(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You

By Micky

4 years ago

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  • 11,963 posts
  • 768 Pinsiders participating
  • Latest reply 1 hour ago by megadeth2600
  • Topic is favorited by 300 Pinsiders


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“Which one are you getting.”

  • Pro 165 votes
  • Premium 252 votes
  • LE 161 votes

(578 votes)

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Post #902 New LE/Premium Code readme - v0.89 Posted by NeilMcRae (4 years ago)

Post #903 New Pro Code V0.89 ready Posted by NeilMcRae (4 years ago)

Post #4911 Summary of shots needed for modes. Posted by Hoochoo (3 years ago)

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#88 4 years ago
Quoted from Phbooms:

But isnt the real DI LE the CE at $12500. The DI LE is it even limited at all?
Id compare the DI LE to SW premium to be more fair comparison, $2000 difference and the DICE compared to SW LE at $2000 difference again.

No. Dialed In CE is like Batman SLE. Both of those feel like a money grab in my opinion.

Dialed In LE is limited to 2500 games. That is a lot of games but still limited. Also, with Dialed In LE you are getting invisiglass, a high quality powder coat (not just baked on enamel), shaker motor, headphone jack. Stern isn't including any of those items in their LE's.

#137 4 years ago
Quoted from John1210:

No I don't think so. Looks like a typical SR pro... stripped to shit. There is no toy that I can see on the pro.

Even Star Trek pro has a fairly interactive toy with the ship, magnet, kicker, and drop target combination.

Star Wars pro like you said doesn't even have one toy that interacts with the ball. This may be the most stripped down pro yet...even more so then GOT pro which is already fairly bare yet at least has a physical ball lock, kicker, small moving dragon and the battering ram.

Will consider a premium but really hope there's more to the game then what's been shown.

6 months later
#2377 4 years ago

Planning to pickup an HUO LE this weekend. I'll admit I knocked Star Wars early on and still believe it should have came with more toys across all models.

However, the excellent use of licensed assets (original actor audio, video clips with actors and licensed music) along with the rule set design + code development has sold me on the game. I prefer deep objective based pins based on movies and Star Wars fits that mold. Looking forward to getting the game.

For Lightsaber Battle is it only Obi Wan vs Vader or is there also Luke vs Vader stages / variants?

#2380 4 years ago
Quoted from fosaisu:

Lightsaber Battle is Obi Wan only (it’s the fight scene from the original SW). The Hoth level Duel on Cloud City and Endor level Throne Room Duel represent the Luke/Vader fights from the other movies.

Thanks! That's great to hear those battles are in the game elsewhere. I like that mode stacking can be turned off too. I prefer to go through just one mode at a time and enjoy each mode on its own.

#2385 4 years ago

Does 1.0 sound like that will be it for a while or will Stern do another update or two before moving on to wrap up Ghostbusters?

#2397 4 years ago

Important question. Is the fish guy from Return of the Jedi Nien Numb in the game and is there video / audio of him laughing? He's on the front cabinet of the LE. If not he needs to be and a clip of him laughing should play when you either drain or just press a button during attract mode.

hqdefault (resized).jpg

#2409 4 years ago

Just finished an 8 hour 500 mile round trip for LE #235! Now its time to get it in, setup and have a beer.

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#2420 4 years ago

Does anyone have a list of all modes and multiballs in the game?

For multiballs I can think of...

Victory mutliball
Tie Fighter multiball
Jedi multiball
Hyperspace multiball

Based on the flyer there are 16 modes, 9 distinct multiballs and 1 wizard mode. Are the 16 modes the 1-3 missions for each of the 4 sections + the 4 large section inserts?

#2422 4 years ago
Quoted from kermit24:

This rulesheet (linked above) is well done. As far as multiball:
1. Tie Fighter
2. Hyperspace
3. Destroy the Death Star
4. Escape from Hoth
5. Escape from Tatooine
6. Escape from Endor
7. Victory (for each planet multiball)
8. Jedi
Can't think of number 9.

Thank you!

#2438 4 years ago

Wow, that's a huuuuuge update! Thanks Dwight and to the team Star Wars just keeps getting better and better. I think this games ruleset has a ton do and offers a lot of variety as well as unique modes.

