Quoted from Chalkey:
Does the fact that they made the inserts labeled with location names instead of monster names make you guys think there are other monsters in the future?
It's a cool thought and would be even cooler if it happens.
I like that they went with the location names instead of monster names if for nothing more than that little bit of short-lived suspense you got/get the very first time you have to deal with a location, but don't quite know what you're up against until it splashes on the display.
Adding one monster to each location (with each monster presenting a different challenge mission for the player, not just repainting the same challenge in that location) could be interesting.
The first time you enter a given location, the game picks which monster/game task you have to deal with at random so even experienced players will still get a teeny bit of suspense before the monster you'll actually be up against is revealed. You still need only to complete one monster in each location to advance toward the castle.
A difficulty setting could also let the owner/operator decide if locations are locked out after a monster is defeated or if the location is available to be revisited necessitating that the player battle the other monster.
Thus in the "easy" setting once you beat either monster in a given location, that location is marked completed and cannot come up again until after a player is successful against one of the monsters in all other locations and finally burns down the castle.
In the "hard" setting, once you have defeated a monster in a given location, that location is still marked as completed for purposes of attacking the castle - but it remains in the "location rotation" and is available to be revisited compelling the player to battle the other monster. Once both monsters in a location have been defeated, the location is taken out of the rotation. In other words: the other monster in a location gets a chance to stall your march toward the castle if you start a location that you have already completed.
An "extra hard" setting could require both monsters in each location to be defeated before the player gets a chance to torch the castle of Mr. Meanness.
Heck, you could even throw in a setting that would allow the owner/operator to now decide if a location must actually be completed or simply visited in order to be credited as completed on the player's trek to the castle - and whether it requires 1 or 2 visits or 1 or 2 completions.
(My sincere apologies to Tim now that I look back on all of this ... you clearly don't need my crazy ideas given the great things you're doing - and I'm 100% sure you do not need any more work!)