(Topic ID: 247509)

Sterns home Star Wars


By vidgameseller

60 days ago



Topic Stats

  • 618 posts
  • 240 Pinsiders participating
  • Latest reply 5 days ago by Tbpilot78
  • Topic is favorited by 11 Pinsiders

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    There are 618 posts in this topic. You are on page 13 of 13.
    #601 11 days ago
    Quoted from KenLayton:

    The fact that previous "The Pin" machines aren't even on Stern's website nor have any manuals/schematics ever been issued doesn't exactly instill confidence in these machines. These machines, just like any other pinball machines, are going to break at some point and need a technician to repair it for the machine owner. It is vital for a technician to have the necessary information at his fingertips (switch matrix, lamp matrix, coil wiring, driver transistor numbers, etc) in order to make repairs quickly and correctly regardless of whether it's in the owner's home, or even in an office or waiting room.

    Wonder how detailed the manual from the coin box is?

    #602 11 days ago
    Quoted from hassellcastle:

    Home consumers could care less about coin mechanisms but just want to make sure what they are buying is built solid and will last.

    See above pics which look like MDF playfield, particle board cabinet, and flimsy bracket holding the back glass with two tiny screws.

    I think the difference is much more than coin mechs and I’d personally question how long these will last (if played routinely) given the MoC’s on this game.

    Any parent with any knowledge of craftsmanship will see these materials and laugh at the price tag. I’d look at the SW Pro next to it and ask “how much for the real one?”. My $0.02 looking at the materials vs price.

    #603 11 days ago
    Quoted from Tommy-dog:

    After watching the unboxing video, it looks like a $1999 max price point game.

    LOL how many NIB make you think wow that game is worth every penny

    #604 11 days ago

    With the materials used and the lack of manual, these appear to be treated as disposable pins. I'd say the average consumer would pay 1k, maybe 1.5k max for a temp toy. Once they break, they will go up for sale, just like the ol' air hockey table covered with dust in the basement.

    #605 11 days ago
    Quoted from Tranquilize:

    With the materials used and the lack of manual, these appear to be treated as disposable pins. I'd say the average consumer would pay 1k, maybe 1.5k max for a temp toy. Once they break, they will go up for sale, just like the ol' air hockey table covered with dust in the basement.

    Ah, yes. The old air hockey/laundry folding table lol.

    #606 10 days ago

    Its really unfortunate Stern cut so many corners and tagged this with an unrealistic price as it looks good and plays very well. Put this is a SW Pro cabinet and I’d be a potential buyer.

    #607 9 days ago
    Quoted from Billy16:

    Its really unfortunate Stern cut so many corners and tagged this with an unrealistic price as it looks good and plays very well. Put this is a SW Pro cabinet and I’d be a potential buyer.

    Watching the video, it reeks of cheap. I'd never drop $4000 on that.

    #608 9 days ago

    I haven't verified this for sure yet. But I believe the main CPU and the other node board are standard Spike 2 boards. Which would mean that the documentation is already out there. And that they will be as readily available as they are for any Spike 2 system. The other main parts (flippers, light boards, slings) are all standard too I believe. There is also built in diagnostics for Spike 2. A manual is rarely needed. Mostly just for part numbers.

    So, if these are indeed the same parts used in the other Spike 2 games. Then there will be no more problem servicing these as any other Spike 2. I don't know anyone who has difficulty keeping their modern Stern games running and in good repair.

    For me, serviceability does not come into the equation when considering purchasing this or not.

    Just my 2 cents.

    #609 9 days ago
    Quoted from Bricarus:

    A manual is rarely needed. Mostly just for part numbers.

    How about for the switch matrix? Lamp matrix? Coil wiring? Driver transistor number/location?

    The manuals used to explain in detail what each software adjustment did and what the factory default is.

    #610 9 days ago
    Quoted from gdonovan:

    Watching the video, it reeks of cheap. I'd never drop $4000 on that.

    Hate to say it, but the inflated $4k price is likely due in part to the fact that it is made in one of the most costly labor/regulatory markets anywhere. If it were assembled in China or some SE Asian country it could probably be profitably priced more in the $2-2.5k range, which would make the BOM/features compromises a lot easier to swallow.

