(Topic ID: 257038)

Stern Stranger Things

By pinmister

2 years ago


Topic Heartbeat

Topic Stats

  • 7,154 posts
  • 647 Pinsiders participating
  • Latest reply 86 days ago by Collin
  • Topic is favorited by 83 Pinsiders

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Topic poll

“Are you interested in a Stern Stranger Things pinball machine?”

  • Yes, I am interested if it plays well and has polished code 488 votes
    40%
  • No, I am not interested 439 votes
    36%
  • Maybe, not a huge fan of the franchise but maybe if it plays well 100 votes
    8%
  • I like pizza 202 votes
    16%

(1229 votes)

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Topic index (key posts)

13 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 7,154 posts in this topic. You are on page 67 of 144.
#3301 2 years ago
Quoted from jonesjb:

Is it hand drawn illustration like Christopher Franchi creates? Or is it Wacom pen PhotoShop paintover effect like this:

At a certain point there isn't much of a diff'rence, that's the problem.

-1
#3302 2 years ago
Quoted from f3honda4me:

The slower the ball, the lower it will hit on the demogorgen. The higher the speed the higher it will hit on the demogorgen. All other things being equal if the ramp, PF, and demogorgen all go up/down with the PF pitch, that's the net result. Not sure why it's turning into some weird discussion point.

Shouldn’t you be bitching about your number over in R&M??

#3303 2 years ago
Quoted from TheLaw:

Yes I'm sure we're all clambering for that universally loved ending to GOT!
(today I learned clambering is spelled with a b!)

Yeah, while I would like to have some of the later GoT season content added in, they can leave out the crap from the last couple seasons and we'll just pretend it ended in Season 5 and Winter never came.

#3304 2 years ago
Quoted from PanzerFreak:

LOTR would have been better if it covered just the first 2 films and that's it right?

1.) LOTR doesn’t have every story beat, character or piece of content from the movies.

2.) I’ve had the game for over 10 years and never seen Valinor. Most people won’t even get to Destroy The Ring. I love LOTR, it’s the best deep game ever, but depth for the sake of depth or as a marker of good game design is way overblown.

#3305 2 years ago
Quoted from TheLaw:

Yes I'm sure we're all clambering for that universally loved ending to GOT!
(today I learned clambering is spelled with a b!)

learning-is-fundamental (resized).jpg
you CAN teach an oldlaw a new trick!

#3306 2 years ago
Quoted from Rarehero:

1.) LOTR doesn’t have every story beat, character or piece of content from the movies.
2.) I’ve had the game for over 10 years and never seen Valinor. Most people won’t even get to Destroy The Ring. I love LOTR, it’s the best deep game ever, but depth for the sake of depth or as a marker of good game design is way overblown.

How would LOTR pinball been if it covered just the first film and skipped the last two? It wouldn't be remembered nearly as well, and wouldn't be anywhere near as popular as it is over 10 years later. Destroy the Ring, a mode most players can get to on a great game, wouldn't even be in the game.

-2
#3307 2 years ago
Quoted from PanzerFreak:

How would LOTR pinball been if it covered just the first film and skipped the last two? It wouldn't be remembered nearly as well, and wouldn't be anywhere near as popular as it is over 10 years later. Destroy the Ring, a mode most players can get to on a great game, wouldn't even be in the game.

Cool, you missed my point entirely, bro...just like you thought “mom jeans” on DI was a reference to the construction lady, and not the dude on the playfield wearing mom jeans lol

No TV show pinball has included the entire series story arc. They don’t need to. They’re games. Not DVDs. It’s not relevant to whether the game & rules & integration are designed well.

11
#3308 2 years ago

What if....24 was only...23?

-1
#3309 2 years ago
Quoted from Rarehero:

Cool, you missed my point entirely, bro...just like you thought “mom jeans” on DI was a reference to the construction lady, and not the dude on the playfield wearing mom jeans lol
No TV show pinball has included the entire series story arc. They don’t need to. They’re games. Not DVDs. It’s not relevant to whether the game & rules & integration are designed well.

