Just curious to know if the code is finalised and finished?. Or still more to come?
Cheers!
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Quoted from francky93:Thank you very much, i have sent a message to the seller
What are these fans needed for? (Sorry I'm a noobster when it comes to SW)
Has the game improved much since the last code update?
I really love the theme and think the LE looks magnificent!
I've seen many come up for sale in Australia and thats a little worrying.
When I ask sellers why they are offloading its usually replied with "The game is just too bare"..
Tron is also bare but everyones loves it.
I'd rather ask experienced owners/players who have had their game for awhile their thoughts.
Quoted from Alby:The game has come a long way but like any game its personal taste. Some love it and some don't. I have a pro and everyone that plays it loves it.
A lot of people are selling games in Australia at the moment to fund their purchase of IMDN.
Fair enough. And yes true regarding Iron Maiden.
Quoted from Oneangrymo:Finally finally experienced what its like to blow up the Death Star after all these years. I did this Endor thing, then after the death star exploded man this machine went nuts.. victory multiball, tie fighter multiball, I didnt even know what was happening. At least I know now my death star works!
Finally!
Mo
How many years?
Quoted from ktownhero:I find it hard to believe that anyone who really took the time to learn the game would say that. This isn't really the type of game that you play a couple times and "get", it really is designed almost entirely to be a home machine. There is so much depth to the code and an incredible amount of "soft" variety. If all one does it look at the playfield or find themselves frustrated after a few games without really learning it, then yeah they might get the impression that it is "bare". But take the time to learn it and you realize the "bare" playfield is there to allow for incredibly fast, accurate, punishing gameplay that facilitates a "not even remotely bare" set of rules.
Yeah fair enough.
I got to play an LE Yesterday and its so damn fast!
I can't say what I think of the game yet as I only had 5 games.
Not enough to warrant an actual opinion as I'd need more to understand what to do.
Ok now having played the game a decent amount.
I love it. I did have mixed feelings for awhile.
It's a great game, sure there could have been more toys - at least it has 2.
Iron Maiden LE has none, unless you call the sarcophagus a toy?
I own an IM LE and gotta admit I haven't really taken to it as much as I have enjoyed Star Wars LE.
Maybe that will change in time... who knows.
I personally love play fields where I can see all the shots. I think the integration is fine.
I still remember when Tron first came out and everyone thought it was pretty garbage.. In the end - each to their own and who cares if the majority like a game or not.
What I'd like to know is, Is the code actually finished now? Or more to come perhaps?
Quoted from Eskaybee:I don't think we'll see more code for awhile to be honest. But if I were to comment on what the game really needs, I'd say;
+ more priority writing during multiball stacks. Example, during hyperspace multiball and when you defeat a planet multiball you don't get the fan fare call out or music.
+ during LSD, when you make the final shot it shows 'all escape' with a point value for that final shot but it should show the total score displayed for the mode instead.
+ final shot on any planet multiball doesn't show score value for that shot anywhere. Overall, kind of a shame to have so many cool unorthodox scoring rules and 2 LCD displays yet not show scores for key modes and shots.
+ need an indicator somewhere on the display to show hyperspace multiball progress.
+ transition the victory multiball horns sound better into the game. Have them layered with the Star Wars fanfare music. Such a bummer to hear the Star Wars score after completing a planet multiball only to have it abruptly cut off by victory horns. Improve the sound mixing and transitions.
EDIT: wishlist item:
+ we have cool options in the adjustments with stacking modes, multiballs, or turning stacking off. I'd like another option for stacking off - start random mission: this basically starts a random mission from the shot you made. So if you shoot hoth, you will only start a hoth mission. Shoot Death Star, you will only start a Death Star mission and it's a random select. This would be a fun home use setting for advanced players.
You should message this to Stern?
Or perhaps all of us should?
Quoted from Vino:I own IMDN pro and while the game is great, Ive enjoyed SW more overall at this point.
Both are flow games but I find the risks and rewards working a variety of timely shots through successfully a bit more challenging and satisfying of an experience on SW.
It’s early for IMDN, not a popular opinion, but I could care less about all that.
I preferred the Pro over the LE for IM.
Humungous thanks to AUKrat and Eskaybee for assisting me in some queries regarding the modes!
Loving the game even more so.
Its fricking amazing.
I'm assuming, to get Multiballs in the hyper loop. You'd have to start a Multiball and hit a hurry up?