#2439 4 years ago

I haven't updated a Spike 2.0 game before. I notice that Stern's instructions say that 3 files will be created from the zip file and to only copy two of them. Which two? lol. Maybe its a typo and you need to copy all 3?

1 - Download the zip file
2 - Unzip the file, this will create a folder that contains three files
3 - Open folder, copy only the two files to the root level of a USB stick. Do
not copy the folder.
4 - Power game off
5 - Insert USB stick
6 - Turn on game
7 - After game boots up it will give the option for software update
8 - Volume buttons change options for full or quick update. Enter selects the
option and starts the update.
9 - Once update is completed game will prompt user to power game off and
remove USB stick.

Unzipped folder contents below.

Thank you

Capture (resized).JPG

#2443 4 years ago

Thanks guys!

#2456 4 years ago

Just noticed the LE I bought is on version .87 still. Should I do a quick or full update?

#2458 4 years ago
Quoted from AUKraut:

Quick has worked for me for all of the updates so far.....hurry up & upgrade, this game has come FAR since .87!!!!

Thanks, will do!

#2484 4 years ago
Quoted from mnpinball:

Is there any Jaba or Slave Leia video in the game ? It seems that's missing, heck it's missing Sand people and Jawas and the sandcrawler as well !

I've seen at least one quick clip of Slave Leia, haven't seen any Jabba yet but I just got the game.

It would be cool to see some Jabba and Salcious B Crumb laughing clips in the game when a player drains quickly.

I did hear from a friend that Dwight himself got a Star Wars so that means there might be even more added to the game over time.

1 month later
#2850 4 years ago
Quoted from kermit24:

All: Be very careful installing the zip tie node board "fix" kit. One of the legs broke off the D9 diode on one of my boards during the kit install. It is a tricky because of the way the zip tie flexes before it is tightened and puts tension on the diode. It is a really bad design.

Absolutely. It seems next to impossible for the diodes not to flex at least a bit during the install. I couldn't avoid moving mine back and forth at least a bit during the install.

Hell, I think for a vast majority of owners performing the diode fix will put more strain / flex on the diodes then 1000's of gameplay sessions will.

1 month later
#3623 3 years ago

What would be the best color in your guys opinion for Lermods back lighting on an LE? I thinking either white or blue.

2 weeks later
#3863 3 years ago
Quoted from Micky:

Maybe a couple of bug fix code updates will come yet, but i think it is pretty well done now.

I'm hoping some more things are added, not in terms of modes but in regards to video / audio from the movies. The end of ball clips get rather repetitive with the same 3 or so Yoda clips always playing. For a ball that you lose rather quickly it would be funny if a clip of Salacious Crumb laughing played, another for Jabba laughing, and yet another could be Yoda laughing from Empire Strikes back. Star Wars has a decent amount of humor in it yet none of that seems to have translated over to the pinball machine.

#3975 3 years ago

It's great to hear that another code update is coming

2 weeks later
#4185 3 years ago
Quoted from imagamejunky:

Wish there were 2 or more different video modes.
Oh and I'm hoping for more character videos at the end of a ball instead of just Yoda EVERY time.
And I know I'm a broken record here...but... where the F is the topper??

Same here. There's so many more cool video clips that should be put into the game. Stern likely paid a ton for the license and all the assets, might as well get their money's worth and put more into the game.

#4190 3 years ago
Quoted from Wildbill327:

I would enjoy a new video mode with a speeder bike going through the forest racing to catch other speeders before they get away, Maybe use the lock bar button for shooting them down. Light saber duel needs to be passable and that would be awesome. Love this game.

That sounds like an awesome video mode! Great idea.

#4208 3 years ago

Well, there's not many days left in the month if a code update is coming in April as Sterns "Stern of the Union" April newsletter mentioned. I wonder if the delay with the topper has anything to do with it.

#4223 3 years ago

Topper news?! Where?

#4311 3 years ago
Quoted from finnflash:

I think you're correct here, sadly.

I don't think Stern would have added "Its coming...#May4th #StarWars" If the code update wasn't going to drop tomorrow. I fully expect it will with a comment like that.