Cool, you missed my point entirely as well. Yes, there are TV show pins that have covered an entire series story arc. Batman 66 and STTNG. Every detail and event from all seasons doesn't need to be covered, simply having some modes (even just 1 or 2) based on critical events from a season (or movie) is what helps create a beginning, middle, and end for telling a themes story. That's what LOTR pinball does.

#3310 2 years ago
Quoted from Lounge:

Shouldn’t you be bitching about your number over in R&M??

Nah I'm good!

#3311 2 years ago

Played a few games today. It was fun. Can't wait to see Prem or LE.

#3312 2 years ago
Quoted from PanzerFreak:

What matters to some players is having a themes full story covered especially when it's going to be filled with a dozen + modes and cost $6k-$9k+. I guess any pinball designer who created a pin based off of a trilogy didn't know what the hell they were doing. LOTR would have been better if it covered just the first 2 films and that's it right? Batman 66 should have covered just the first season too! Stern Star Wars? Might as well have created modes just for Empire Strikes Back and been done with it.
Also, you fundamentally don't understand pinball game design if you believe less then 40 hours of programming goes into these games.

Makes sense. Without a large portion of the story covered, people can’t help but wonder ‘what if’ or missed opportunity. It’d be great for GOT to have final seasons added into the code. Would be possible, no?

#3313 2 years ago
Quoted from jonesjb:

Makes sense. Without a large portion of the story covered, people can’t help but wonder ‘what if’ or missed opportunity. It’d be great for GOT to have final seasons added into the code. Would be possible, no?

Why would GOT need that much content in a pinball game? While I’m not a fan of the GOT game, what I do think was brilliant is how they decided to tackle the theme. Pick a house, take the throne as that house by defeating the others. Perfect way to distill a huge complex series into a core concept that works well for a pinball machine. Same with Walking Dead, which didn’t even have any show assets...but thankfully, “kill zombies” is really all a game like that needs to work in terms of narrative. 2 seasons of STh is enough content for a game. Kids doing kid stuff, flipping into the Upside Down, killing monsters. Boom...it’s a game.

14
#3314 2 years ago
Quoted from PanzerFreak:

Cool, you missed my point entirely as well. Yes, there are TV show pins that have covered an entire series story arc. Batman 66 and STTNG.

STTNG doesn’t cover the entire series or even present itself as a storytelling game. The modes are relatively generic. Asteroids, Time Rift, Board the Shuttle, Q...they don’t even use clips from the show...it’s all custom....but, it works. Perfect example of how an entire show’s narrative doesn’t have to be part of a pinball to make a great game of a license. STTNG is a perfect blueprint for a licensed TV show game.

#3315 2 years ago

I guess you could leave the inserts generic or replace them with little LCD screens. After that Stern can sell you DLC with new assets and modes and so on.
Plus you need to leave then the art also generic enough.

For Stern, I guess, since a lot of their sales goes to operators not really lucrative but for the more boutique manufacturers it could be worth it. But they would need to fork out a lot of money for a ongoing successful juggernaut license to make it desirable for huo people to buy it. Plus imagine the pushback here.

#3316 2 years ago

Just a note on the code. I'm in no way versed on how pinball companies develop their software. However; I know a few things about software development. A lot of companies strive for their first release to be an MVP (Minimal Viable Product) delivery. If the develop in an Agile methodology this process allows them to deliver a workable solution and allow the stakeholders to help define the next release. This works a lot better than having a bunch of engineers and designers sitting in a conference room trying to capture everything they think the customer will need in the first release. Instead, you deliver a workable solution and let the stakeholders (customers) define where you go next. Again, I have no idea how pinball companies deliver software but I like that they delivered the first release in an MVP fashion. This allows the player to drive requirements for the next release.

#3317 2 years ago
Quoted from T3quila:

I guess you could leave the inserts generic or replace them with little LCD screens. After that Stern can sell you DLC with new assets and modes and so on.
Plus you need to leave then the art also generic enough.
For Stern, I guess, since a lot of their sales goes to operators not really lucrative but for the more boutique manufacturers it could be worth it. But they would need to fork out a lot of money for a ongoing successful juggernaut license to make it desirable for huo people to buy it. Plus imagine the pushback here.

