(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You

By Micky

6 years ago


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  • 15,046 posts
  • 939 Pinsiders participating
  • Latest reply 27 hours ago by falcon950
  • Topic is favorited by 383 Pinsiders

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Topic poll

“Which one are you getting.”

  • Pro 185 votes
    27%
  • Premium 325 votes
    48%
  • LE 173 votes
    25%

(683 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #902 New LE/Premium Code readme - v0.89 Posted by NeilMcRae (6 years ago)

Post #903 New Pro Code V0.89 ready Posted by NeilMcRae (6 years ago)

Post #3340 How to adjust the ball guide to mitigate drains. Posted by Schwaggs (6 years ago)

Post #4911 Summary of shots needed for modes. Posted by Hoochoo (5 years ago)

Post #12080 Upgraded coil stops Posted by Crispy77 (2 years ago)


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#9747 3 years ago
Quoted from SWfan:

I am hopeful that Dwight will do one more code update for Star Wars. I just posted this as a separate topic, but thought I should post it here as well.
Here is my wish list for what would be added/changed:
1. Co-op mode
This game seems to absolutely be made for co-op mode. Would be a great addition.
2. Better use of small screen.
As of now, the screen is really not well utilized outside of the initial plunge. Would be nice to see it utilized more in the game other than to basically repeat information that is on the main screen. In my view, as it is used now, it seems like wasted space that could have been used for another toy in the game. Would like to see the small screen basically hold its own as a toy-like feature to the game.
3. Change in scoring system.
I like the ability to move the multipliers around, but too much weight in scoring is put on using your multipliers correctly. I have had many "great" games where i might score under 1 billion and then other "okay" games where I score 2 billion+ just because I hit one shot with a big multiplier. This could probably be accomplished by having smaller multipliers (only 1-10x) or not have the multiplier time out, (so that when you get to 40x, it stays there). I just think a really great game should get a higher score than an okay game that gets a disproportionate score solely because of the multiplier. Makes the high score a more fun goal and more reflective of the quality of the play. Also, some events just have way too low of points compared to their difficulty/accomplishment. Such as lightsaber dual, Escape from Boba Fett, etc.
4. Change in Hyperspace Hurry-Up
My favorite part of the game, by far, is the Hyperspace loop. I think once you unlock the Hyperspace, it should stay active until you hit the shot or drain, as opposed to being on a hurry-up. There are so many hurry-ups in this game already, and that shot is difficult as it is, so just leaving it open until you hit it would be a great change.
5. Inner-loop ball-save option
They added a ball-save option for the scoop. Would be great if they added an option for the inner loop too. There are too many SDTM drains from that loop and it becomes really frustrating to have a great game going only to have a SDTM for hitting the shot you were trying to hit. If there was an option for a ball-save (1-2 seconds would probably be enough) it would really improve the game play and make the game less finicky on having a perfect set up.
6. More variety for drain call outs.
I like the Yoda call outs but it would be great if there were some other characters or more variations rather than hearing the same "Control, control, you must use control" Yoda call out every time!
Those are my suggestions, what are yours?
#starwars

I agree with all your updates. I would also like to see the final of Blowing Up the Death Star as an option when starting, Mode Of Play, as it is on my Turtles Pinball for the final battle against Shredder. I dont know if I will ever see it otherwise!

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