(Topic ID: 239218)

Black Knight Sword of Rage!!! - Sterns next machine!!!


By Blacksun

3 months ago



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There are 3959 posts in this topic. You are on page 65 of 80.
#3201 86 days ago

The placement is a bit odd. Assuming it was done since they can reuse parts...not the best reason.

That said, I’ve been going a little safe and hitting it to not just save (which is hard) but rather to just grab control of the ball since it’s such a fast PF. Can keep recharging the magna too so I don’t see it as a waste.

#3202 86 days ago

Hit that button! Save that ball!
Do it now!
Hit that button! Look at the ball zip!
Bbzzztttttttttt hear that magnent try to stop that ball
Whoosh bing! Wow that ball stopped
You hit that button! You saved that ball!
You are a heroic pinball wizard
Hit that button! Save that ball!
Bzzzzttttttt zip whoosh boinggggggg that ball zipped and stopped!

#3203 86 days ago

Can we talk strategy?

Right now I feel like I'm just shooting for lit shots and my score (60MM so far) is based solely on ball time. Where are the points in this game? I'm unclear how the charging of the sword works and when and how to deploy it but I believe it acts as a playfield multiplier. Has anyone counted out the shots to see how many it takes to compete the modes?

What's your go-to method for this game?

#3204 86 days ago
Quoted from coop:

Can we talk strategy?
Right now I feel like I'm just shooting for lit shots and my score (60MM so far) is based solely on ball time. Where are the points in this game? I'm unclear how the charging of the sword works and when and how to deploy it but I believe it acts as a playfield multiplier. Has anyone counted out the shots to see how many it takes to compete the modes?
What's your go-to method for this game?

I’m definitely no authority on big points, with GC in the high 70M... but my go to routine has been to get MB over going for all modes. I can hit the lock shot every time, more than I can say for the left orbit, so it works for me. Sword is a complete mystery to me as well, outside of how it charges. Bonus X has been as high as 5 but rarely get huge numbers there.

Open to hearing someone’s strategy that’s much better than I am.

#3205 86 days ago

I got to play a pro on location today and put up 89M on my 1st game for high score #2. I found the game to be pretty fast and fun. I definitely want to play the game more.

#3206 86 days ago

Played today, and focused on a few areas.

First, I had to wait, so I watched others play. The intensity of play was like watching the first few weeks of Iron Maiden.
As I ate my Burger, I listened to the sound track, and its heart pumping, suck you into the game is one of Sterns Best.

When I got my 10 games in, I felt like a long lost game has come back to taunt me.
With No Movie/TV/Theme tie in, the animations, and game play is refreshing, and new, rather than Nostalgia of old TV, or Music.

The shots were smooth.....really smooth, and the action of the Mace is a brilliant challenge!
The shield Lock a nice touch.

Its a Turbo charged version, of one of the best themes!

The Negative, needs some sweet metal Caps, or metal/plastic.....Zid, you reading?

A super game, in so many ways.....Ill be keeping my eye out....

(Thanks, Kurt and Ed, at the Pinball Lounge, Ovido Florida..Shameless Plug)

#3207 86 days ago
Quoted from CUJO:

I don't even like the fact that they put two set of flipper buttons on Munsters Premium. I didn't even realize at first I had to use the other flipper buttons once the lower playfield started. Can't they just figure that out in code, like Family Guy, when it goes to the mini playfield?

That's one of the best features of Munsters. When you get multiball on the upper and lower playfields, simultaneously, you are supposed to play each ball on its own merits as it comes towards one of four flippers. It's hard to get your head around this (playing four not two flippers, on four not two buttons) but it can be done with enough practice.

So there is nothing to "figure out" in the code. The code is brilliant and well integrated. A few things could be improved but it's only at 0.99!

I don't know of any other pinball machine that gives the player that kind of challenge and the opportunity to increase their skill levels by training their brain to be playing four separately controlled flippers. It's a little like playing the drums, and eventually reaching a stage where you have four limbs playing a different beat to each other, yet in sync with the music. Not easy to do. But it can be done!

-1
#3208 86 days ago
Quoted from thedarkknight77:

How many of the 600 LE’s do you think Stern will sell? I am amazed they decided on 600.

145 will sell.

