Two questions, which may have already been answered so I apologize. First, is there a fix or workaround for the Death Star mission selection issue when the hyperspace hyper loop is active? The ball will drain before you finish selecting a mission while skipping through the briefing quickly. Sometimes I can do it quick enough to save the ball. I find the ball will usually only go around the loop 2-4 times then drop out with the flippers dead for mission selection. Second, when a ball is auto plunged back into play on a ball save, quite often it drains immediately on the left side after hitting the tie fighter bank targets. Where is the setting to adjust plunger power?