Just put more time on it today, where I really got further into the game and started to pick up on the rules. One thing that was annoying was I got a lot of rejects on Hoth mode start. It would rip around the horseshoe and bounce off the forks and come right back out. This game is on route so it's probably "broken in" by now and has slowed down compared to brand new. Maybe setting coil pulse to "low" helps. Anyone else dealt with this? Otherwise it was fun, but brutal. Having an out-of-control ball launch is also rough when you only get one ball save. Had one ball that drained twice and didn't get to flip.
I can't see too many people destroying the Death Star with just a 2-ball multiball, so you'll either need add-a-ball (which I don't think I ever had available) or stack it with another wizard mode.