And the programming would seemingly never end. You have to stop supporting a game at some point.

#3318 2 years ago
Quoted from Looprunner:

Just a note on the code. I'm in no way versed on how pinball companies develop their software. However; I know a few things about software development. A lot of companies strive for their first release to be an MVP (Minimal Viable Product) delivery. If the develop in an Agile methodology this process allows them to deliver a workable solution and allow the stakeholders to help define the next release. This works a lot better than having a bunch of engineers and designers sitting in a conference room trying to capture everything they think the customer will need in the first release. Instead, you deliver a workable solution and let the stakeholders (customers) define where you go next. Again, I have no idea how pinball companies deliver software but I like that they delivered the first release in an MVP fashion. This allows the player to drive requirements for the next release.

The software is small enough (can be handled by 1 or 2 people) and the boilerplate / framework well established so you don't have to worry about ripping lots of BL underpinnings out if you didn't plan far enough ahead, so that makes sense in this context.
What just sucks is that apparently a lot of the developers have to code on it in their free time to create the really beloved later versions from what I have read here.

#3319 2 years ago
Quoted from Looprunner:

J...Again, I have no idea how pinball companies deliver software but I like that they delivered the first release in an MVP fashion. This allows the player to drive requirements for the next release.

And to me this seems liek the complete worst way to make a pinball machine. Feedback of course for bugs and issues, but wants and desires from players that's what Pinside is for.

#3320 2 years ago

I believe I located where the projector is in the apron.

Looks like a small lense, likely there's 2-3 for the entire playfield? Not sure... But notice how dark the room is this guy is playing it, and how washed out the screen is.

Hopefully it looks better in person than this because I think we can all agree that washed out projected video kind of sucks.
Screenshot_20191230-125739_YouTube (resized).jpg

Screenshot_20191230-125421_YouTube (resized).jpg
#3321 2 years ago
Quoted from chuckwurt:

And the programming would seemingly never end. You have to stop supporting a game at some point.

Well, DLC of course wouldn't be free. Imagine you can buy season 3 in a year and then season 4 in another. All new assets and modes and you decide on the setup which seasons you currently play it have it progressive.
Continued revenue for the manufacturer plus new stuff for the owner to keep it fresh. If course releasing then something like 0.64 is a no-no.

10
#3322 2 years ago
Quoted from T3quila:

Well, DLC of course wouldn't be free. Imagine you can buy season 3 in a year and then season 4 in another. All new assets and modes and you decide on the setup which seasons you currently play it have it progressive.
Continued revenue for the manufacturer plus new stuff for the owner to keep it fresh. If course releasing then something like 0.64 is a no-no.

It sounds like a nice idea on paper but I fear manufacturers would use it as a way to include less in a game upfront and then just charge more for add on content packs later.

#3323 2 years ago
Quoted from PanzerFreak:

It sounds like a nice idea on paper but I fear manufacturers would use it as a way to include less in a game upfront and then just charge more for add on content packs later.

I hear you, that's always the danger. See the EA model in video games!

#3324 2 years ago

I just don’t think they have the manpower to pull that off. That would be a significant undertaking it seems.

19
#3325 2 years ago
Quoted from zimvsdib:

Free lesson, you shouldn't step unless you're able to back up your criticism. You literally couldn't even figure out how to upload a 72 dpi image.
Clearly being clever isn't your song suit... or art, or technology.
Also why so butt hurt? I'm criticizing the art for good reason with my own professional opinion. I'm a designer and an artist who can see past lazy artwork and graphics. It's always funny to me that wanting something to "be better" is met with this kind of reaction.
Sounds like a lot of inept people I've dealt with in my career, they're impressed by uninspired design and have no creativity themselves which makes them terrible judges at it. If you like garbage that's fine, post about why you want to cream all over it, but be specific or you're just going to make yourself look foolish like you've done here.
Another bonehead move on your "comparison", I didn't mention gameplay.
And for the record I think JP artwork is also lame. Did you like the giant Nedry, and the Tonka truck JP jeep thats altogether wrong?
Enjoy the Panel Vans cgpinhead. May they always haunt you as you play.

