This is a premium/LE game in my opinion.
If you listened to the podcast it's clear he started with a vision/desire to be able to "change" the playfield and immerse the player in the different settings of the ST things world...Hawkins lab, the school, the quarry, Will's house, the basement, etc...
He's also proud of the magnetic ball lock that can hold balls indefinitely. The demogorgan also shakes in the premium/LE.
Eddy is obviously known for mechs/toys. I don't think he's a pro designer kind of guy.
I also agree with crazylevi. He's returning to roots for his first game...that was intentional. I bet his next game is different.
I'm getting an LE. I look for 3 to 4 cool things in a pin.
- This has the demogorgan toy, which is a way above average overall feature in my opinion, with the drops, saucer, ramp coming down, shooting it in his mouth, and movement.
- Projector. Will likely make or break this pin.
- Magnetic ball lock.
Other than those main features, the game has 4 ramps, 9 ball paths counting the demogorgan shot, custom callouts, assets from the show, main music theme from the show, And a nice art package.
I like fan layouts. I like non fan layouts. I like fun and variety. Every game shoots and feels different. MM feels different from AFM when I shoot it, and I love both and both are keepers for me. If you don't like fan layouts that's cool...we all don't have to like the same things.
I also love TZ, Congo, IMDN, JP2, Tron, TWD, WW, CFTBL, etc..