(Topic ID: 241383)

Stern Trident- Feature Lights Quit Working

By pindude80

5 years ago


Topic Heartbeat

Topic Stats

  • 44 posts
  • 7 Pinsiders participating
  • Latest reply 4 years ago by pindude80
  • Topic is favorited by 1 Pinsider

You

Linked Games

Topic Gallery

View topic image gallery

IMG_20190507_141406 (resized).jpg
IMG_20190507_141418 (resized).jpg
IMG_20190507_141355 (resized).jpg
SCR_MCR106 (resized).jpg
2N5060a.jpg

You're currently viewing posts by Pinsider Quench.
Click here to go back to viewing the entire thread.

#22 4 years ago
Quoted from pindude80:

I guess the ground TP is different between Bally and Stern though?

That's about the only difference - TP1 and TP2 are reversed between Bally and Stern Lamp Driver Boards.
Bally has TP2 as GND and TP1 as +5 volts DC.
Stern has TP1 as GND and TP2 as +5 volts DC.

TP3 on both mfg boards is a test voltage used for manually switching on SCRs for diagnosis.

#27 4 years ago
Quoted from pindude80:

Does that mean the scr is bad?

If the respective lamp lights when you connect the lamp driver board test point TP3 to the gate leg of the SCR, then the SCR is likely good. When you grounded the metal tab of the SCR and the lamp didn't light, it was more likely a bad connection with your jumper lead - it should have worked seeing as TP3 to the gate leg worked.

Which lamp driver board and SCR(s) are you concentrating on at the moment?

According to the lamp schematics with reference to the two red-green wires:
Lamp board Connector J1 pin 3 (red-green) wire goes to the left spinner white lamp.
Lamp board Connector J3 pin 3 (red-green) wire goes to drop target #1 lamp.

Note with the lamp driver board, the connectors start with pin 1 at the bottom and count upwards - the other boards in the game start with pin 1 at the top and count downwards.

SCR_MCR106 (resized).jpgSCR_MCR106 (resized).jpg
2N5060a.jpg2N5060a.jpg

#30 4 years ago
Quoted from pindude80:

Is the gate leg the bottom right leg when it's mounted on the board? The bottom right to TP3 is what made the light come on.

Quoted from pindude80:

My game has a Stern lamp board in it, LDA100.

There's three versions of LDA100 lamp boards. Rev A (blue colored) and rev B and C (green and skin colored respectively). Rev A has the SCRs layed out in different orientation compared to rev B and rev C.

Stern Rev A:
* small 2N5060 SCRs;
---- Cathode = bottom left
---- Gate = top
---- Anode = bottom right

* larger MCR106 SCRs;
---- Cathode = top
---- Gate = bottom
---- Anode = middle

=====================

Stern rev B and rev C:
* small 2N5060 SCRs;
---- Cathode = bottom
---- Gate = middle
---- Anode = top

* larger MCR106 SCRs;
---- Cathode = bottom
---- Gate = top
---- Anode = middle

Quoted from pindude80:

I've been testing Q60 which I believe is the correct SCR for J3 pin 3

Yep, SCR Q60 goes to J3 pin 3 according to the schematics. It's one of the smaller 2N5060 SCRs.

#32 4 years ago
Quoted from pindude80:

I went from TP3 to bottom right and the light lit.

This should not work at Q60 on a rev A board.

Quoted from pindude80:

I would like to double check which one it is but I'm almost positive it's Rev A because it's a bluish color.

Please post a picture of the lamp board and the SCR in question.

#35 4 years ago

The letter "A" under "LDA" on the label says it's a rev A board.

When you ground the bottom right leg of SCR Q60, the lamp should light. All this will tell you is that there's connectivity from Q60 to the lamp socket.
When you connect TP3 on the lamp driver board to the top leg of SCR Q60 the lamp should light. This manually activates the SCR and tells you whether Q60 is working or not.

#40 4 years ago
Quoted from pindude80:

I ran a jumper wire from TP3 to the top leg of Q60 and as we suspected the light did not light and the SCR is bad.

What about running a jumper wire from ground to the bottom right leg of Q60?
If the lamp lights, then yes Q60 is suspect.
If it doesn't light then there's a connectivity issue from the bottom right leg of Q60 to the lamp itself, or there's an issue with the lamp/socket.

#43 4 years ago

Thanks for following up and great to hear it's resolved! You might get dangerous with that new desoldering station

Promoted items from Pinside Marketplace and Pinside Shops!
$ 29.00
Boards
RoyGBev Pinball
 
$ 3.00
Cabinet Parts
20eyes
 
From: $ 130.00
Boards
Troxel Repair
 
$ 29.00
Boards
RoyGBev Pinball
 
$ 9.00
Cabinet Parts
Third Coast Pinball
 
$ 10.00
From: $ 170.00
From: $ 10.00
Playfield - Protection
UpKick Pinball
 
$ 5.95
Playfield - Protection
The Pinball Scientist
 
$ 169.00

You're currently viewing posts by Pinsider Quench.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/stern-trident-feature-lights-quit-working?tu=Quench and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.