I finally got a chance to play a pro on location, played 4 times and did reasonably well, got TI on one game. While I wouldn't call the game bad, I found it pretty disappointing compared to Eddy's prior games.
I didn't care for the right orbit that just banged around in the pops and dribbled back down, and I really didn't care for how those dribbles would bounce off the top of the sling to the left outlane all the time. Great, another POTC where you gotta slam the ball off the wall every time to prevent bad feeds. It made me NOT want to hit that shot. The left kickout was weird.. ejects just rattle the right inner orbit entrance and fall to the flippers. I appreciated the consistency but the sequence is just meh. With the ramp up it's even weirder, ball skips off the LR corner, rattles and goes wherever...
I was able to kill the demogorgon on my first battle, but it took 7-8 attempts to do so. You gotta finesse a weak shot, seems easier from the right as you're shooting earlier so with less force, but I think my kill came from the left and a quick button press/release. They're gonna have to do something about this though, people are gonna keep shooting it hard and banging off the top every time.. I can't see Joe Public killing many demogorgons. Maybe add a health bar and kill it off after so many bashes... I started to ignore this as the points didn't seem worth the effort.
Rest of the shots seemed OK, left orbit -> ramp is narrow, and I kinda prefer the inner-loop of AFM to this outer loop here, but it works well enough. Center drops are challenging with quick drains off them, but the ball gets hung up behind them and you gotta wait for the game to reset the bank to free it up. Happened often enough to be noticeably annoying.. I think the bank would be better angled like WMS IJ or Avengers.
I didn't try to dig too far into the code, but it seemed OK. Upside Down scoring is pretty high but I figure that's more of not yet knowing how to exploit the regular modes for maximum profit.
IMHO this has a ways to go before it's as good as Shadow, MM or AFM, but hopefully code can flesh it out.