(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You

By Micky

6 years ago


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  • 14,971 posts
  • 935 Pinsiders participating
  • Latest reply 43 hours ago by WildRover
  • Topic is favorited by 376 Pinsiders

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“Which one are you getting.”

  • Pro 185 votes
    27%
  • Premium 324 votes
    48%
  • LE 173 votes
    25%

(682 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #902 New LE/Premium Code readme - v0.89 Posted by NeilMcRae (6 years ago)

Post #903 New Pro Code V0.89 ready Posted by NeilMcRae (6 years ago)

Post #3340 How to adjust the ball guide to mitigate drains. Posted by Schwaggs (6 years ago)

Post #4911 Summary of shots needed for modes. Posted by Hoochoo (5 years ago)

Post #12080 Upgraded coil stops Posted by Crispy77 (2 years ago)


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#5893 5 years ago
Quoted from brooklynknight:

at random times the game will go into a mission selection mode, however I did nothing to initiate it

Sounds like a switch error engaging one of the qualified mission.

#5895 5 years ago
Quoted from paul_8788:

I don't see how it would get to "mission selection" mode randomly while in the middle of playing,

It wont if everything is working, when things aren't working you have to think like a technician, not a player.

Mission selection screen ALWAYS kills the flippers when you are browsing through available missions, if this is being inadvertently triggered by any of the mission start switches, this is exactly what would happen. Usually the ball is held at all of these mission locations, in the OP's case it is not, so it's either its being mis-triggered, or triggered and not held.

#5897 5 years ago
Quoted from paul_8788:

Don't know why it would be happening in "mode or no mode" though

A broken switch can be triggered by vibrations...and yes, you can see it in test switch...you may have to knock on the playfield to make it happen.

#5916 5 years ago
Quoted from brooklynknight:

If not using the included bubble what am I using to nail that exact pitch. I have a small level however how do I use it (here should the bubble be) to make sure I am at 6.5.

SOHCAHTOA: https://www.khanacademy.org/math/geometry/hs-geo-trig/hs-geo-trig-ratios-intro/v/basic-trigonometry-ii

The math is fairly straightforward as it's basic trig where the height of an object is the tangent of the angle multiplied by the distance. Example: If you use a 12 inch bubble level and want a 6.5 degree table angle, the end of the level needs to be 1.367" (roughly 1 3/8") off the table with a centered bubble. (TAN 6.5 degrees * 12" = 1.367")

1 week later
#5943 5 years ago
Quoted from PinballManiac40:

Stern puts the code out and it is up to the owner/operator to update it. Also, the game is out of the warranty period, so one must expect to pay for parts at some point. Never hurts to check with your distributor you/previous owner bought the game from.

<RANT>
This is actually debatable. If a company releases a defective product, the legal obligation is for the company to correct the problem; some would argue that making a code update available does not fulfill the manufacturers responsibility to correct the defect. I personally would like to see Sterns feet held to the fire on this and make Stern either send a technician to rectify the issue, or replace the defective product...this would immediately end releasing unfinished products into the market.
</RANT>

#5962 5 years ago
Quoted from D-Gottlieb:

I have seen a few of these bugs as well, particularly the ball going down the diverter, dead flippers, then put back into play.

This is how the issue was addressed...previously it would feed to the dead flippers, drain, and end your ball.

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