#3209 86 days ago
Quoted from CUJO:

Well they could have labeled the button on the side with a COOL MagnaSave decal as well. Anyone should be able to figure that out if they can read.
I don't even like the fact that they put two set of flipper buttons on Munsters Premium. I didn't even realize at first I had to use the other flipper buttons once the lower playfield started. Can't they just figure that out in code, like Family Guy, when it goes to the mini playfield?
I played 3-4 games on BKSOR the other day and I'm so used to hitting that top button on ST:PRO, GOTG and other Stern recent pins, I'll hit it just because it's blinking thinking I got a bonus coming.. LOL

If newbies cant find the start button i really dont see them making magna saves no matter where the button is , kind of doubt this is the reason but who knows.

#3210 86 days ago

Error post

#3211 86 days ago

A little bit from both sides for me....but the Animations a HUGE step up IMO. That shit was terrifying.

#3212 86 days ago
Quoted from Aussiepinwiz:

That's one of the best features of Munsters. When you get multiball on the upper and lower playfields, simultaneously, you are supposed to play each ball on its own merits as it comes towards one of four flippers. It's hard to get your head around this (playing four not two flippers, on four not two buttons) but it can be done with enough practice.
So there is nothing to "figure out" in the code. The code is brilliant and well integrated. A few things could be improved but it's only at 0.99!
I don't know of any other pinball machine that gives the player that kind of challenge and the opportunity to increase their skill levels by training their brain to be playing four separately controlled flippers. It's a little like playing the drums, and eventually reaching a stage where you have four limbs playing a different beat to each other, yet in sync with the music. Not easy to do. But it can be done!

Thanks to take the time to explain this. I had no idea that you could have upper and below playfield multiballs going on at the same time.
You are right. If one can master four buttons without just flailing on them that will be quite the achievement.
(I am finally getting the hang of playing Inverted Straight Jacket mode in Houdini). Great Mode...

I played a Munsters Premium today at Little Shop Of Games (Great Place) and didn't even break a million on one of my games.
So it will be neat to see it happen as the code develops on this pin...

#3213 86 days ago
Quoted from CUJO:

I don't even like the fact that they put two set of flipper buttons on Munsters Premium. I didn't even realize at first I had to use the other flipper buttons once the lower playfield started. Can't they just figure that out in code, like Family Guy, when it goes to the mini playfield?

Well actually Stern did figure it out. If the extra buttons were not installed, playing multiball on the upper and lower playfield at the same time would be pointless, with only one set of flipper buttons.

Two sets of flipper buttons is a big feature on the Munsters, in order to allow upper/lower independent multiball at the same time. Never been done before and is quite a rush to play and get use to accomplishing all at the same time. Now if we only had four eyes. Lol

(I see now where someone else explained this too!)

#3214 86 days ago
Quoted from CUJO:

Thanks to take the time to explain this. I had no idea that you could have upper and below playfield multiballs going on at the same time.
You are right. If one can master four buttons without just flailing on them that will be quite the achievement.
(I am finally getting the hang of playing Inverted Straight Jacket mode in Houdini). Great Mode...
I played a Munsters Premium today at Little Shop Of Games (Great Place) and didn't even break a million on one of my games.
So it will be neat to see it happen as the code develops on this pin...

No worries.

Yes, Munsters can be long playing, but often gives you short, sub million point games. Keep practicing! That's the fun of this hobby.

#3215 86 days ago

145 have already been sold.

How many will sell by 30 June?

#3216 86 days ago
Quoted from taz:

Given the opportunities for mods, I'm surprised that I haven't read about some ideas so far. Surely, the modsters have been in their secret lairs for weeks now.

We have flipper toppers in the pipeline already cast metal ornamental finishes that we are known for.
Pops we have two designs unsure which to go with.
What do you think? Maybe a nod to the old school or dress up the treasure room under world?

Army of the dead now that would be a great space filler if done right.

Our Pro showed up early and the Le should be here early June.
Super fast pro just needs window dressing to complement game play.

Wonder how many pros have sold?

#3217 85 days ago
Quoted from HOOKED:

We have flipper toppers in the pipeline already cast metal ornamental finishes that we are known for.
Pops we have two designs unsure which to go with.
What do you think? Maybe a nod to the old school or dress up the treasure room under world?
Army of the dead now that would be a great space filler if done right.
Our Pro showed up early and the Le should be here early June.
Super fast pro just needs window dressing to complement game play.
Wonder how many pros have sold?

