Quoted from aingide:Details!
GENERAL
* Layout by Bryan Eddy
* Code by Lonnie and Mike
* Artwork based on Netflix illustration style
* Fan layout
* Flow, progression and shot balance is designed to feel like MM or AFM
TOYS
* Demogorgan head bash toy up the center with drop targets in front. Supposed to be Hawkings lab with the portal to the upside down
* Projector under the apron that "transforms" playfield objects! So ramps, standups, drops and other elements on the playfield change based on the location in the mode you're playing (Upside Down, Will's house, wherever). There are even scoring elements projected onto things (like numbers on drop targets).
* Upside Down is random hurry-up mode. One of the kids flips into the upside down and you need to hit shot(s) to bring them back.
GAMEPLPAY
* Half a dozen multiball modes
* 3 staging areas to hold the ball
* 40+ modes, designed for longevity in the home
PREMIUM/LE
* "Telekinesis" ball lock up left ramp (multiple balls can "stick" to the backboard via magnet, like 11 pinning the demogorgan to the wall)
* Demogorgan toy moves
I hope this is true