Or is there a hyper loop mutliball?
Quoted from zacaj:Hyper space multiball from collecting 2 hyperspace hurry ups.
Thank you!
I just did it then. WOW
Where's the setting to increase the flipper power? Id like to try and back hand the death star. Such a tough shot.
Adjust #44 Coil Pulse?
Why is that sometimes the targets are lit in a light blue color?
By shooting those - what do you achieve?
Also how do you light Extra ball?
Thanks!
Quoted from zacaj:Light blue /shots/ are combos, if that's what you mean. Shoot them for extra points. When not in a mode/MB, they'll light the shot white for progress towards Boba Fett.
EB is lit after a set number of mode completions (configurable in the menu) as well as after a certain amount of TIE fighters (default 100). On the status report there's a screen detailing which ways to get the EB you've used and which are still available.
Cheers!
I Blew up the Death Star! So excitements!
Victory multi ball is cool as F@#$!!
Easily the most satisfying shot in pinball too!
I initially thought it was really hard, but if anything its made me a much better player.
I love all the shots including the Death Star. Heck sometimes I shoot up the Death Star ramp 8 times on one ball.
Its about finding that sweet spot - when to hit the flipper.
The game is designed brilliantly and the Death Star should be a challenge.
Looking forward to completing all 4 mini wizard modes now.
Quoted from zaphX:I still haven’t done it after owning it for 1.5 years!
Whoa I feel for you man...
I made it my first mission to accomplish when I bought the machine.
Took me around a week or so to do it..
Its just knowing how to get to it and choosing the right time to trigger Tie fighter multi ball.
Its actually not that hard to accomplish it!
Quoted from chubtoad13:-Choose Han Solo
-Hit enough tie fighters to start the first hurry up and kill as many as possible
-Finish the Endor mission
-start Battle over Endor
-hit FORCE targets until the center button flashes orange.
-if you drain a ball hold the center button to activate add-a-ball. Continue Battle over Endor
-if you hit enough tie fighters to start the hurry up, mash the center button and tie fighter multiball will start. Continue Battle over Endor
-Blow up the Death Star
Pretty much!
It's also achievable with R2D2 same technique.
Quoted from twinmice:So I might join the club and get a premium, but a couple questions. For people that have had this for a while, is it a keeper because f gameplay or theme and is there a difference from buying one made early compared to recent? We’re there any changes or fixes? Thanks Mike
For me it's definitely a keeper.
So much to learn and it's a steve Ritchie! Super super fast game!
Not sure about build qualities as it's a fairly recent game...
Quoted from dnapac:If I get 3 or more balls in hyperspace multiball...one notoriously falls out...onto the playfield. They don’t drain, but a protector, full cage would help.
Most I've ever gotten is 2 balls in Hyper space. Wish I knew how to add more!
Quoted from nowakster:What version of code and which tier? (pro or prem/le)?
LE and Premium only have hyper space...
Quoted from kermit24:The basic strategy is to shoot the right ramp via backhand and shoot the loop immediately after on the return. If you manage to make 3 right ramps, you will have a lot of time to get balls in the hyper loop.
How do you activate hyper space mb?
Quoted from kermit24:Yes. The yellow arrows are lit as hyperspace hurry-ups. The left orbit and right ramp typically. For the second one, make that the right ramp backhand into the hyperloop combo. If you can't backhand your right ramp, 1. clean your game and 2. adjust the pitch to 6.5%. All Star Wars I have played it is pretty easily backhand-able.
yes backhands very well for the right ramp.
Quoted from Eskaybee:I have mine at 7deg pitch, and have the exit ball guide on the Hoth side an ever so slightly bend outward. Shot has been fantastic since, still fast as balls which can cause a drain very rarely if I don’t react to it.
Do you ever find that with the pitch being higher, it's harder/allot more challenging to get the ball up the Death Star forks?
I've lowered my machine and it goes up the forks allot easier.
Quoted from Eskaybee:there’s an adjustment nut under or around the Death Star for prem/LE that can be made to make the shot smoother.
yeah not sure which nut that is...
Quoted from Eskaybee:Can’t really help you as I don’t have a prem. But, I think there’s only one but to be found and adjusted and it’s right below the Death Star (or so I’ve learned from reading other posts about it).
Yes seen that bolt and the area underneath it is fixed. (Cannot move) so that fix does not make any sense.
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