I'm still waiting for my Pro to arrive, so I figure there must have been a lot of people with orders in front of mine. I keep reading about how naked the upper playfield is on the Pro, so maybe there's room for something up there, maybe a medieval structure or something, providing that it doesn't block view of the ball movement too much.

#3218 85 days ago
Quoted from taz:

I'm still waiting for my Pro to arrive, so I figure there must have been a lot of people with orders in front of mine. I keep reading about how naked the upper playfield is on the Pro, so maybe there's room for something up there, maybe a medieval structure or something, providing that it doesn't block view of the ball movement too much.

The pro could use a bad ass sword in the top right. But trust me if you are playing this pin you have no time to look around. Pin is Awesome

#3219 85 days ago

The LE’s are sold out

#3220 85 days ago
Quoted from WackyBrakke:

The LE’s are sold out

If that is true, that is a huge deal! I hope so as I want Stern to think differently about the themes/titles they choose to invest in........and I also want this game to be successful for Steve as I feel like he made this game for us!

12
#3221 85 days ago
Quoted from taz:

I'm still waiting for my Pro to arrive, so I figure there must have been a lot of people with orders in front of mine. I keep reading about how naked the upper playfield is on the Pro, so maybe there's room for something up there, maybe a medieval structure or something, providing that it doesn't block view of the ball movement too much.

We have been working on a medieval black knight on a horse mod to replace the stock plastic that is in the back right. The mod is about 5" tall and should fit perfectly. Lit sword, red backlighting from the shield and purple underglow, plus it has rocking action. I will be testing exact fit at Allentown and expect to have a handful for sale.

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#3222 85 days ago
Quoted from Lermods:

We have been working on a medieval black knight on a horse mod to replace the stock plastic that is in the back right. The mod is about 5" tall and should fit perfectly. Lit sword, red backlighting from the shield and purple underglow, plus it has rocking action. I will be testing exact fit at Allentown and expect to have a handful for sale.

[quoted image][quoted image]

Looks good but I don't know if it's the pic, however swords does not look straight.

#3223 85 days ago

That won’t fit on the LE will it?

#3224 85 days ago

Jazzin up the "very open" playfield.... still have a few more ideas to implement. Trying to keep it looking like it came from the factory this way and not
heavily modded.

**Add a little SuperLube to the spinners and the rip like crazy on this game.

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#3225 85 days ago

I'm excited about the spinners. I wish they kept the opto for the spinners like in Beatles those things ripped like hell.

#3226 85 days ago
Quoted from WackyBrakke:

The LE’s are sold out

Do you mean all 600 have been sold to distributors? If so, that's significant.

The Australian distributor has a handful left to sell to customers.

Sold out to distributors, maybe, but not quite sold out to enthusiasts. Yet.

#3227 85 days ago

Jazzin up the "very open" playfield.... still have a few more ideas to implement. Trying to keep it looking like it came from the factory this way and not
heavily modded.

**Add a little SuperLube to the spinners and the rip like crazy on this game.

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#3228 85 days ago

Ramps lights on the PRO look amazing.

Thanks Stern for slotting the playfield.

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#3229 85 days ago
Quoted from Lermods:

We have been working on a medieval black knight on a horse mod to replace the stock plastic that is in the back right. The mod is about 5" tall and should fit perfectly. Lit sword, red backlighting from the shield and purple underglow, plus it has rocking action. I will be testing exact fit at Allentown and expect to have a handful for sale.

[quoted image][quoted image]

Nice!

#3230 85 days ago

LEDs added on the Pro Ramp.

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#3231 85 days ago
Quoted from Nihonmasa:

Looks good but I don't know if it's the pic, however swords does not look straight.

Sword is straight, just the pic.

Quoted from zucot:

That won’t fit on the LE will it?

Don’t know yet, haven’t seen one, but I hope to test in an LE/premium and a pro at Allentown. Based on the pic I’ve seen of the le/perm, I think it will fit behind the VUK.