I'm a professional artist for living,... and you are wrong.

First of, as a professional, you don't shit on other artists (or clients) platter.

Second you should at least look closely what you're criticizing. Every art snippet is handdrawn,... in a photorealistic way wich you won't notice on your 72dpi screen. Just look at that pic above the Feature Matrix: https://sternpinball.com/wp-content/uploads/2019/12/Stranger-Things-Feature-Matrix.pdf
You're allowed to not like the style but calling yourself an artist and criticizing that craftsmenship as "garbage" is either dumbness or arrogance.

So the artist delivers a lot of individual art pieces and often a different designer "shuffles them around" to make the playfield or cab & backglass artwork. Like when Franchi started and made Batman'66 he made the assets but Kevin O'Connor made the playfield.
What happens here is a completely different story and often times not ideal; partially a bit lackluster but mostly due to a lot of restrictions (canvas space, insert relation & space, license, asset quality, time & money...).

Third is that the artists customer is the client, and you work to his specifications. The Jeep in JP is not "wrong" it's intentionally looking "different" for licensing reasons. You're again allowed to dislike this, but it has nothing to do with the artwork being lazy.

#3326 2 years ago
Quoted from chuckwurt:

I just don’t think they have the manpower to pull that off. That would be a significant undertaking it seems.

Fair point, that would be a significant change in how business is done in the industry!

I would love you see a cost breakdown for current machines. The video department and code development has to be the most increased cost over the past years. Followed by licensing, then toys.

#3327 2 years ago
Quoted from T3quila:

Well, DLC of course wouldn't be free. Imagine you can buy season 3 in a year and then season 4 in another. All new assets and modes and you decide on the setup which seasons you currently play it have it progressive.
Continued revenue for the manufacturer plus new stuff for the owner to keep it fresh. If course releasing then something like 0.64 is a no-no.

Yeah yeah, we get it you work in software Everyone that works in software brings up this point here. People have had to wait literal years to get the code "done" on a game, Stern doen;t have the manpower to be working on extra shit the entire time that is happening.

#3328 2 years ago
Quoted from TheLaw:

And to me this seems liek the complete worst way to make a pinball machine. Feedback of course for bugs and issues, but wants and desires from players that's what Pinside is for.

Well, I'm talking purely code and not layout. I agree 100% on the manufactured play fields and design. Again, I'm not in the pinball business so i don't know their strategy. But delivering a base set of code and driving the changes with the customer is a common practice in software engineering.

Quoted from T3quila:

The software is small enough (can be handled by 1 or 2 people) and the boilerplate / framework well established so you don't have to worry about ripping lots of BL underpinnings out if you didn't plan far enough ahead, so that makes sense in this context.
What just sucks is that apparently a lot of the developers have to code on it in their free time to create the really beloved later versions from what I have read here.

Interesting point on the OT. I could see that in a small development shop. The MVP solution works well with a small team of engineers as it's easier to make a course correction on the code.

#3329 2 years ago
Quoted from TheLaw:

Yeah yeah, we get it you work in software Everyone that works in software brings up this point here. People have had to wait literal years to get the code "done" on a game, Stern doen;t have the manpower to be working on extra shit the entire time that is happening.

Conceded, but that is a problem in management.

#3330 2 years ago

I'd love for STH to have season 3's assets because I love season 3. I don't think it needs to be a great pin, but it would nice. Eddy's vision of basically having a blank canvas and using the projector to "change" the playfield, would be perfect to show Starcourt Mall.

#3331 2 years ago

I am a GoT-Nerd and i would love to see the whole story in the pin. Will never happen, i know.
But it would have been nice when for example
first Multiball Blackwater Multiball
second Multiball Battle of bastards Multiball
third Multiball the long night Multiball

The pin would be less repititive and the player has a feeling of a complete story.

That is why i can´t decide to buy a GoT again.
Had one, sold it, missed it but after Season 8 i think too much is missing....

With STH it would/will be the same feeling for a STH-Nerd i believe.

#3332 2 years ago

Looks like code .75 just because available.

#3333 2 years ago

Nice new code already!

NEW CODE! Stern Pinball has posted new Stranger Things code v0.75.0 for the Pro models.

