code on the game at NDISC. Tim has said the new code will come out when the topper becomes available. That said if the new code is good enough for tournaments it should be good enough for owners also and I would agree the release is overdue.

#4014 7 months ago
Quoted from twenty84:

They had new unreleased code on the game at NDISC. Tim has said the new code will come out when the topper becomes available. That said if the new code is good enough for tournaments it should be good enough for owners also and I would agree the release is overdue.

Any video of the unreleased code from the show?

#4015 7 months ago
Quoted from newpinbin:

Any video of the unreleased code from the show?

Not a video, but a link to the "release" notes for the Black Knight code at the comp: http://tiltforums.com/t/indisc-2020-the-open-ifpa-championship/6100/41

#4016 7 months ago
Quoted from Jesder:

Not a video, but a link to the "release" notes for the Black Knight code at the comp: http://tiltforums.com/t/indisc-2020-the-open-ifpa-championship/6100/41

Thanks for the post. I expected much more from the code. Really not much to it.

#4017 7 months ago
Quoted from newpinbin:

Thanks for the post. I expected much more from the code. Really not much to it.

Yeah it's pretty underwhelming sadly. There's no reason those changes couldn't form a small incremental update to be released before the topper. It would be a good chance for them to get some changes out into the wild with any further fixes and updates being part of the code release with the topper (when ever that is to happen).

Tim did mention on the stream he saw a few more small things he would like to change before the code release. He didn't give any specifics other than them being small.

I did seen Tim post a few short videos on his Instagram story recently of him and Steve playing each other on a Black Knight Premium at work. I'm hoping this is a sign of them testing out further rule changes for balance and suitability. I hope they also spend time on the Pro to address the game play short comings it has.

#4018 7 months ago

Pretty scary proposition to be worried about this pin getting any more code updates, as its not that old.

1 week later
#4019 7 months ago

Lewis Bevins is a real guru on rules. Read his blog here deep diving into the yet to be released BKSOR rules.

https://scoutsscoop.home.blog/2020/01/05/code-update-review-black-knight-sword-of-rage-pro-indisc-release/

#4020 7 months ago
Quoted from LOTR_breath:

Lewis Bevins is a real guru on rules. Read his blog here deep diving into the yet to be released BKSOR rules.
https://scoutsscoop.home.blog/2020/01/05/code-update-review-black-knight-sword-of-rage-pro-indisc-release/

They need to add some more multiballs.

#4021 7 months ago
Quoted from LOTR_breath:

Lewis Bevins is a real guru on rules. Read his blog here deep diving into the yet to be released BKSOR rules.
https://scoutsscoop.home.blog/2020/01/05/code-update-review-black-knight-sword-of-rage-pro-indisc-release/