#4328 3 years ago
Quoted from Psw757:

This is all good but still sucks if true that nothing new added.

Maybe some new callouts and, or video / audio films clips but I can't see any new modes being added at this point considering how many modes are already in the game.

I think there's a lot more video and audio clips that could be added to the game from the films to add to it's world under glass feeling. Stern likely paid out the nose for all of the licenses so why not fully use them? Add some Nien Nub, Jaba, Yoda, and Salicious Crumb laughs in the game, especially on quicker drains. That would be funny and add a comedy element to the game that the movies pull off so well.

Another selectable character or two (C3PO at least) would also be cool to see added to the game but I doubt that will happen at this point.

#4346 3 years ago

Love the premium features and happy I got an LE. The hyper loop is awesome and is very well made. Overall its a very substainal and large pinball toy when you add up all of its parts. The fork ramp shot is difficult to hit but also very satisfying and cool looking when you do make it. Blowing up the Death Star should be a hard shot as in the movies it's a hell of a hard shot, lol.

Combine the hyper loop with the metal ramps, metal habit rails, exploding Death Star, the outlane divertor, Falcon that lights up, etc and I think the extra $1500-$2k is worth it to go from a pro to a premium.

#4395 3 years ago
Quoted from Schwaggs:

A friend and I were playing SW over and over on May the Fourth and he had an interesting observation. The end of ball callouts that Yoda says are always negative.
It would be nice to have some that are positive. Especially when you have a good ball.

Yes! More end of ball callouts / video are needed in the game and from other characters then just Yoda. Why not have one of Vader saying "Impressive, most impressive" for a good ball? The Emperor saying "Goooood" would be another. Reach a planet multiball and have ObiWan say "You've just taken your first step into a larger world". Stuff like that.

I would also like to see some end of ball clips that are of Jabba and / or Salacious Crumb laughing if you have a rather short ball, lol. Bring some of the subtle comedy from the films into the game.

I'm happy with all of the modes in the game and would just like to see more film video / audio added to the game at this point.

#4431 3 years ago

Those 3 toppers are stripped down card board stand up versions of the actual full version toppers. I fully expect for Stern to release a full 3D type R2D2 topper "shortly".

There's a lot of cool possibilities for a Star Wars R2D2 topper by Stern.

1. Rotates (this I expect)
2. Rotates and track bystanders walking by
3. Audio queues from R2 (this has to be a given)
4. Camera that takes pictures of players and displays them on screen (a stretch but would be awesome)

#4433 3 years ago
Quoted from SmallKingTut:

An animated, 360 spinning, R2 head had lots of possibilities. If it is deeply integrated, the delays on the topper and code could potentially make a little more sense. Here's to hoping....

That's what I'm hoping for. If Stern makes the R2 topper very interactive I think they will sell a ton of them even at $500. I hope they are going all out with it as it has the potential to be the greatest topper of all time.

#4436 3 years ago
Quoted from John_I:

If by "awesome" you mean "suck balls" then I agree.

Why the camera hate? Lol. That sounds like an awesome feature and one that makes sense to have on a large R2D2 topper.

#4440 3 years ago
Quoted from ktownhero:

I dunno, the camera in Dialed In is cool for like a second and then you realize it's just taking a bunch of pics of you looking at the table

Dialed In camera is used very well and is awesome to see pics next to high scores (which can be turned on or off). Selfie mode always has people smiling or looking goofy which is fun. I'm glad that feature is in the game.

#4479 3 years ago

Great polish update for an incredible game Thank you Stern.

Also, this line proves that the R2D2 topper is coming!

"Added adjustment to turn off topper attract sounds separately"

Complete premium / LE read me

LE/PREMIUM V1.03 - May 8, 2018
NOTE - If you are seeing the ball bounce out of the inner loop after shooting
the hoth / video mode shot, please make sure your center post in the back
of the loop is adjusted flush with the playfield.

