Quoted from fooflighter:
Here's what I would have liked...(I'm still holding out my hopes for the Premium Stream)
Granted these are all physical world under glass wishes...I can see where Stern is going and why they did the layout like they did if their goal was to use a projector..it still doesn't alleviate my feeling of missed potential for physical items on the playfield. So hopefully with code, they can create a Star Wars esqu feel of immersion, but if it's just quick video clips without creating moments, I feel it may get repetitive, especially the demigorgon - that needs to be more climactic both in sound, video and buildup ...But my SW Prem has some defining shots that are really satisfying physically outside of the LED screen - Ala Death Star, Horseshoe, L & R orbits - I don't see that with this game from a first look. - although the balls to the wall lock has potential
...anyways, here's my list:
A tunnel system where the ball goes under the playfield (like the rot tunnels in the pumpkin patch) - maybe like the subway in Ghostbusters although various holes could open up (like irises) around the playfield and the ball could fall into them - acting as a ball lock - then various shots could recapture the balls
Large physical christmas bulbs around different shot lanes that would have to be hit in order to first communicate with Will
Physical demidog toys that could pop from different areas of the playfield, maybe even from below, and attack, not just static in the middle
Better use of GI to simulate upside down...I just see a 80's retro lightshow right now
An interactive physical D&D 20 sided die - could have tied into a D&D video mode
A large physical lab which could have been the centerpiece with diverters, ramps...and that could have flipped or spun around (ala Batman 66) in the table representing the upside down
An arcade or sign that could be shot at opening up an actual video game video mode
Eggo waffle inserts or pop bumpers
A unique shooter lane where the ball was introduced by magnets under the playfield which could have been like 11 controlling the ball instead of a physical plunger
Walkie Talkies as drop targets
A Complete blackout mode except for only a projected image showing up on a lane or area to represent 11 in the communication realm
Imagine if there were HD cameras under the playfield, tracking the ball as it traverses the subway, displaying the ball under the pf up onto the LCD screen. A user activated diverter could be switched with the player paying close attn to the ball under the table by watching the LCD.