Ok I've sobered up to give a brief over view. Code is very early still so i cant say much positive other than i see the potential.
The shield lock shot is exciting but also tough and as code sits it can be annoying. For no rhyme or reason the shield will lower and it becomes a chore and risk to start a mode.
The flail is still kinda underused but a great toy with feedback when you sneak past it, hit it or get denied.
The knight base shot is basicly suicide.
The right orbit shot feeds to the pops but on both pros i played the feed out of the pops hits the top of the sling almost every time which is annoying and hard to control.
Ball times are extremely short till you figure out the shots and a routine.
My biggest complaint is very rarely do i ever shoot from the left flipper on this game. Really only time is to hit the light lock target. If you hit the shield with the left flipper or attempt the lock, you will drain. Its a back hand shot. The drop targets are nice but arent really coded in. So youll find your self with the ball on the left either doing a post pass or scratching your head on what to shoot at. Once they code in the drop targets more it'll remedy it alot
Dual spinners are sweet and they rip quite nice.
The ramp is smooth as hell but as it sits it can be blocked most of your ball until you learn to raise the flail etc
Magna save i more often forgot to use it less than the button being in the middle affected me. It works but not a large range
Bottom line is im in. Its fast and punishing but running it steeper than 6.5 made my ball times greatly increase and i had fun. Im in on the LE.