(Topic ID: 247509)

Sterns home Star Wars

By Tilt

4 years ago


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  • 623 posts
  • 240 Pinsiders participating
  • Latest reply 4 years ago by KenLayton
  • Topic is favorited by 10 Pinsiders

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#495 4 years ago

We've been clamoring for more affordable pins - this seems to be Stern's answer, whether directly targeted for "us" or not.

Honestly, I like what I see, minus the super basic code. There's basic code, which I can appreciate in some settings and titles, and then there is literally doing everything in the game multiple times on ball one. This looks like the latter if I didn't overlook some nuances...

#536 4 years ago

The price would be tempting at something like $3500 msrp imo. As it stands, pending some play time, I could see considering a used one in the future, in the sub $3k range. Either way the code is going to need a good more depth though. But I don't think Spider-Man Home really ever got any depth beyond this same basic ruleset did it?

Oh, I don't think I saw - are the force targets individual stand-up targets, or a garbage mono target ala Munsters?

#550 4 years ago
Quoted from Thunderbird:

Let’s set the record straight by someone who owns the SWLE and has drop down targets. They are nice for sure, but they complete on their own as if they were a mono target. No one has to aim at them. The sling action completes them whether you need to or not. Munsters targets are not garbage, it works better for the Munsters game the way they are in the rule set. Drop targets would not make as much sense in the rule set. The targets are first class and do get unwarranted flack for sure. SWHE has a mono target, that works the same as the drops. No fun in gameplay is diminished.

I could perhaps agree on individual stand-up targets vs drop targets, drops feel more interactive, etc, but at least it's 5 targets to shoot for either way for instance here.

But respectfully I don't see how you can say a mono target functions the same as a bank of 4 or 5 individual targets where accuracy to hit the particular target you need is important (or at least the adjacent target in some circumstances, with many rule sets).

The end result may be the same, but the skill required and risk involved is significantly different with a target literally the size of 4 or 5 individual stand-ups or drops vs hitting the correct target. I couldn't possibly count the number of times I've needed a critical target bank completion and yet struggled to hit the particular target I needed - which is fun imo... Where is the challenge in just merely hitting anywhere on a 4-5" long mono target?

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