Moved to System 2.01:
- Improved audio stability.
- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
Defaults 1000ms, consider using 450ms for tourneys.
- Improved LED refresh rate and blink consistency.
- Improved reporting of shorted General Illumination bulbs and sockets.
- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Correct minimum firing time for flipper coil when an EOS switch is
inconsistent or poorly gapped

- Fixed an issue where shooting the Accelerator will now spot you a combo shot
if it was lit on the left to right horse-shoe shot.
- During the last phase of ESCAPE FROM HOTH the small screen was showing the
wrong background.
- Tie Fighter Multiball Jackpot sounds were not bringing the music back
- Fixed the Hyperspace Hurry up tune. It will no longer be quiet when it
- Fixed Holotext sounds. Sometimes they were not playing correctly.
- Fixed a couple of misspelled words in the display.
- Points were not being awarded correctly in Hyperspace Multiball.
- LIGHT VIDEO MODE is no longer offered on CHOOSE YOUR PATH if it is already
- Fixed the map number of the upper shooter lane switch in diagnostics.
- Removed ability for ESCAPE FROM BOBA FETT to start while other
modes were running.
- The Custom Message feature will now show all three lines correctly

- Added Game Over Lamp effects
- The ball is now held during the DESTROY THE DEATH STAR, ESCAPE FROM
- Added Hyperspace Multiball Total effect for the holotext.
- Added Loop count mode to accelerator test in diagnostics. When the ball(s)
have looped the count to zero all the balls will exit.
- Added some lamps effects and shaker effects for Hyperspace Multiball awards.
- Added adjustment for FLIPPERS END BONUS SOUNDS. Defaults to YES.
- Added overrides to the HOME and DIRECTORS CUT INSTALL options:
- Added Holotext award for Hyperspace Multiball awards
- Added a lamp effect when an ESCAPE FROM BOBA FETT shot is added.
- Added adjustment to turn off topper attract sounds separately

- Added some coils that were missing from COIL TEST.
- LIGHTSABER DUEL now only requires defeating Vader once per JEDI MULTIBALL
play thru. Once completed it will not be started again until the player
completes Jedi Multiball.
- Stopped the timer sound effects on the FORCE targets during the four
- If VIDEO MODE is started while HOTH and HOTH I are lit, we now spot HOTH I
as being complete, and increase the VIDEO MODE LEVEL before play begins.
- Greatly improved catching and holding the ball in the horseshoe loop for
- Improved the timing of when the exit diverter opens to allow balls out of
the Accelerator.
- Added final DEATHSTAR shot accelerator hold effect to ENDOR mini-wizard
- Improved ball search to use all the devices.
- Improved accelerator logic to be more responsive. Also it will recover from
weird scenarios more readily. For example when two balls collide and fall
off the loop. Also the Accelerator is less likely to be confused when
multiple modes need to use it at the same time.
- Improved Fork-Ramp timing to let the ball out as needed. If the ball hops
the ramp and the loop isn't expecting it to be there, the ramp should lower.
- Tilt will now lower the ramp to let the ball out as needed.
- Increased Hyperspace Multiball jackpot values.
- Tweaked some sound priorities
- Increased scoring for Light Saber Duel
- Jedi Multiball was redefined and improved.
- Now starts with 2 balls in play.
- There are two states.
- Attacking the Emperor. This state is blue.
- The Emperor attacks you. This state is red.
- When the lights are blue you have a total of 9 shots to complete the
multiball. These will be in 3 sets of 3.
- Each set of three has a timer.
- Increased how long the last players scores are displayed in the attract mode
- Improved the volume of several sounds and speech calls
- Added sounds to medal presentation at the start of Jedi Multiball
- Shoot again light was sometimes not seen during Jedi Multiball when it
should have been.
- Improved randomization of BONUS video clips.
- Added more sounds for the topper
- Changed the attract topper adjustment so the owner can change the attract
interval time from 5 to 60 minutes. Or the adjustment can turn it off during
the attract mode.

#4483 3 years ago
Quoted from ktownhero:

That's not the first "tweak" to the topper since release and there is a setting for the R2-D2 topper in the game menu!

Oh cool, can't wait to see the full topper!

