Change log
LE V0.97 - June 19, 2019
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Fixed:
- Fixed a timing issue which prevented players from getting credit for another
lock or super jackpot when the ball was released from the catapult lock and
quickly re-locked.
- Fixed an issue which could infrequently cause the flail to move at a slow
speed when it should have been in the open position.
- Fixed an issue where catapult multiball would not award KNIGHT letters.
- Fixed an issue where the Ball Saved animation could show when the ball was
not saved.
Tweaked:
- Improved handling of outlane ball save during situations where multiball
ball saver is active or in grace period.
- Modified the Extra Ball light show to keep all the GI on.
- Modified the Triple Knights lock light shows to include backbox lamp
effects.
- Changed the relight shots in Lich mode to the same color as unfreeze shots.
- Changed the rules for WAR and RAGE lanes to keep the same lanes lit for a
player on their next ball in play.
- Reduced the amount of time the flail stays in open position after being hit
in Catapult Multiball.
- Volume Adjustments and Tweaks.
- Install Competition Mode sets
- LAST CHANCE MODE ENABLED to NO
- PLAY BLACK KNIGHT INTRO to NO
New:
- Added RANSOM Wizard Mode
- Lit by spelling KNIGHT a second time in a single game.
- Started by shooting the left VUK.
- Classic Black Knight 2000 Sounds, Speech, and 14-Segment Display.
- Timed 60 Second 3-Ball Multiball. The ball saver does not expire.
- +5x Bonus
- FLAIL = MILLIONS
- ORBITS = 750,000
- WAR = MILLIONS
- EXTRA BALL IS Lit
- EVERYTHING IS LIT
- Added LAST CHANCE feature
- To Qualify Last Chance:
- Player must be on their last ball in play.
- Player cannot have played a Catapult Multiball.
- Player must drain down the left outlane with no ball save lit OR
- Player must drain down the right outlane and press the magna-save button
before the ball drains.
- Timed Mode where the goal is to re-lock balls in the Catapult Lock.
- Lower Flippers are Disabled.
- Player gets unlimited balls served for the duration of the mode.
- Player controls the launching of balls into play.
- Completing RAGE lanes adds time and builds jackpot base.
- Shooting the Light Locks target adds time and builds jackpot base.
- Player must lock 3 balls in the Catapult Lock to start SUPER MULTIBALL.
- Time remaining gets added to the jackpot base.
- If the player cannot lock 3 balls, their game ends.
- Added SUPER CATAPULT Multiball
- 4 Ball Multiball, with new display art and lamp effects.
- Base value of multiball jackpots set during Last Chance.
- Locking a ball in the Catapult Lock sets jackpot multiplier to 2x until
the ball is released.
- Locking 2 balls in the Catapult Lock sets jackpot multiplier to 3x until
the balls are released.
- Added light shows for War Hurryup shots and War Hurryup Complete.
- Added speech for Extra Ball, Extra Ball is Lit, and Shoot Again.
- Added additional speech calls for mode intros.
- Added light show for Match sequence.
- Added shaker motor to the game intro when the Black Knight screams.
Moved to System 2.30:
Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI"