(Topic ID: 190343)

Stern STAR WARS club...May The Force Be With You

By Micky

6 years ago


Topic Heartbeat

Topic Stats

  • 15,065 posts
  • 941 Pinsiders participating
  • Latest reply 31 hours ago by OhmEye
  • Topic is favorited by 383 Pinsiders

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Topic poll

“Which one are you getting.”

  • Pro 185 votes
    27%
  • Premium 325 votes
    48%
  • LE 173 votes
    25%

(683 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #902 New LE/Premium Code readme - v0.89 Posted by NeilMcRae (6 years ago)

Post #903 New Pro Code V0.89 ready Posted by NeilMcRae (6 years ago)

Post #3340 How to adjust the ball guide to mitigate drains. Posted by Schwaggs (6 years ago)

Post #4911 Summary of shots needed for modes. Posted by Hoochoo (5 years ago)

Post #12080 Upgraded coil stops Posted by Crispy77 (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1573 6 years ago
Quoted from ibjeepin:

They pulled it, they said it should be posted back up later tonight

.92 is up now.

#1582 6 years ago
Quoted from ChipScott:

Anyone have this problem?
So, I've been playing code .89 on my premium and having a lot of fun. Yesterday I downloaded the new .92 code (game code, not read me file) onto a fresh, new flash drive, formatted FAT32, put into the Spike usb port, turned the machine on, and the game just started up like normal as if there wasn't anything in the usb drive. I thought maybe it was just a bad download, so I removed the flash with machine off, erased and re-dowloaded, tried again but same thing. This was on a Mac computer.
There's another recent thread where it appeared that someone else had an issue with Mac, but success with a Windows computer. So, I downloaded again onto a fresh new flash drive from a Windows computer, but same thing! It seems as if the Spike board isn't recognizing that there's a flash drive in the port?!
Am i missing something? Any suggestions? I've been so excited about this new code, and now with all these great new pics from everyone, I'm losing my mind!

I assume you unzipped the downloaded file and then put the 2 extracted files on the usb stick? Not sure otherwise.

#1584 6 years ago
Quoted from ChipScott:

Thanks jints56. You were right. That bugger was still zipped! Man, I'm such a dumdbass. I never thought of myself as any sort of IT guy There wasn't an "unzip" option, but there was an "extract" option, which when selected, put a new open folder on the desktop. I transferred that to the flash, and now I'm updating! Can't wait. I'm not working today, so lightsaber duel get ready!!! Thanks for bringing the unzipping up.

Glad to hear. Have fun!

#1586 6 years ago

I usually choose quick and no

7 months later
#4693 5 years ago

I had to turn off my shaker in Star Wars. I’ve tried 3 different ones (all Stern OEM) and they all shake too much for my liking. It’s the only game I’ve ever had to do this in. Anyone else have a shaker in SW and think it’s too much?

#4698 5 years ago
Quoted from TheLaw:

Did you try to turn it down in the settings? I have the PBL and for me it seems like it's barely used and doesn't add much... Normal settings

I did try and nothing changed. Maybe I'll try a Pinball Life shaker next.

#4699 5 years ago
Quoted from Pinballpal:

Their is a rod that runs across the top of most of the shakers try tighting that.
All of my shakers needed that rod tightened or the shaker rattled to hell and back.

1 of the 3 has the rod and I tried tightening. Still the same though. I've done it on others with the rod before and it has helped in those cases.

#4701 5 years ago
Quoted from Psw757:

My thoughts as well

I thought that setting was for how frequent the shaker was used. Not the power of the shaker itself.

#4712 5 years ago
Quoted from T-800:

If your shakers are crazy strong a simple and free fix is to find an allen wrench and just change the offset of the weights. You can rotate them all the way to a balanced position where you won't feel a thing and then move incrementally from there until you get to a spot where the shake is right for you. I've done this on a number of shakers that were just too overpowering.
Or add the board which is probably more robust and safer for your game overall.

I even tried them in another spike 2 game and it wasn’t as violent. Just in SW. I remember something similar with my Kiss years ago and it corrected after the first code update. No big deal. Shaker free in this game for now. Thanks for all the suggestions.

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