(Topic ID: 257038)

Stern Stranger Things

By pinmister

4 years ago


Topic Heartbeat

Topic Stats

  • 7,154 posts
  • 647 Pinsiders participating
  • Latest reply 2 years ago by Collin
  • Topic is favorited by 76 Pinsiders

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Linked Games

Topic poll

“Are you interested in a Stern Stranger Things pinball machine?”

  • Yes, I am interested if it plays well and has polished code 492 votes
    40%
  • No, I am not interested 439 votes
    36%
  • Maybe, not a huge fan of the franchise but maybe if it plays well 100 votes
    8%
  • I like pizza 202 votes
    16%

(1233 votes)

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Topic index (key posts)

13 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #972 Stranger things video Posted by halflip87 (4 years ago)

Post #975 Stranger Things screen shots Posted by Rascal_H (4 years ago)

Post #1751 Feature matrix from Stern. Posted by twenty84 (4 years ago)

Post #1774 Pro features video. Posted by proco (4 years ago)

Post #1775 Trailer with intro from Duffer Bros. Posted by johnnyutah (4 years ago)

Post #1793 First shipping confirmation photo. Posted by Tilt (4 years ago)

Post #1829 Pics of official Stern accessories. Posted by RebelGuitars (4 years ago)

Post #1835 Brian Eddie podcast link on game. Posted by C2CPinball (4 years ago)

Post #3236 Nice game review Posted by delt31 (4 years ago)

Post #3275 This Week In Pinball deep dive. Posted by pin2d (4 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#515 4 years ago

Super Awesome Pinball Show doing a big reveal at noon!

From their Facebook page: "BIG reveal coming at noon today! Will likely be what everyone talks about for the rest of the year! Stand by..."

#517 4 years ago
Quoted from Looprunner:

Super Awesome Pinball Show doing a big reveal at noon!
From their Facebook page: "BIG reveal coming at noon today! Will likely be what everyone talks about for the rest of the year! Stand by..."

LOL. Just their Episode 2. They had me!

#523 4 years ago
Quoted from jdoz2:

I’m sure the company that let franchi go would give his show the exclusive

LOL. I was just being funny. Although, part of me thought they make actually announce something for another company....or a topper. Nope, episode 2.

#1698 4 years ago

I like the Pro art the most! Not a huge fan of all the inserts but the layout looks fun. I can't wait to play it. The price is a little annoying but I guess that's modern pinball.

#3028 4 years ago

I played this game on location this weekend. To be honest I was in the middle at first. I had a few quick games and wasn't into it. Then I long playing 650 million game and really enjoyed it. I got to see a lot of the video and call outs. I'm a fan.

#3215 4 years ago

I must be lucky. I hit the demogorgon shot on my first try in my first game. I hit it on all subsequent games at around 5 shots. My wife is a new player and she was hitting it within a few shots frequently. However; I heard a rumor at Helicon that they made some adjustments to the ramp

#3316 4 years ago

Just a note on the code. I'm in no way versed on how pinball companies develop their software. However; I know a few things about software development. A lot of companies strive for their first release to be an MVP (Minimal Viable Product) delivery. If the develop in an Agile methodology this process allows them to deliver a workable solution and allow the stakeholders to help define the next release. This works a lot better than having a bunch of engineers and designers sitting in a conference room trying to capture everything they think the customer will need in the first release. Instead, you deliver a workable solution and let the stakeholders (customers) define where you go next. Again, I have no idea how pinball companies deliver software but I like that they delivered the first release in an MVP fashion. This allows the player to drive requirements for the next release.

#3328 4 years ago
Quoted from TheLaw:

And to me this seems liek the complete worst way to make a pinball machine. Feedback of course for bugs and issues, but wants and desires from players that's what Pinside is for.

Well, I'm talking purely code and not layout. I agree 100% on the manufactured play fields and design. Again, I'm not in the pinball business so i don't know their strategy. But delivering a base set of code and driving the changes with the customer is a common practice in software engineering.

Quoted from T3quila:

The software is small enough (can be handled by 1 or 2 people) and the boilerplate / framework well established so you don't have to worry about ripping lots of BL underpinnings out if you didn't plan far enough ahead, so that makes sense in this context.
What just sucks is that apparently a lot of the developers have to code on it in their free time to create the really beloved later versions from what I have read here.

Interesting point on the OT. I could see that in a small development shop. The MVP solution works well with a small team of engineers as it's easier to make a course correction on the code.

3 weeks later
#5382 4 years ago

This thread makes me want to remove my Invisiglass, put the standard glass back in the machine, and smash something through it. Invisiglass is too expensive to break. So much negativity. LOL.

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