#4484 3 years ago

Here's all references to the word "topper" in the read me. For $500 the damn thing better move, lol.
Changed the attract topper adjustment so the owner can change the attract
interval time from 5 to 60 minutes. Or the adjustment can turn it off during
the attract mode.
Added R2-D2 topper support throughout the game
Added more sounds for the topper
- Changed the attract topper adjustment so the owner can change the attract
Added adjustment to turn off topper attract sounds separately

#4489 3 years ago

Has anyone else installed the white LED side panels on their LE armor? Looks like a pretty cool mod but it is a rather permanent (can still be reversed, just a PIA) modification.

#4490 3 years ago
Quoted from Psw757:

I have to laugh about the code coming out today, it must be because I had a killer game scoring 1.8 billion this afternoon, lol! Oh well, I'll still take it.
Where is the damn topper, reading this makes me more excited for the damn thing!

just-give-me-the-damn-topper (resized).jpg

#4537 3 years ago

Question regarding hyperloop. Should it always shoot the balls around at the same speed? Sometimes I notice that the ball doesn't seem to be moving around the loop as fast as other times.

3 weeks later
#4877 3 years ago

Tomorrow is Sterns June "Stern of the Union" address. Hopefully we will hear some news about the topper. We will also find out if another code update is in the works or not. I hope another code update is coming that will add additional speech and video clips from the films, especially for end of ball.

3 weeks later
#5092 3 years ago
Quoted from Bartzenegger:

Officially in the club with a LE. I can’t believe how deep this game actually is!! I kinda feel the general pinhead Community doesn’t know it’s at that level.

It sure is, easily one of Sterns deepest pins to date. Each of the 4 location mini wizard modes feels like a Destroy the Ring type mode which is awesome. The game does an excellent job of offering a rewarding experience by having 3 missions per planet plus a mini wizard mode. You can have a decent game, reach one planets mini wizard mode and feel like you accomplished something.

I've been debating on selling my LE for a while to put towards a Pirates LE. However, after seeing how the code for Star Wars has developed and considering it has multiple licensed assets that Pirates lacks (movie clips with actor audio, actor audio callouts, movie music) I plan on hanging onto it.

Now just give us the damn topper Stern! Lol

1 week later
#5147 3 years ago

Stern of the Union July address tomorrow...maybe we will hear something about the topper? Maybe? Lol

#5156 3 years ago
Quoted from Lermods:

Gomez mentioned the topper at pintastic, said the delay was basically due to the Lucas film studio being very particular about things, such as colors. He made it sound like r2d2 would be released very soon.

Awesome, good to hear. I bet Lucas Films requirements will end up making it a better topper.

Here's some more info from Sterns July Stern of the Union address

"The Star Wars topper is in the final phase of production development and approvals. We’ll make a formal announcement once it’s available."

#5164 3 years ago
Quoted from John_I:

I hope you are right. Previous experience with license holders meddling seems to produce the opposite. This has been an extended meddle too...

It could be good thing if Stern had been trying to opt for a cheaper / clean looking plastic topper. Disney could say "no it needs to metal", "the lens on R2 needs to be rounded, not flat", "R2 needs to look more weathered as that's the way he looks in Episodes 4-6, not new in Episodes 1-3". Stuff like that.

1 week later
#5290 3 years ago
Quoted from spidey:

For an inexpensive audio upgrade for any Spike game I recommend the Kicker 41DSC4 4" speakers for the back box ($25 or so on ebay) and the Pyle PLPW8D 8" sub for the cab ($15 from Amazon). The key feature on the back box speakers is to have flush mount tweeters and these Kickers do the trick. I used to use Pioneer for William's games but their tweeter protrudes so won't work here.

Thanks for the recommendation, will have to check those out!

#5321 3 years ago

With this code and mode debate going on all I can ask is...where's the topper? lol

3 weeks later
#5504 3 years ago
Quoted from Psw757:

Hopefully topper today and Aerosmith code!

Lol, I wish. The topper better be amazing at this point. If its a plastic rotating trash can its going to be a real bummer.

3 weeks later
#5637 3 years ago
Quoted from D-Gottlieb:

Someone else besides Yoda

Yup. It sucks that Stern didn't put more video clips from the trilogy into the game. Stern can use video footage from all 3 films featuring the actors, take advantage of that Stern and load the damn game up with more video clips!

