(Topic ID: 193045)

Stern Star Wars -- First Impressions from those who have played it

By Nokoro

6 years ago


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  • 246 posts
  • 91 Pinsiders participating
  • Latest reply 6 years ago by Rob_G
  • Topic is favorited by 10 Pinsiders

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#198 6 years ago

I just played SW Pro on location (Arcade Legacy Cincinnati), and I must say I was pleasantly surprised. I got pretty bored of STLE (we sold that one), and never liked GoT.. was starting to think I was just done with Ritchie games in general, but SW seems rather interesting.

For me, the biggest feature is the ability to move the shot multipliers at any time... you have to keep track of where they're at currently, along with where you're going to need them based on whatever you're playing through at the time, all the while not letting them time out. During play, you unlock (center button), move them to the desired lanes (flippers), then relock with the center button, all while not losing the ball and still making shots. Given the speed of the game, this opens up a ton of scoring potential for those who can understand mode/multiball/hurryup rules, and then think and react VERY quickly to changing game conditions, continuously moving the multipliers to the most beneficial lanes while maintaining control.

Besides the ubiquitous modes (which the display explains nicely before starting, unlike ST or GoT), there seems to be a fair bit going on.. Jedi levels, hyperspace hurryups and multiballs, ability to stack modes together (and add a ball?) plus Tie-fighter bashing and multiball (which also involves that center button - high dexterity helps on this game). The sound was very nice and the screen effects were well done. Toys were minimal but I don't really care, considering how well the game played.

Put up 2.4B on my 5th game.. noticed the background animations on LCD were getting kinda choppy towards the end. Halfway through game 6, it got real sluggish, and eventually crashed the whole machine. Definitely some bugs to work out, but so far thumbs up on gameplay.

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