Really good write up, thanks for the link

#4022 7 months ago

New code is out

#4023 7 months ago

PRO V1.01 - February 11, 2020
==========================
Fixed:
- Fixed an issue that sometimes prevented players from earning KNIGHT letters
from a mode that had been continued on a subsequent ball.
- Fixed an issue that sometimes kept foreground display effects on the screen
during KNIGHT multiballs.
- Fixed an issue that sometimes prevented the war hurry up display effects
from playing over the main play display effects.
- Fixed an issue during modes where players could sometimes share mode shot
progress.
- Extra ball is lit display effect will no longer play if extra ball is not
lit.
- Fixed an issue that could sometimes cause the left ball save not to save a
ball when the player took a tilt warning.
- Fixed an issue that prevented the War Hurry up champion high score from
getting updated.
- Fixed an issue that caused the mystery awards to be shared among players in
a competition game. Each player's mystery awards are now tracked individually
in competition play.
- Fixed an issue that could cause Black Castle mode to remain lit if a player
tilted while playing Black Castle mode.
Tweaked:
- Deep Freeze mode shots will always start with the same shot array, even when
the mode continues from ball to ball.
- Reduced the intensity of GI effects during the mystery award light show.
- Shield Diverter Disabled adjustment will allow you to start all shield
features by bashing the shield.
- Removed critical lights from skill shot and war hurry ups light shows.
- Changed the TKC Multiball start video to play after the mode start video.
Lock videos still play before the mode start videos.
- Locked out the Horse Whinny sound for game start - no credits for 30 seconds
after it is played.
- Moved the War Hurry up priority above mode priority. This makes it easier to
see hurry up and score values for the war hurry up shots.
- Added flail movement logic to Retro Multiball.
- Added additional flail movement logic to Triple Knight's Challenge
Multiball.
- Removed shoot again light from the Magna-Save light show.
- Added a display effect to show how many left bank completions are required
to earn Ball Save.
- Lowered the default slingshot power to 16. Competition install will set
slingshot power to 24.
- Modified the Extra Ball display effect to show the score if the game is set to
award points instead of an extra ball.
- Changed KNIGHT feature start rules. KNIGHT modes can be started while modes
and WAR Hurry ups are running. Doing so will end all running modes. KNIGHT
modes cannot be started while any multiball or wizard mode is running.
- Made Sword of Rage easier to qualify.
- SWORD OF RAGE DIFFICULTY adjustment defaults to EASY
- Prior to starting 1st mode - Sword is 70% completed.
- After power is activated - Sword is 40% completed.
- Rest of game - Sword is 0% completed.
- Center target and right drop target bank add more progress to filling
sword meter.
- Sound balancing and additional audio enhancements.
- Various Scoring Tweaks
- Reset the value of upper playfield loops on every ball.
- Increased the value of Magna-Save bonus. Starts at 2.5m. Increases by 750k
for every successful Magna-Save.
- Removed all the existing score mystery awards (250k, 750k, 1.5m, 2.5m) and
replaced with high scoring awards (2m, 3m, 4m, 5m.)
- Increased mode scoring.
- All modes have a base value starting at 2m.
- Increased by +200k for each mode completed.
- Increased by +950k for each lap of modes completed.
- Draining while a mode is active will reset the mode scores to the base 2m.
- Increased the score bonuses for shooting the flail prior to starting a mode.
- Flail bonuses are reset when the mode starts and cannot be earned until
the next mode is qualified.
- Flail bonuses are reset when the ball drains.
- Shooting through the spinning flail awards +250k (increases
by 25k.)
- Shooting the flail when it's closed awards +200k.
- Shooting the flail when it's spinning awards +400k.
- Shooting the flail when it's open awards +250k (increases by 25k.)
- Increased the scoring in Hydra and Lich mode on mode shots that did not
progress toward completing the mode.
- Changed default mode difficulty to MEDIUM.
- Tweaked the number of mode shots required to complete modes.
- Molten Fire (Magma Beast)
- Easy: 6 shots to complete. 2 shots for KNIGHT letter.
- Medium: 8 shots to complete. 3 shots for KNIGHT letter.
- Hard: 10 shots to complete. 4 shots for KNIGHT letter.
- Wicked Cavern (Hell Hand)
- Easy: 6 shots to complete. 2 shots for KNIGHT letter.
- Medium: 8 shots to complete. 3 shots for KNIGHT letter.
- Hard: 10 shots to complete. 4 shots for KNIGHT letter.
- Mud Bod (Hydra)
- Easy: 3 heads sealed to complete. 1 sealed for KNIGHT letter.
- Medium: 4 heads sealed to complete. 2 sealed for KNIGHT letter.
- Hard: 5 heads sealed to complete. 3 sealed for KNIGHT letter.
- Deep Freeze (Lich Lords)
- Easy: 3 liches defeated to complete. 1 defeated for KNIGHT letter.