    #611 9 days ago
    Quoted from Thermionic:

    Hate to say it, but the inflated $4k price is likely due in part to the fact that it is made in one of the most costly labor/regulatory markets anywhere. If it were assembled in China or some SE Asian country it could probably be profitably priced more in the $2-2.5k range, which would make the BOM/features compromises a lot easier to swallow.

    You mean like Thunderbirds?

    #612 7 days ago

    I played the one at the Cleveland Show, yesterday. Overall, I liked it. It actually shot pretty well.
    It of course does feel a bit cheaper. That mostly seemed to be because it feels lighter than a standard pin when nudging and slap saving.
    For some reason it was set to 5 ball. Plus, I earned a couple extra balls.
    By the time I was done with that game, I didn't quite notice the cheaper feel.

    It of course isn't overly deep and lacks the great use of the action button with the shot multiplier that the commercial models have.
    For me, that is what really makes the standard SW shine.

    By no means a terrible game.
    If it was under $3k NIB, I'd consider one.

    #613 7 days ago
    Quoted from JWJr:

    The "Free Parking" shot on #Monopoly, in 2001.

    I was thinking I experienced one on a BKSOR pro about 8 months ago.

    #614 7 days ago
    Quoted from KYLEDM5:

    I played the one at the Cleveland Show, yesterday. Overall, I liked it. It actually shot pretty well.
    It of course does feel a bit cheaper. That mostly seemed to be because it feels lighter than a standard pin when nudging and slap saving.
    For some reason it was set to 5 ball. Plus, I earned a couple extra balls.
    By the time I was done with that game, I didn't quite notice the cheaper feel.
    It of course isn't overly deep and lacks the great use of the action button with the shot multiplier that the commercial models have.
    For me, that is what really makes the standard SW shine.
    By no means a terrible game.
    If it was under $3k NIB, I'd consider one.

    Ya but it seems even after playing you agree its a grand too much at least,thanks for some feedback tho,more ppl whos played it should start chiming in

    #615 6 days ago

    I played this game a couple of times in Cleveland.

    I could see this being the model for the new PRO models once they put in a functioning coin door.

    It shot well, and felt more like a commercial product than their other home models I played.

    The LCD is too small as far away as it is.

    Two of the pop bumpers use the same driver and the slings both operate at the same time, making it louder than normal when you're in the pops or hitting the slings.

    The ball lock is ridiculous. You can't shoot it to lock a ball in it, best you can do is wait for one to accidentally fall into it.

    I told my buddy that it would be a good deal at 3000, but I bet they'd try to get 4000 for it.

    Some of this stuff is going to find its way to the pro models. Count on it.

    #616 6 days ago
    Quoted from tamoore:

    I played this game a couple of times in Cleveland.
    I could see this being the model for the new PRO models once they put in a functioning coin door.
    It shot well, and felt more like a commercial product than their other home models I played.
    The LCD is too small as far away as it is.
    Two of the pop bumpers use the same driver and the slings both operate at the same time, making it louder than normal when you're in the pops or hitting the slings.
    The ball lock is ridiculous. You can't shoot it to lock a ball in it, best you can do is wait for one to accidentally fall into it.
    I told my buddy that it would be a good deal at 3000, but I bet they'd try to get 4000 for it.
    Some of this stuff is going to find its way to the pro models. Count on it.

    Oh yea - one other thing. There is a target in the center of the playfield that is really almost impossible to hit. Can't be done from the left flipper, and would be nearly impossible from the right. I spent an entire game trying just to see if I could do it.

    #617 6 days ago

    Ya that ball lock was on Spiderman home, and you're right. It is more of a luck shot than skill, unless you got good at some ricochet shot

    #618 5 days ago
    Quoted from tamoore:

    Oh yea - one other thing. There is a target in the center of the playfield that is really almost impossible to hit. Can't be done from the left flipper, and would be nearly impossible from the right. I spent an entire game trying just to see if I could do it.

    Sounds not so good man,should be better for that cash,thanks for the imput

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    There are 618 posts in this topic. You are on page 13 of 13.

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