One more big update with additional video clips, speech and hell even another character or two to select would be great to see.

#5640 3 years ago
Quoted from Psw757:

I think there has got to be one more update coming with the topper. Yes it's in the settings menu but doubtful it's coded into the game. I'd have to guess there will be some video integration coordinated with the topper.
The end of ball issue is probably my biggest gripe. some more video clips/missions to choose would be cool as well but doubtful that will happen.

I sure hope so. Some end of ball animations and sounds that are integrated with the topper would be great to see.

Is the toppers release date still set for early September? That was a rumored date I thought I had read recently.

#5642 3 years ago
Quoted from spidey:

On a short ball, I want to hear Luke say, "What a piece of junk!" One of the best lines in the movie and it's not in here.

Lol, yes! Stuff like that, Salacious Crumb laughing on short ball times would also be funny, Jabba laughing, Han saying stuff, etc.

#5643 3 years ago
Quoted from Psw757:

Someone posted the date of sept 9th. Not sure of that was BS or not though.

Yeah, will see if anything new is said from Stern next Tuesday with their monthly update.

#5714 3 years ago

Topper update from the September "State of the Stern" update. Sounds like the final final final approval (pending NASA review) for the most anticipated topper in pinball history has been submitted.

"The Star Wars topper has been sent and submitted for final approval getting us one step closer to our formal announcement once it’s available."

#5773 3 years ago

The big question for this week...will the topper finally be unveiled? I read some week of 9/9 rumors a page or two back.

#5775 3 years ago

That's not far off! Thanks. Lol.

#5780 3 years ago
Quoted from fosaisu:

Isn't $7200 the "street price" for a NIB shipped from Stern? No offense intended if this is your pin for sale, but that seems ambitious.

I thought shipped is closer to $7500-$7700 for a NIB Stern premium LCD game? Not 100% sure as can't keep track of recent prices.

#5785 3 years ago
Quoted from PinballManiac40:

Great source you have there. Where is said topper to have been announced on a Sunday??? Got the year wrong, should be 2019?

The topper is now in the final final approval phase.

#5791 3 years ago
Quoted from JoshODBrown:

For as long as we have waited for this topper, it better be freakin' amazing. It better shoot lasers, beep and boop like R2D2 and give HJs using The Force. Will releasing the topper at this point bring any new sales for the game? I'm thinking if it is nothing sort of awesome, then it may warrant a few folks to pull the trigger on the game. For folks like me who have had the game pretty much since day one, I don't really feel that excited for the topper anymore, and it would have been an easier sell when I first got the game and was still in the honeymoon phase. I still love the game, but I feel like I am done putting any more money into it other than regular maintenance. Maybe my tune will change once it is revealed.

It will be a piece of stationary plastic and cost $500, lol.

Seriously though I'm hoping for something really cool. Interactive rotating R2D2 topper that lights up, makes sounds, etc sounds amazing. The code release notes and menu setting seem to allude to features like that.

#5798 3 years ago
Quoted from TheLaw:

Yeah but this one will have some 2 cent LEDs and say "beep boop!" Fuck man, we don;t make enough monies to enjoy $500 add on garbage.

Not just that, it will also serve you drinks!
cYB4s (resized).jpg

#5830 3 years ago
Quoted from spidey:

Yes exactly. I'll see if I can find my settings but I know there's an audio selection and from there you can select 4 or 8 ohm, bass and treble + or - for back and cab. You don't have to change to 4 ohm, but keep the volume below 50% or it will start clipping. 4ohm selection ensures you won't overdrive the amp at max volume.

Thanks for posting the links to the speakers you selected, I just ordered the same ones for my LE. If you could please post your games speaker settings that would be much appreciated

#5838 3 years ago
Quoted from spidey:

Cab bass frequency: 250Hz
Cab bass gain: +11.8125dB (max)
Cab treble: 4K
Cab treble gain: -6.1875dB (doesn't really do much that I can tell)
Back box bass gain: 0
Back box treble: 8k (sounds the same as 4k to me)
Back box treble gain: 0
I also left these at 8ohm, volume 32. Same as 4ohm, volume 64.