- Medium: 4 liches defeated to complete. 2 defeated for KNIGHT letter.
- Hard: 5 liches defeated to complete. 3 defeated for KNIGHT letter.
- Burning Sands (Sand Worm)
- Easy: 6 shots to complete. 2 shots for KNIGHT letter.
- Medium: 8 shots to complete. 3 shots for KNIGHT letter.
- Hard: 10 shots to complete. 4 shots for KNIGHT letter.
- Increased war hurry up scoring.
- Base Value for all hurry ups is 3m.
- Score for subsequent hurry ups is set to the value of the hurry up when
it was awarded or when it was terminated.
- The left pop bumper increases the value of the flail hurry up by
+225k+(5k*number of left pop bumper hits for this player this game)
- The bottom pop bumper increases the value of the target hurry up by
+175k+(5k*number of bottom pop bumper hits for this player this game)
- The right pop bumper increases the value of the target hurry up by
+195k+(5k*number of right pop bumper hits for this player this game)
- Increased max value of each hurry up to 25m.
- Modified the Super Feature rules and scoring
- Super Features now run with no timer.
- Super Features are started at level 1 (Green) by hitting the center
target.
- All running Super Features are boosted by 1 level when a player shoots
the Left VUK during single-ball play.
- The Super Jackpot value shown on the UI is now collected by having a ball
roll over the right return lane switch within 5 seconds of a player
activating their Magna-Save.
- The Castle Spinner (Pro Only) will score 5,000 points. Super Spins scoring
will not boost the value of this spinner.
- New Super Feature Scoring
- Super Lanes Level 1 (Green) -- 50,000
- Super Lanes Level 2 (Yellow) -- 75,000
- Super Lanes Level 3 (Red) -- 115,000
- Super Lanes Level 4 (Magenta) -- 140,000
- Super Orbits Level 1 (Green) -- 115,000
- Super Orbits Level 2 (Yellow) -- 185,000
- Super Orbits Level 3 (Red) -- 275,000
- Super Orbits Level 4 (Magenta) -- 400,000
- Super Pops Level 1 (Green) -- 35,000
- Super Pops Level 2 (Yellow) -- 50,000
- Super Pops Level 3 (Red) -- 95,000
- Super Pops Level 4 (Magenta) -- 115,000
- Super Slings Level 1 (Green) -- 100,000
- Super Slings Level 2 (Yellow) -- 200,000
- Super Slings Level 3 (Red) -- 350,000
- Super Slings Level 4 (Magenta) -- 500,000
- Super Spins Level 1 (Green) -- 14,000
- Super Spins Level 2 (Yellow) -- 20,000
- Super Spins Level 3 (Red) -- 28,000
- Super Spins Level 4 (Magenta) -- 38,000
- Super Targets Level 1 (Green) -- 100,000
- Super Targets Level 2 (Yellow) -- 150,000
- Super Targets Level 3 (Red) -- 250,000
- Super Targets Level 4 (Magenta) -- 350,000
New:
- Added topper support.
- Custom Black Knight speech plays when the flipper buttons are pressed
during attract mode and during gameplay with a topper installed.
- Full animatronic motion of the Black Knight head is synchronized with all
Black Knight speech effects and interacts with events during gameplay.
- Additional test menu support added for topper calibration.
- Added speech calls for WAR when war hurry ups start and RAGE when mystery
is lit from the inlanes.
- Added announcer speech calls on mode completion.
- Added alternate game soundtrack.
- Added adjustment for shield hold power.
- Added diagnostics icons to game menu.
- Added flame panel test menu entry.
- Added adjustment for backpedaling speech frequency. Defaults to NEVER.
Also has adjustments for Occasional (30% of the time) and Frequently.
- Added Butcher skeleton speech to Skill Shot.
- Added auto-adjusting Extra Ball to U-Turn Combo rule.
- Added new Adjustment "REQUIRE MODE FOR CATAPULT LOCK"
- If enabled, a mode must be started to light subsequent Catapult Locks.
- If enabled AND CATAPULT LOCK DIFFICULTY is set to hard, a mode must be
started before Catapult Locks can be lit.
- Install Competition sets CATAPULT LOCK DIFFICULTY to HARD and REQUIRE MODE
FOR CATAPULT LOCK to YES.
Moved to System 2.43:
- Updated to nodeboard firmware v0.56.0
- Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game volume is
restored.
- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.
- Using LEFT+START to end a game during bonus count could leave game graphics
on screen while in attract mode. This has been corrected.
- Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are:
"NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is
"HIGH/LOW SHELF".
"NONE": No filtering will be performed on the audio output. Useful when
using the Line Out as input for an external device.
"HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
The Gain can be set to -12dB .. +12dB
On Spike 2 the Shelf Frequency and Gain can be set independently for the
Backbox and Cabinet speakers.
"10 BAND EQ": A full 10 Band EQ is applied to the audio output.
Sliders are used to adjust the Gain of a specific range of frequencies.
The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz,
8KHz, 16KHz.
The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider
settings.
On Spike2 the Gain can be set independently for the Backbox and Cabinet
speakers.
Moved to OS V2.0.17