#3232 85 days ago
Quoted from frankmac:

LEDs added on the Pro Ramp.[quoted image][quoted image][quoted image]

Can I ask how you modded it to light up the ramp like that on the pro it looks killer

#3233 85 days ago
Quoted from CUJO:

I don't even like the fact that they put two set of flipper buttons on Munsters Premium. I didn't even realize at first I had to use the other flipper buttons once the lower playfield started. Can't they just figure that out in code, like Family Guy, when it goes to the mini playfield?

Except that you need both to play munster madness with a multiball on both upper and lower playfields at the same time.

#3234 85 days ago
Quoted from musketd:

Can I ask how you modded it to light up the ramp like that on the pro it looks killer

That is stock lighting.

#3235 85 days ago
Quoted from Lermods:

Sword is straight, just the pic.

Don’t know yet, haven’t seen one, but I hope to test in an LE/premium and a pro at Allentown. Based on the pic I’ve seen of the le/perm, I think it will fit behind the VUK.

There is a spare shield decal in the goodie bag if you need to make a copy and add it to your knights shield.

Also new Pro machine owners, check your goodie bag. There is a mylar section in there that you can add in front of the knight to prevent wear.

#3236 85 days ago
Quoted from HOOKED:

There is a spare shield decal in the goodie bag if you need to make a copy and add it to your knights shield.
Also new Pro machine owners, check your goodie bag. There is a mylar section in there that you can add in front of the knight to prevent wear.

Good to know, that might be a nice addition.

#3237 85 days ago
Quoted from HOOKED:

That is stock lighting.

I don’t have that lighting at all in my pro?

#3238 85 days ago

That is not stock lighting he said he added less? Can any other pro owners speak up here I don’t have any lights under my bolts on my pro

#3239 85 days ago
Quoted from HOOKED:

That is stock lighting.

Verified with other owners that is not stock lighting on the pro for under the bolts. They are cut out from the factory but no lights there; is someone going to make a mod for this?

#3240 85 days ago

There are 2 things on my mind today.....Avengers End Game, and playing more Black Knight!

Been a long time since a new Pinball haunts my dreams with game play!!
What a Winner for Stern!!

#3241 85 days ago
Quoted from musketd:

Verified with other owners that is not stock lighting on the pro for under the bolts. They are cut out from the factory but no lights there; is someone going to make a mod for this?

Pro has no lighting on ramp stock. It is my lighting I made.

Watching end games will pm you later.

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#3242 85 days ago

Any production date for LE’s?

#3243 85 days ago
Quoted from SMI3:

Any production date for LE’s?

Mine is shipping "early May".

#3244 85 days ago
Quoted from OLDPINGUY:

(Thanks, Kurt and Ed, at the Pinball Lounge, Ovido Florida..Shameless Plug)

I was there yesterday too

#3245 85 days ago

Played today the Pro Version because a very good friend of mine (thx Max) ordered the pin via Air Freight to Germany.

Here is a Gameplay Video with the Final Mode

Brutal Speed but had a lot of Fun!!!

#3246 85 days ago
Quoted from moTiv8:

Played today the Pro Version because a very good friend of mine (thx Max) ordered the pin via Air Freight to Germany.
Here is a Gameplay Video with the Final Mode
Brutal Speed but had a lot of Fun!!!

Good video.

300 million a great score

Magna save seems fine to use.

Game looks intense and fun.

But, was that everything? Code wise?

#3247 85 days ago
Quoted from moTiv8:

Played today the Pro Version because a very good friend of mine (thx Max) ordered the pin via Air Freight to Germany.
Here is a Gameplay Video with the Final Mode
Brutal Speed but had a lot of Fun!!!

Thx for link. Had almost been talked into overlooking this title before playing until now ... loving what I’m seeing and can’t wait to find one now. Bring on the Black Knight pro!

i’d probably need to close both outlines to make game reasonable.

#3248 85 days ago

Every stream makes me more excited about my LE. All 3 versions seem great.

#3249 85 days ago
Quoted from jeffspinballpalace:

Thx for link. Had almost been talked into overlooking this title before playing until now ... loving what I’m seeing aget wait to find one now. Bring on the Black Knight pro!
i’d probably need to close both outlines to make game reasonable.

Don’t overlook this one .

#3250 85 days ago

I will pm those that have sent a PM to me in regards to ramp lights as soon as they are available. In testing.
THX!

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