I'm so excited for this pin! I think Steve knocked it out of the park with this one. The BK interactive bash toy was totally unexpected, along with that real feather plume on his helmet. Nice touch!
Quick thoughts:
1) The fact that KNIGHT MODE allows you to "travel back in time" to a play a BK2K mode with classic music/sounds is an incredible idea! It's like 2 games in one! Plus I have a feeling it's going to be a well coded adventure with a goal of battling & defeating the BK. Player vs taunting nemesis! Sounds satisfying & I don't see how that will get old.
2) From reading the specs & Ritchie's interview, the Prem/LE there are 2 physical lock methods, at the upper playfield catapult, as well has behind the BK's shield. It's fantastic when designers are allowed to do things like this today. And bring back fan-favorite magnasaves
3) Plus this is the most interactive toy in years. The helmet lights are synchronized with his voice, his shield blocks & locks shots, the flail spins & fights you back. Who would have thought we'd be talking about a killer bash toy on a Black Knight game that also includes an upper playfield?
Keep up the good work Steve! Hope this isn't your last game. Bring on High Speed 3!!