This code contains bug fixes, additional polish, and game enhancements.

Pro – v0.75.0:
https://sternpinball.com/?post_type=game_code&s=Stranger+Things+Pro

PRO V0.75.0 - December 30, 2019
=====================

- Changing revision number to sync with LE/PRE rev level.
- Added new Demogorgon Kill SFX to Bust Out.
- Added new Demogorgon Kill SFX to Trap'Em, Trap'Em Super Jackpot.
- Added new Demogorgon Kill SFX to What's That.
- Added new Demogorgon Kill SFX to Run Will, Run Will Super Jackpot.
- Added new Demogorgon Kill SFX to Can't Stop This, Can't Stop This Super Jackpot.
- Added Send it Back Intro SFX.
- Added Light the Fire Intro SFX.
- Added new Send it Back Intro display effect.
- Added new Light the Fire Intro display effect.
- Added new Final Showdown Intro display effect.
- Added Bullies award speech.
- Changed the volume of the Bullies award SFX.
- Changed/Raised the speech volume for all speech .wav files.
- Added speech for finishing Morse Code.
- Added Progress meter to Quarter Hunt.

#3334 2 years ago
Quoted from Metengo:

I am a GoT-Nerd and i would love to see the whole story in the pin. Will never happen, i know.
But it would have been nice when for example
first Multiball Blackwater Multiball
second Multiball Battle of bastards Multiball
third Multiball the long night Multiball
The pin would be less repititive and the player has a feeling of a complete story.
That is why i can´t decide to buy a GoT again.
Had one, sold it, missed it but after Season 8 i think too much is missing....
With STH it would be the same feeling for a STH-Nerd i believe.

The million dollar question for manufacturers is, would you and others pay enough to make that happen and profitable for them.
I agree with what people said countering my points above actually, I don't think the market is there. But it's a nice thought experiment.

#3335 2 years ago
Quoted from T3quila:

Conceded, but that is a problem in management.

Exactly, and that management isn't changing anytime soon. None of the companies seem to be heading this way yet...it's still evolving as to whom the consumer really is in your model.

#3336 2 years ago
Quoted from T3quila:

Well, DLC of course wouldn't be free

OMG don’t give Stern any ideas or we’ll be paying for DLC multiballs and modes

22
#3337 2 years ago
Quoted from T3quila:

The million dollar question for manufacturers is, would you and others pay enough to make that happen and profitable for them.
I agree with what people said countering my points above actually, I don't think the market is there. But it's a nice thought experiment.

These are already $6-$15k machines. They’re not $60 video games. Pinball code should never be seen as DLC, ever. These games should be tested and complete experiences at launch...Stern got into the habit of releasing incomplete games when updates didn’t need a ROM chip burned anymore...and unfortunately they’ve continued this & people keep buying, so they have no incentive to release finished games. Still - each game has proven it needs 2 to 3 more years to be finished. That’s not DLC or added content. That’s all shit that should have been there since day 1 for such an expensive product.

#3338 2 years ago
F20FDC21-CED2-40A8-87E0-D45A9568068D (resized).jpeg
#3339 2 years ago

Stern is a manufacturing company. They need to keep the production line moving. Prolonging the lifespan of games already in people’s homes by extending content doesn’t help sell new games. Better for them to invest in a completely new game.

#3340 2 years ago

better the code is finished to begin with. Waiting 3 years shouldn't be the norm.

#3341 2 years ago
Quoted from Rarehero:

These are already $6-$15k machines. They’re not $60 video games. Pinball code should never be seen as DLC, ever. These games should be tested and complete experiences at launch...Stern got into the habit of releasing incomplete games when updates didn’t need a ROM chip burned anymore...and unfortunately they’ve continued this & people keep buying, so they have no incentive to release finished games. Still - each game has proven it needs 2 to 3 more years to be finished. That’s not DLC or added content. That’s all shit that should have been there since day 1 for such an expensive product.

Fully agreed!
I was giving an idea for how a serialized license like this could gain future content.
As I said above I also agree that I don't think the market is there yet, the ROI for the manufacturers too small and for us customers the danger that we get nickled and dimed to get a full product is too large.
I think somebody will be left holding the bag if this ever comes to fruition unfortunately, and I think it's going to be the customer. - as stated just a thought experiment.

