(Topic ID: 257038)

Stern Stranger Things


By pinmister

5 months ago



Topic Stats

  • 7,137 posts
  • 642 Pinsiders participating
  • Latest reply 51 days ago by pinballfan2000
  • Topic is favorited by 96 Pinsiders

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Topic poll

“Are you interested in a Stern Stranger Things pinball machine?”

  • Yes, I am interested if it plays well and has polished code 481 votes
    39%
  • No, I am not interested 439 votes
    36%
  • Maybe, not a huge fan of the franchise but maybe if it plays well 100 votes
    8%
  • I like pizza 200 votes
    16%

(1220 votes)

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Topic index (key posts)

13 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #972 Stranger things video Posted by halflip87 (5 months ago)

Post #975 Stranger Things screen shots Posted by Rascal_H (5 months ago)

Post #1751 Feature matrix from Stern. Posted by twenty84 (5 months ago)

Post #1774 Pro features video. Posted by proco (5 months ago)

Post #1775 Trailer with intro from Duffer Bros. Posted by johnnyutah (5 months ago)

Post #1793 First shipping confirmation photo. Posted by vidgameseller (5 months ago)

Post #1829 Pics of official Stern accessories. Posted by RebelGuitars (5 months ago)

Post #1835 Brian Eddie podcast link on game. Posted by C2CPinball (5 months ago)

Post #3236 Nice game review Posted by delt31 (4 months ago)

Post #3275 This Week In Pinball deep dive. Posted by pin2d (4 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4655 4 months ago

In 1999, one could add an Ethernet card to a P2K game and gain the ability to telnet into the machine and do all sorts of things... activate or end modes, control flippers and other devices, check logs, tilt the machine, etc. Was possible to play the game remotely by triggering commands. The game also had a rudimentary web server that offered a cool high-score page to anyone who browsed it. This was 1999. Hopefully Stern/JJP's implementation today is just as useful and interesting.

#4804 4 months ago
Quoted from NeilMcRae:

I was first in the world to broadcast soccer

Are you pandering to us Americans, or do you actually call it soccer now in the UK??

Game looks pretty good.. worst aspect I've seen so far was having to wait for the game to free balls stuck behind the drops, but that shouldn't happen too often.

#5041 4 months ago

I finally got a chance to play a pro on location, played 4 times and did reasonably well, got TI on one game. While I wouldn't call the game bad, I found it pretty disappointing compared to Eddy's prior games.

I didn't care for the right orbit that just banged around in the pops and dribbled back down, and I really didn't care for how those dribbles would bounce off the top of the sling to the left outlane all the time. Great, another POTC where you gotta slam the ball off the wall every time to prevent bad feeds. It made me NOT want to hit that shot. The left kickout was weird.. ejects just rattle the right inner orbit entrance and fall to the flippers. I appreciated the consistency but the sequence is just meh. With the ramp up it's even weirder, ball skips off the LR corner, rattles and goes wherever...

I was able to kill the demogorgon on my first battle, but it took 7-8 attempts to do so. You gotta finesse a weak shot, seems easier from the right as you're shooting earlier so with less force, but I think my kill came from the left and a quick button press/release. They're gonna have to do something about this though, people are gonna keep shooting it hard and banging off the top every time.. I can't see Joe Public killing many demogorgons. Maybe add a health bar and kill it off after so many bashes... I started to ignore this as the points didn't seem worth the effort.

Rest of the shots seemed OK, left orbit -> ramp is narrow, and I kinda prefer the inner-loop of AFM to this outer loop here, but it works well enough. Center drops are challenging with quick drains off them, but the ball gets hung up behind them and you gotta wait for the game to reset the bank to free it up. Happened often enough to be noticeably annoying.. I think the bank would be better angled like WMS IJ or Avengers.

I didn't try to dig too far into the code, but it seemed OK. Upside Down scoring is pretty high but I figure that's more of not yet knowing how to exploit the regular modes for maximum profit.

IMHO this has a ways to go before it's as good as Shadow, MM or AFM, but hopefully code can flesh it out.

#5145 4 months ago
Quoted from pinmister:

Chuckwurt I know you are the official cheerleader for SRT(I am surprised Who-dey did not step up to the plate this time) and I hope your LE turns out to be everything you expected, but it does seem like you have had your rose-colored glasses on for SRT-even weeks before reveal. You were in from day one-so I can understand clinching the pearls and trying to defend it(Hope Stern gives you a bonus check for promo).

Dude, he's not defending Stern, he's calling them out on a badly-designed main toy. Killing it quickly (on your machine) should be the norm, as the later modes require more hits thru the hole to get anywhere.

1 week later
#5675 3 months ago
Quoted from Diospinball:

I really love the etched lock down bar on my MBr LE. I know stern will have to get away from using that stupid and pointless button on the lockdown bar.

No, because the button allows for additional gameplay features.. TWD zombie bombs, JP super tranq, SW multiplier moving. I'd always rather have gameplay features over bling. Why on earth does a lockdown bar need to be etched?

2 weeks later
#6188 3 months ago

Viper Night Drivin' and Monopoly added to linked games.

VND for the original use of UV ink/lights in a game (plus glo-balls! And the lights were included!)

Monopoly because of the CASH GRAB going on here

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