#4024 7 months ago

Question:

When the sword is all charged up what does it do or how to you use it? Or is it for the Magna save?

#4025 7 months ago
Quoted from PiperPinball:

Question:
When the sword is all charged up what does it do or how to you use it? Or is it for the Magna save?

It’s to make the monster easier to beat and worth 2x

#4026 7 months ago

How do you use the sword?

#4027 7 months ago
Quoted from PiperPinball:

How do you use the sword?

Hit the center Knight target with the POWER insert lit.

Just a reminder to all that there is a "club" thread which is likely more active at this point. I believe this was the original announcement thread, and had been mostly dormant for months until it was necro bumped a couple weeks ago. At this point they should probably be combined or let this one die. Just a suggestion!
https://pinside.com/pinball/forum/topic/black-knight-swords-of-rage-club-honourable-knights-only/page/44#post-5465461

#4028 7 months ago
Quoted from PiperPinball:

How do you use the sword?

Just to add to the reply from Jediturtle above - the sword is only available to use when battling a monster (and not available to use when battling the Black Knight). If you hit the center knight target when the power insert is lit outside a monster mode, it won't activate.

and yep - the Club thread is the place to be

#4029 7 months ago

thanks guys.

#4030 7 months ago

Happy Birthday Steve Ritchie !!

#4031 7 months ago

I don't know if it has been posted here, Black Knight topper is available on backorder here for $449.99 :
https://littleshopofgames.com/shop/toppers/stern-toppers/black-knight-sword-of-rage-topper-officially-licensed-stern-pinball-machine-product-502-7095-00/
BK.Topper (resized).jpg

#4032 7 months ago
Quoted from Peanuts:

I don't know if it has been posted here, Black Knight topper is available on backorder here for $449.99 :
https://littleshopofgames.com/shop/toppers/stern-toppers/black-knight-sword-of-rage-topper-officially-licensed-stern-pinball-machine-product-502-7095-00/
[quoted image]

Looks good.

#4033 7 months ago
Quoted from jmcadres:

Over the past few months I’ve replace the coil sleeve (twice). My distributor has sent me a replacement board. Neither had any impact. I’m to the point that I hardly play the game any longer as the bottom right flipper is so weak that I can’t get the ball up the ramp.
I’ve played other BKSOR LEs on-site and they all have plenty of power at the lower right flipper. I think I got a lemon.
Will be in touch with Stern again tomorrow. Hoping they can do something for me.

get them to send you an entire flipper mech.

#4034 7 months ago
Quoted from Peanuts:

I don't know if it has been posted here, Black Knight topper is available on backorder here for $449.99 :
https://littleshopofgames.com/shop/toppers/stern-toppers/black-knight-sword-of-rage-topper-officially-licensed-stern-pinball-machine-product-502-7095-00/
[quoted image]

The placeholder that was on Stern’s website for several days until just recently listed the price at $399.99 so it might be worth waiting until it is officially released.

#4035 7 months ago

Guys, I also posted this on the active BKSOR thread, but in case anyone does only check here, I wanted to post it here, as well.

Could be worth everyone checking out their catapults. I’ve noticed mine “bucking” a little bit when the ball whips up into it. It caught my eye last night that there was a gap between the sides and bottom of the metal loop. It looks like the tiny welds that used to hold it together have all let loose. These pics are of the two bottom ones but the two middle ones are also loose and without dismantling it I can also see it is loose at the top most ones too, although the separation becomes less severe as you work up from the bottom two.

I’d be shocked if I’m the only one having this problem.
F5EBA634-1EB9-4166-9F97-F7FE168D0140 (resized).jpegE48B5703-B4A1-44F6-83C5-A6D82CDCA4AC (resized).jpeg

#4036 7 months ago
Quoted from ezatnova:

...I’d be shocked if I’m the only one having this problem.
[quoted image][quoted image]

A quick look at my machine; the welds are very, very light. No breakaway, but I can see where it could happen. Certainly something to watch for.

#4037 7 months ago
Quoted from Peanuts:

I don't know if it has been posted here, Black Knight topper is available on backorder here for $449.99 :
https://littleshopofgames.com/shop/toppers/stern-toppers/black-knight-sword-of-rage-topper-officially-licensed-stern-pinball-machine-product-502-7095-00/
[quoted image]

The Knight has blown his top!

2 weeks later
#4038 6 months ago

Just in case anyone who may have missed it in the Honourable Knights Only thread might be interested:

https://pinside.com/pinball/forum/topic/black-knight-swords-of-rage-club-honourable-knights-only/page/46#post-5493516

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