#3342 2 years ago
Quoted from Zablon:

better the code is finished to begin with. Waiting 3 years shouldn't be the norm.

It isn’t the norm.

#3343 2 years ago
5CD23D00-3FF2-4AF3-9011-F7659942CC90 (resized).jpeg
#3344 2 years ago
Quoted from cooked71:

Stern is a manufacturing company. They need to keep the production line moving. Prolonging the lifespan of games already in people’s homes by extending content doesn’t help sell new games.

Actually it does. Because if Stern just pushes out games and never finishes them, they lose future business as customers don't want to be stuck with ultimately incomplete games. If Stern updates the code on older games to finish them or finish the content, then customers buy the newest games as they feel confident even unfinished games will be finished.

#3345 2 years ago
Quoted from jurulz:

Nice new code already!
NEW CODE! Stern Pinball has posted new Stranger Things code v0.75.0 for the Pro models.
This code contains bug fixes, additional polish, and game enhancements.
Pro – v0.75.0:
https://sternpinball.com/?post_type=game_code&s=Stranger+Things+Pro
PRO V0.75.0 - December 30, 2019
=====================
- Changing revision number to sync with LE/PRE rev level.
- Added new Demogorgon Kill SFX to Bust Out.
- Added new Demogorgon Kill SFX to Trap'Em, Trap'Em Super Jackpot.
- Added new Demogorgon Kill SFX to What's That.
- Added new Demogorgon Kill SFX to Run Will, Run Will Super Jackpot.
- Added new Demogorgon Kill SFX to Can't Stop This, Can't Stop This Super Jackpot.
- Added Send it Back Intro SFX.
- Added Light the Fire Intro SFX.
- Added new Send it Back Intro display effect.
- Added new Light the Fire Intro display effect.
- Added new Final Showdown Intro display effect.
- Added Bullies award speech.
- Changed the volume of the Bullies award SFX.
- Changed/Raised the speech volume for all speech .wav files.
- Added speech for finishing Morse Code.
- Added Progress meter to Quarter Hunt.

That's great! Lots more choreography and I'm sure there's much more to come.

#3346 2 years ago
Quoted from Morhaus:

And I’m on the fence on selling my JP prem for a STh pro.....JP is great, just a little too difficult for guests and family. Can’t afford 2 right now.

I actually have a JP Pro and I like it, but it's hard to play and nobody who comes to my mancave plays it much because they find it "too hard". I prefer games that I can enjoy playing, I get too frustrated with JP, it seems. Am considering selling JP pro to get Stranger Thing Premium, but first I wanna see how that whole projector thing works out...

#3347 2 years ago
Quoted from f3honda4me:

Because if Stern just pushes out games and never finishes them, they lose future business as customers don't want to be stuck with ultimately incomplete games.

Stern doesn't make machines with incomplete code, Lonnie does

#3348 2 years ago
Quoted from T3quila:

I hear you, that's always the danger. See the EA model in video games!

Beyond that playing for content REQUIRES a bug-free delivery. Right now, we buy a $5K-$10K machine with nothing more than the HOPE final code is good and bug-free. There's never a promise. With paid content, that shit better be right.

Quoted from TheLaw:

Stern doesn't make machines with incomplete code, Lonnie does

source.gif
#3349 2 years ago
Quoted from f3honda4me:

Actually it does. Because if Stern just pushes out games and never finishes them, they lose future business as customers don't want to be stuck with ultimately incomplete games. If Stern updates the code on older games to finish them or finish the content, then customers buy the newest games as they feel confident even unfinished games will be finished.

But they’ve been releasing incomplete games forever and their business keeps growing. Everyone complains about it, and then buys the next new game with even less code than the previous game.

It’s a nice theory, but the reality is everyone’s addicted to unboxing the latest game.

18
#3350 2 years ago

Just unboxed and my 5 year old played first as usual.... He got the hole in one shot his first try! I think the toy is fine haha
20191230_170749 (resized).jpg

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