Thank you! I'll apply those settings once I get the new speakers in.

1 week later
#5903 3 years ago
Quoted from Vino:

Its a fun ride but a long one, and didn’t last for that reason.
SW paths and objectives build more shot tension which has kept gameplay interesting to me.

Yeah, I hear ya there. Iron Maiden comes across as a great tournament / points based game but in my opinion it doesn't offer that deep story based objective ruleset that I prefer. Star Wars does that very well and I end up not even caring about my score but rather how far I got into the game.

#5912 3 years ago
Quoted from kermit24:

You guys are killing me. All these new posts and I thought FOR SURE the topper was out.

Lol, don't worry it will be out very soon as it's in the final approval stage.

#5925 3 years ago
Quoted from kermit24:

You guys can keep hallucinating about a topper all you want. I haven’t lost my mind quite yet. Or hope.

I'm being honest here when I say the other night I had a dream that the Star Wars topper was finally available for order but no pictures were available. I opened the box in the dream and the topper was a Coke can size R2D2 made out of plastic that didn't move at all, lol.

#5927 3 years ago
Quoted from the_one:

Incredible. How much did you pay for it?

$500 and I wasn't happy with what I got, lol.

#5947 3 years ago

Installed Kicker speakers in the backbox, Plye subwoofer and a shaker on my LE last week and all I can say is wow what a difference! The speaker upgrade was only $50, and I paid $90 for the shaker from Pinball Life ($10 discount as bought 2). For around $150 I think aftermarket speakers and a shaker motor are the two best upgrades for the game. The shaker affect with the speaker upgrade during the match sequence is really cool. Now if only the the topper can be released...

#5950 3 years ago
Quoted from yzfguy:

Someone on a Facebook group had suggested this Hallmark ornament. At first I cringed at adding a toy to the playfield. I looked around at ways to paint it to "weather" it similar to the look on the stock toys, and its actually really easy. Figured I can always just take it back out of the game, so I gave it a shot.
I really like it. Just made a little bracket to attach to an existing screw, and there is already a spot light right behind the mini LCD that barely lights up part of the deathstar, so I aimed it at the x wing. Doesn't block my view of anything, so I think it may stay.
[quoted image][quoted image][quoted image][quoted image]

Looks very nice, well done. A lot of figure / ship mods look out of place but this one looks like it could have come from the factory.

#5952 3 years ago
Quoted from Sprudeldudel:

How did you achieve it in the end? What did you do exactly? Looks really like stock, so would be very interested in the technique.

Same here, and to know how bracket to attach it was made

#5961 3 years ago
Quoted from yzfguy:

I used he same technique as when I did the bones on my scared stiff ramp years ago. First ,I unscrewed the tiny brass hanging thingie from the top of the ship used to hang it on a Christmas tree, and snipped off the wires coming out of the bottom. mixed black and a little red water based paint then diluted it with a tiny bit of water. Used a brush to paint the whole thing. Now it looks horrible, like ya screwed up ... Let it dry for a few minutes, then take a damp paper towel and start rubbing it off. Front to back, so it looks like it kinda streaked that way from flying. You can take as much off as you want, and if you take too much off you can always add more and repeat.
I left quite a bit on, so it almost matches the ship that came stock up front. (Although I wish that one looked more realistic).
For a bracket, I just cut a piece of scrap metal about 3" long and a half inch wide and drilled a hole in each end so I could screw it into the back of the ship with a 90 degree bend and screw the long end onto the stock spot that holds the clear plastic on the game in the back right corner. Had to use a longer screw to go thru the bracket and the plastic on the game. Thanks guys, I was thinking everyone was going to tell me how I bastardized the game because something wasn't to scale or something

Thanks for the information on how ya did it! I think it looks so well, as if it came from the factory, as it doesn't come across as gaudy and appears like its chasing the tie fighter in front of it.

#5967 3 years ago

Perhaps the topper will be unveiled at Expo? lol

#5976 3 years ago

The topper looks very cool and detailed but appears to be fairly small. It's definitely not guady though which is nice, has almost an elegant look to it. The base of the thing doesn't look that great and should have been the top section of the X-Wing that R2 sits in.

#5978 3 years ago
Quoted from luvthatapex2:

When was R2 in the cockpit in the first 3 movies (ep4,5,6)?

Empire and Return of the Jedi when Luke is off to see Yoda. He's at least shown behind the cockpit in ROTJ when Luke says "That's right R2, were going to the Degobah system to see the little green guy that beat you with a stick".

1 month later
#6107 3 years ago
Quoted from zacaj:

JJP-POTC has 125 modes. Every single one says "shoot these 2-9 shots before the timer runs out". Every one. You don't need to know a thing about it. Star Wars has modes like the speeder chase, luke's duel with vader, shooting shots to light the tie fighter on a timer, building and collecting values, etc. They're way more complex, and many of them you can't_ finish by just shooting lit shots blindly. And they don't time out. Star Wars forces you to know the rules to its modes to progress. Not to mention Hoth MB with all its different stages and requirements.
Most of pinball seems perfectly content with some 'shoot the blinky lights, or just ignore them' modes with no deeper logic as have been found in every other stern save Dwight's last efforts somewhat

Agree, good points. The modes in Star Wars feel substantial as not only are each of the 12 modes unique but all feature licensed actor audio and video. Pirates might as well have 1 chapter mode as without licensed actor audio and video all of them feel the same in my opinion. Pirates does have 5 unique multistage wizard modes thankfully but I still favor the 4 location wizard modes in Star Wars (not to mention the main wizard modes) due to them each having licensed assets. The "pick a pirate" character feature in Pirates does help make up for the shortcomings of the chapter modes as it ends up making them a lot more interesting thanks to the strategies each character offers. The map award system also adds a lot of fun, especially the plundering awards when playing with others.

#6137 3 years ago
Quoted from konghusker:

Yeah, me too. We love SW. Still can't believe I haven't bought this yet. Potc looks awesome though and if toy story comes next, that one could easily be it. Can only get one though. I was concerned about the long term fun factor.
[quoted image][quoted image]

Awesome setup! With how big of a fan of the movies you are I would go with Star Wars. I was nearly ready to sell my LE for a POTC but decided to hang onto it as the ruleset, toys and the licensed assets (actor audio / video, clips, and licensed music) make for an incredible pin. Seeing the Death Star and Hyperspace toys in person blew me away after reading some of the initial negative comments on here, both are very substantial toys. I don't think you can go wrong with POTC either, it's an awesome game. I just think if you have a life size Han Solo frozen in carbonite statue that its clear which game you should get

2 months later
#6452 2 years ago
Quoted from Breger1:

Are there any art blades available for the pro, other than the 6 pack I'm seeing for $160? Why do I need 6 pairs, I only have 1 machine. Isn't this odd

It's beyond odd. I'm thinking Stern was forced by Disney to sell all of them together. Sounds like Disney licensing is a pain to work with. Best bet is to find someone on here or on Ebay that is selling a single set.

1 week later
#6490 2 years ago
Quoted from D-Gottlieb:

I agree about a Star Wars update as well. It really can't be that time consuming to clean up existing code and add small features, compared to writing it from scratch. Stern has the bugs submitted to them so it's no mystery as to what is needed. Updates need to be better planned and implemented across the board, not left at 1.0. There is always plenty of room for improvement.

I wonder if Dwight will fix any additional bugs and polish the code a bit more once Munsters is complete? On a recent Head2Head pinball podcast Dwight said that after he rolls off his current game (Munsters) he will have time to work on code for other games. I'm sure Ghostbusters is in line first to receive a code update but maybe Star Wars code will be worked on afterwards?

#6494 2 years ago
Quoted from Yfichelle:

Just a question : gotg or sw ? Which do you prefer ?

SW all day for me but yeah this is a Star Wars thread so...lol. GOT has always felt off to me due to the generic and unappealing medevial times artwork. Also, the code never feels like I'm playing through the GOT story as the ruleset only covers about half of the show.

#6498 2 years ago
Quoted from TheLaw:

Think he's asking aboot gardians...

Oh lol.

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